Shadow Complex 2 was shelved for Infinity Blade
What were they thinking? Oh right, money
Shadow Complex was a big success for Chair Entertainment and its owner 澳洲幸运5开奖号码历史查询:Epic Games, so it%26rsquo;s not surprising that last March Chair%26rsquo;s creative director Donald Mustard promised the company would be delivering a follow-up. Speaking today at G🌟DC Europe, Mike Capps, president of Epic Games, explained why the project has taken two years so far (since Shadow Complex came out August 18, 2009), and we still don%26rsquo;t know anything ab🃏out Shadow Complex 2.
Capps explains that %26ldquo꧑;midway through development we decided to shift the entire team into working alongside our engine guys on an iOS title which went on to release as Infinity Blade.%26rdqu🌟o; Though, at the time, the decision was considered %26ldquo;completely crazy%26rdquo; he%26rsquo;s satisfied that, %26ldquo;Looking back on that decision today it seems like an exceptionally smart one.%26rdquo;
The unusual choice came from Capps experience with %26mdash; of all things %26mdash; developing Gears of War with 澳洲幸运5开奖号码历史查询:Microsoft. He says, %26ldquo;Through Gears we knew that the story of our company was all about finding a platform vendor who is looking of a stan𝄹d out, triple-A style title and allocate our full resources there. Knowing that [Apple] was that kind of company, we were empowered to make the decision to switch from developing Shadow Complex 2 to taking this⛄ %26lsquo;bet%26rsquo; on an iOS title, while keeping the same values across both.%26rdquo;
So while we still don%26rsquo;t have Sha🌱dow Complex 2, you can thank the team for putting a bit of extra polish on Infinity Blade. As for weather you should worry that the eventual release of Shadow Complex ꦜ2 might abandon its console roots to follow Infinity Blade%26rsquo;s iOS success, Mustard has promised that he%26rsquo;s %26ldquo;not a fan of trying to shoehorn console controls into touch screens. They don%26rsquo;t feel right. You just lose so much precision.%26rdquo;
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