Skyrim's 1.5 patch brings extra-stylish killin' to PC; consoles soon to follow

Skyrim's just leveled up to 1.5 on PC, and the dev team was clearly involved in a particularly intense ranged battle when the update hit: they've promptly spent all their perks on new ways to look stylish while sending opponents to meet Talos*. As this update trailer shows, you'll be seeing a lot more of that slow-'n'-sadistic kill-cam post-update, with added melee animations and the addition of 🌳slomo kill-cams for particularly noteworthy ranged and magic kills.

Above: And that's "watch Patrick Swayze's Roadhouse, recreated in old-timey machinima," crossed off the bucket-list

If you feel like this has been coming for a while, it's because ranged kill-cams were one of the added features 澳洲幸运5开奖号码历史查询:teased by Todd Howard at DICE. “We plan on adding even more features with upcoming free update💛s,” Bethesda. Hells yeah you do. The update's available in beta on Steam, and 🐭will come to consoles soon. Here's the full changelist:

UPDATE 1.5 (all platforms unless noted)

NEW FEATURES

- New cinematic kill cameras for projectile weapons and spells
- New kill moves and animations for melee weapons
- Shadows on grass available (PC)
- Smithing skill increases now factor in the created item’s value
- Improved visual transition when going underwater
🅰- Improved distance LOD transition for snowy landscapes

BUG FIXES

- General crash fixes and memory optimizations
- Fixed issue with Deflect Arrows perk not calculating properly
- In "A Cornered Rat," the death of certain NPCs no longer blocks progression
- Fixed issue where Farkas would not give Companion's quests properly
- Fixed crash when loading saves that rely on data that is no longer being loaded
- Followers sneak properly when player is sneaking
- Fixed issue with weapon racks not working properly in Proudspire Manor
- Arrows and other projectiles that were stuck in objects in the world now clean up properly
- Fixed issue where "Rescue Mission" was preventing "Taking Care of Business" from starting properly
- Fixed issue where certain NPCs would fail to become Thieves Guild fences
- Fixed issue in "Diplomatic Immunity" where killing all the guards in the Thalmor Embassy before starting the quest would break progress
- In "Hard Answers," picking up the dwarven museum key after completing the quest, no longer restarts the quest
- Killing Viola before or after "Blood on the Ice" no longer blocks progression
- Fixed issue where Calixto would fail to die properly in "Blood on the Ice"
- In "Waking Nightmare" fixed occasional issue where Erandur would stop pathing properly
- Fixed issue where letters and notes with random encounters would appear blank
- Fixed rare issue where dialogue and shouts would improperly play
- Lydia will now offer marriage option after player purchases Breezehome in Whiterun
- Fixed issue where if player manually mined ore in Cidhna Mine, jail time would not be served
- Fixed rare issue with skills not increasing properly
- Fixed issue where the Headsman's Axe did not gain proper buff from Barbarian perk
- In "A Night to Remember" it is no longer possible to kill Ysolda, Ennis or Senna before starting the quest
- Fixed issue with the ebony dagger having a weapon speed that was too slow
- Fixed issue with "The Wolf Queen Awakened" where backing out of a conversation with Styrr too soon would block progress
- The third level of the Limbsplitter perk now properly improves all battle axes
- Fixed a rare issue where Sanguine Rose would not work properly
- In "Tending the Flames" King Olaf's Verse will no longer disappear from🐬 explosions

* Yes, we're taking a side here, and we expect the full support of the Stormcloaks if anyone has issues with that.