Sam & Max Episode 1: Culture Shock review

The canine shamus and his psychotic rabbit sidekick are back again, but it's just for a few hours

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Culture Shock is also pretty short; this being episodic content, it doesn't last more than a few hours the first time through. Still, it's hard to beat the price tag: free with a subscription, or $9 when it goes on sale at on November 1. And if it somehow fails to get you jazzed for the next installment, Culture Shock is a self-contained story, so no lame "To be cont🃏inued..." messages will prod you into buying whatever ꦗcomes next.

The stuff packed i♔nto the short runtime is mostly entertaining, too. Aside from exploring the neighborhood and rescuing hapless shopkeepers from mind-control schemes, you'll play good-cop/bad-cop with a rat, explore Sam's surreal subconscious and get psychoanalyzed by a former tattoo artist. You'll also be able to hop into the duo's strangely rust-free DeSoto and harass other motorists by ramming into them, shooting out their taillights and pulling them over on trumped-up charges - like, say, having a broken taillight. Hey, you're freelance police. That means you get to make the rules, or at least ig𒈔nore them when it suits you.

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GenreAdventure
DescriptionAn excellent - if short - adventure game that does justice to two of adventure gaming's most beloved icons.
Platform"PC"
US censor rating"Rating Pending"
UK censor rating""
Release date1 January 1970 (US), 1 January 1970 (UK)
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After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.