GamesRadar+ Verdict

Pros

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    Gorgeous

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    authentically stylised Sonic visuals

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    The run button finally fixes 3D hog control

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    It may as well be called Sonic X-Treme

Cons

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    The story and cutscenes are abysmal

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    Not always as intuitive as it should be

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    Lives system doesnt fit the game

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There’s a saying that goes: “Always aim for the moon. Even if you miss, you'll land among the stars.” And so it is for Sonic Lost World, which clearly sets out to be Super Mario Galaxy 3: Hedgehog Edition. It’s so much like Miyamoto’s opus, it would be no surprise if it turned o🐟ut it’s𒁏 running on Galaxy’s game engine. It sure looks like it. And while the net result falls visibly short of the standard set by the two best 3D platformers ever made, hear this: Just for once, Sonic’s in the same ballpark. And that deserves attention.

The majority of Lost World’s stages are 3D and look like a sped-up, wall-running version of Mario. There’s the same spherical gravity effect, similar colour palette and a familiar overall feel. Sonic’s movement is more assur🅘ed than it’s ever been in 3D, and the usual frustration of ‘death from falling off’ is often solved by the simple fact you can’t fall off a sphere.

Fans will be pleased to hear that, for all the similarities to Mario, this is the most authentically Sonic-feeling 3D outing yet, embracing the same fundamental design choices that made the original 16-bit games so appealing. The art style is bold and colourful, yet simple en🐷ough, leaving the level design to take the spotlight instead♚ of miles and miles of naturalistic scenery. This Sonic game isn’t face-meltingly fast, meaning you can actually see danger coming up and react to it in time.

"This is the most authentically Sonic-feeling 3D💝 outing yet."