Several PlayStation Studios are making games in Horizon Forbidden West's engine
The same engine brought us Death Stranding

There ar𓃲e several first-party PlayStation studios making games 𒉰in Horizon Forbidden West's game engine.
Decima is Guerrilla Games' in-house engine, first used to make the PS4 launch title Killzone: Shadow Fall, and later used for games including Horizon Zero Dawn, Until Dawn, and Death Stranding. An updated version of the engine was used to develop 澳洲幸运5开奖号码历史查询:Horizon Forbidden West, and it's now being used by mul♏tiple PlayStation studios for upcoming games.
(machine-translated) with PlayStation Studios head Hermen Hulst, who was in the middle of answering a question about collaboration between studios when he said this:"Of course, there is also the sharing of tech💯nology. For example, there are several studios using Guerrilla Games' Decima engine.&❀nbsp;We also place importance on improving our technology, and we share that idea among the studios."
Hulst didn't reveal exactly which games are in development using Decima, but whatever Kojima's cooking up next could be one of them. There's the rumored new horror game Overdose and then the much murkier, but still 🌸very muchღ rumored Death Stranding sequel. Until Dawn studio Supermassive's most recent effort, 澳洲幸运5开奖号码历史查询:The Quarry, was developed in Unreal Engine 4, but it's not outside the realm of possibility that it's worki𒀰ng on something new in Decima.
We do know PlayStation is making a big push into🐎 the PC, mobile, and live-service markets. Hulst said in a recent interview that PlayStation Studios' live-service games cou✨ld launch simultaneously on PC and PlayStation consoles. That said, he's assured multiple times that💧 PlayStation isn't straying from the single-player narrative games it's best-known for🥃 producing.
Looking for something new to play? Here are the 澳洲幸运5开奖号码历史查询:best PS5 games available now.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love𝓀, and more
After earning an English degr𓆏ee from ASU, I worked as a corporate copy editor whi𓂃le freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.