Sniper Elite 5's PS5 DualSense features sound incredible
Haptic feedback and adaptive triggers are being 💛used in🔯 fun - and deadly - new ways

Sniper Elite 5 on PS5 will have a number of DualSense features that go 🐲well beyond the usual c♛licky feeling in the triggers when you shoot a gun.
We recently sat down with Rebellion head of design Jordan Woodward for an 澳洲幸运5开奖号码历史查询:in-depth chat about Sniper Elite 5 and we learned some highly interestiᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚng stuff about the game's DualSense support. Turns out, not only do different weapons have a different trigger feel - that alone isn't revolutionary - but Rebellion also added ways to control the game using the controller's adaptive triggers. For example, if you lightly touch the left trigger you'll go into an 'over the sh♋oulder' aim, while a heavy press looks down the scope.
"There is a resistance halfway through which makes it extremely intuitive to swap from one to the other v🥃ery quickly," Woodward adds before explaining how the DualSens🍨e's adaptive triggers can be used in reloading. "We have also introduced Active Reload. Not only is this shown visually, but you can feel the window through the trigger and pressing down at this time will result in a quicker reload."
Of course, the DualSense's haptic feedback, a fancy term for rumble pack, is also being put to use in inventive ways. You'll feel a different type of rumble depe𒁃nding on the situation, whether it's immersing you in the terrifying thundering of nearby gunfire or mimicking the vibrating power of a passing plane.
PS5 is still in the early phase of its life cycle, so it's always fascinating to see how developers innovate and utilize its fancy new-gen controller. With these teases from Rebellion, it makes me hopeful that we've only seen the beginning of what t𓆏he DualSense can accomplish in terms of immersion.
For more, be sure to check out our 澳洲幸运5开奖号码历史查询:Sniper Elite 5 hands-on preview.
A previous version of this article incorrectly named Jordan Woodward.
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After earning an English degre🌺e from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. Th♕at means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.