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Shaken & Stirred: The history of James Bond games

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By 澳洲幸运5开奖号码历史查询:Jeff Dunn published 14 October 2012

We go through 007's highs and lows

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The names Bond

The names Bond

James Bond. You may have heard of him. Origin🐼ally created in 1953 by British novelist Ian Fleming, Agent 007 has been an entertainment icon ever since, appearing in over 40 novels and short stories, 22 feature films, a handful of television shows, radio broadcasts, comic books, and of course, lots and lots of video games.

With the latest Bond flick, Skyfall, and the latest Bond game, 澳洲幸运5开奖号码历史查询:007 Legends, just around the corner, 007 fever has promptly struck millions of fans worldwide. So, keeping that in mind, its time to take a look back at the virtual adventures of everyones favorite martini-๊drinking fictional agent, chronicling the good, the bad, and the Bond.

Page 1 of 21
Page 1 of 21
James Bond 007 (1983)

James Bond 007 (1983)

Mr. Bonds gaming debut was a fairly unspectacular side-scroller for the Atari 2600, Atari 5200, Commodore 64, and ColecoVision. Rather than letting players control the agent himself, it put them behind the wheel of Bonds Batmobile-like car, which could leap over obstacles, dodge enemy attacks, and shoot lasers to take down foes. Four missions were included, each of them loosely based on a Bond film: Diamonds Are Forever, Moonraker, For Your Eyes Only, and The Spy Who Loved Me.

Page 2 of 21
Page 2 of 21
A View to a Kill (1985) and A View to a Kill (1985)

A View to a Kill (1985) and A View to a Kill (1985)

Thats right: There were two separate games based on the 14th entry (and last to star Roger Moore) in the Bond film series. The first ܫwas a buggy action game split into three sections, all of them centered on the events of the film, which saw our hero saving California from the villainous Max Zorin. It was the first Bond effort from UK publisher Domark, which would go on to make six Bond games in total. It even featured the iconic movie intro sequence, in which Bond turns and shoots at the camera.

The second A View to a Kill, too, closely followed the movies happenings, only without the fancy cutscenes or graphi🥂cs. It was a text-based adventure game from Mindscape; pretty much the exact opposite from Domarks title. A follow-♛up, James Bond 007: Goldfinger, arrived a year later, in 1986.

Page 3 of 21
Page 3 of 21
The Living Daylights (1987)

The Living Daylights (1987)

Domarks next movie tie-in came a couple of months after Timothy Daltons Bond debut, and pitted him against the likes of the KGB, nefarious arms dealers, andkiller milkmen. The side-scrolling third-person shooter sported eight levels and less bugs than A View ♔to a Kill, but🃏 was still hampered by awkward controls and weak looks. One highlight, however, was its soundtrack, composed by the prolific video game composer David Whittaker.

Page 4 of 21
Page 4 of 21
Live and Let Die (1988)

Live and Let Die (1988)

Domark had a stranglehold on the Bond license throughout the mid-to-late 80s, but that didnt stop them from switching things up from the usual action game formula with this 1988 release. Unlike its side-scrolling predecessors, Live and Let Die was a speedboat racing game. We🐓ird, right?

In actuality, Live and Let Die was a re-branding of a game called Aquablast, which was in development at the time but found itself overhauled to (very) loosely fit the Bond name. While it was certainly different, it wasnt all that good, featuring repetitive, shallow missions and almost no 👍resemblance to the actual li🅰cense.

Page 5 of 21
Page 5 of 21
007: License to Kill (1989)

007: License to Kill (1989)

Heres where things started to pick up a bit. Domarksꦫ fourth time proved to ♍be the charm, as License to Kill stressed level diversity and tighter controls above all else. You could control Bond on foot, in helicopters, underwater, driving tanker trucks, and even on water-skis, all in the pursuit of the evil drug smuggler Sanchez. It looked, sounded, and played well, and, at the time, set the standard for all future Bond games to come

Page 6 of 21
Page 6 of 21
The Spy Who Loved Me (1990)

The Spy Who Loved Me (1990)

Domark brought Bond back behind the wheel with this top-down shooter and racing hybrid. Like Live and Let Die before it, The Spy Who Loved Me largely ignored the plot of its film namesake, and suffered from mediocre controls and some seriously frustrating spikes in difficulty. Its graphics, sound, and overall presentation were fine, but the rest of The Spy Who Loved M🃏e was ultimately a disappointment after License to Kills successes a year prior.

Page 7 of 21
Page 7 of 21
James Bond: The Stealth Affair (1991)

James Bond: The Stealth Affair (1991)

This point-and-click𒉰 adventure game from French developer Delphine was alright as an experience, but it was more memorable for not actually being a James Bond game in the first place. While The Stealth Affair was re-branded as a Bond title in the United States, European and othe🎉r markets knew it as Operation Stealth.

There, it featured CIA agent John Glames, a man tasked w𝕴ith locating high-tech stealth planes in Latin America. U.S. markets, meanwhile, received largely the same game, only with John Glames now referred to as James Bond. The recoating led to some odd inconsistencies in the Bond lore, so if youve ever wan🍨ted to see 007 take orders from the CIA, instead of the usual MI6, heres your chance.

Page 8 of 21
Page 8 of 21
James Bond Jr. (1992)

James Bond Jr. (1992)

THQs first and only contribution to the Bond game legacy took its inspiration from the early 90s spin-off cartoon of the same name, and, well, it wasnt quite an adventure worthy of the bigger Bonds name. Two wildly different versions were released for the NES and the SNES, respectively. While the former was a puzzle-platformer, the latter was mꦺore of an action title with shoot-em-up elements.

Unfortunately, neither were any good. Both games adhere to the same lackluster and derivative gameplay, and while they each stay faithful to the anima꧋ted license, theyre noꦚt worth getting nostalgic over.

Page 9 of 21
Page 9 of 21
James Bond 007: The Duel (1993)

James Bond 007: The Duel (1993)

This Sega exclusive was memorable for a few reasons. For one, it was one of the most influential early Bond titles to not be based on a pre-existing story or film, as Domark decided to compose its own tale--albeit one that saw Bond face off against a variety of past villains--while the agents films were in the midst of a six-year hiatus. It also was the last 📖appearance of Timothy Dalton as Bond, as 1989s License to Kill marked his last film in the franchise. Finally, it was also longtime Bond dev Domarks last title using the license.

Gameplay-wise, The Duel was generally solid, if a tad unexciting. It was yet another third-person action-platformer that looked and controlled well enough (especially on the Genesis version, rather than the Master Systems), but was just too repetitive and straightf🍨orward to be considered one of 007s greatest hits.

Page 10 of 21
Page 10 of 21
 GoldenEye 007 (1997)

GoldenEye 007 (1997)

What can be said about Rares FPS masterwork that hasnt already been said beℱfore? After four years away from the video game scene, Bond came back in a big way, bringing to the Nintendo 64 what may be the most important console shooter ever created. The first title to feature Pierce Brosnan as 007, GoldenEye had a great single-play▨er mode that emphasized stealth alongside combat, varied mission objectives, a wide array of weapons (including one of the first zoomable sniper rifles), and a great overall presentation.

While the solo experience was superb on its own, its Goldeneyes split-screen multiplayer mode that is arguably the most beloved in the genre. Players spent countless nights killing up to three of their friends time and time again, across five different types of deathmatch modes. It set the stage for spiritual successors such as Perfect Dark, arguably laid the foundations for multi🅠player juggernauts 𒐪like Halo and Call of Duty today, and proved that console first-person shooters could thrive alongside their PC brethren.

Page 11 of 21
Page 11 of 21
 James Bond 007 (1998)

James Bond 007 (1998)

Developer Saffire attempted to capitalize on the revived Bond fever by releasing this Game Boy action-RPG, the agents first ever on a handheld. Rather than following up on Goldeneyes shooter success, though, James Bond 007 played ᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚmore like an old-school Legend of Zelda, only not quite as engaging. It was a fairly standard RPG, all things considered, only suffering from repetitiveness and the limitations of the aging Game Boy hardwa⛦re for which it was designed.

Page 12 of 21
Page 12 of 21
Tomorrow Never Dies (1999)

Tomorrow Never Dies (1999)

Bonds return to home consoles came the following year with this PlayStation exclusive. Electronic Arts had captured the licensing rights to J🌄ames Bond by this point, and the first-person shooting of GoldenEye was soon changed into third-person shooting here. The result was an awkward-controlling piece of standard shooting fare that, while faithful to the Bond name, couldnt quite attain the same magic of its predecessor. Dropping multiplayer from the game certainly didnt help either.

Page 13 of 21
Page 13 of 21
The World Is Not Enough (2000)

The World Is Not Enough (2000)

After the so-so Tomorrow Never Dies, EA decided to return to GoldenEyes first-person r꧙oots with this effort for the Nintendo 64, PlayStation, and Game Boy Color. While the handheld version was by and large terrible, the console editions made a solid enough return 𓃲to what revived fan interest in Bond in the first place, with good looks and improved controls. PlayStation owners were still denied multiplayer, but N64 players could be take out their buds all over again. It was still great fun, provided that nobody was using Oddjob, of course.

Page 14 of 21
Page 14 of 21
007 Racing (2000)

007 Racing (2000)

That same year, Bond was back behind the wheel for this PS🐻1-exclusive action driver, which was inspired by the likes of Twisted Metal and Spy Hunter. It controlled sloppily, featured choppy environments, and, most importantly, made you feel like some psycho in an Aston Martin rather than Bond himself. I suppose you could argue thats all 007 is in the first place, but that doe🅘snt make this one any more enjoyable.

Page 15 of 21
Page 15 of 21
007: Agent Under Fire (2001)

007: Agent Under Fire (2001)

Bond entered the sixth generation of consoles with Agent Under Fire for the PS2, Xbox, and GameCube. It sported an original plotli🏅ne, introduced driving and rail shooting elements to its traditional FPS gameplay, brought back multiplayer, and naturally wowed players with its looks, since it was one of the earlier next-gen games at the time. Overall, it was a solid debut for Bon💙d on the new set of systems.

Page 16 of 21
Page 16 of 21
007: Nightfire (2002), 007: Everything or Nothing (2004), and GoldenEye: Rogue Agent (2004)

007: Nightfire (2002), 007: Everything or Nothing (2004), and GoldenEye: Rogue Agent (2004)

By this point, EA was releasing Bond games on just about an annual basis, with fans appropriately eating them up in large amounts each time. Some were good, some were bad, but none were really doing anything too different--thus, we lump them together here. Nightfire and Everything or Nothing were both✅ tight, enjoyable shooters that featured increasingly impreꦺssive presentations and production values. Rogue Agent, on the other hand, looked fine, but stumbled in its attempts to re-create the successes of GoldenEye all those years ago.

Page 17 of 21
Page 17 of 21
From Russia With Love (2005)

From Russia With Love (2005)

EA decided to turn back the clock with 2005s 澳洲幸运5开奖号码历史查询:From Russia With Love, which featured the likeness and voice of legendary actor Sean Con൩nery in a plot based on the 1963 film of the same name. The third-person shooter stayed relatively faithful to its retro source material, but kept things fresh with stunning looks for its time, a load of new gadgets to toy with (jetpacks, anyone?), and the always-solid split-screen mul✤tiplayer. It was a little too easy, and its linearity didnt differ much from Everything or Nothing from the year prior, but it was still cool to see the old-school days of Bond receive some love.

Page 18 of 21
Page 18 of 21
Quantum of Solace (2008)

Quantum of Solace (2008)

After failing to get a tie-in game based on 2006s reboot of the Bond film franchise, Casino Royale, onto store shelves, Electronic Arts relinquished their rights to the Bond license, leaving the franchise dormant for the next couple of years. That would soon change after another publishing giant, Activision, got their hands on the famed super spy and put him on current-gen consoles for the first time with 澳洲幸运5开奖号码历史查询:Quantum of Solace.

Covering the plots from both the Casino Royale and Quantum of Solace films, this shooter from Black Ops developer Treyarch wasnt quite the glorious return Bond fans had been hoping for. Weak combat, brain dead AI, and design that was simply too derivative of other popular shooters at the time hindered Quantum of Solace from the start, leaving the game more George Lazenby than Daniel Craig. 澳洲幸运5开奖号码历史查询:James Bond 007: Blood Stone would𝄹 follow two years later, and, like Quantum of Solace, it was okaꦆy, but not anything special.

Page 19 of 21
Page 19 of 21
GoldenEye 007 (2010) and GoldenEye 007: Reloaded (2011)

GoldenEye 007 (2010) and GoldenEye 007: Reloaded (2011)

We fittingly end our trip down MI6 memory lane where it began for so many players today: GoldenEye. Announced in tandem with Blood Stone, 澳洲幸运5开奖号码历史查询:GoldenEye 007 re-imagined the classic FPS for Wii and Nintendo DS. Pierce Brosnan was replaced by Daniel Craig, the plot was marginally altered, online multiplayer was added, and Bond now used a smartphone to scan objects. It was definitely modern, but still managed to nail that old-school GoldenEye feel for those who never got the chance to experience the magic of the mid-90s. PlayStation 3 and Xbox 360 owners would get in on the action a year later, with the HD remastered 澳洲幸运5开奖号码历史查询:GoldenEye 007: Reloaded.

Page 20 of 21
Page 20 of 21
Shaken, not stirred

Shaken, not stirred

Well there you have it. As is the case with Bonds films, the games of 007 are highlighted by a few wondrous highs and a ෴few less-than-stellar lows. With 007 Legends dropping next week, the franchise shows no 🌃signs of slowing down anytime soon.

So now its your turn to speak up. Whats your favorite Bond game? Can anything compete with the the original GoldenEye? And what wou𒉰ld you like to see out of future Bond titles? Let us know in the comments below.

And if you're looking for more looks back to the history of games, check out 澳洲幸运5开奖号码历史查询:the history of Pokemon and 澳洲幸运5开奖号码历史查询:a history of AO games.

Page 21 of 21
Page 21 of 21
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