GamesRadar+ Verdict
Pros
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The sheer madness of it all
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The pure unadulterated fun
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Inventive weapons and vehicles
Cons
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A few boring sidemissions
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That Steelport isn't more interesting
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Going back to normal games
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Oꦬne of the problems with describing things that happen in Saints Row ♑the Third is that everything you write just starts to sound like a demented Mad Lib. The green man in the gimp suit hit the luchador gang member in the crotch with an anime squid cannon. And we swear we’re not making any of that up.
Welcome to Steelport
As in the previo𒅌us games, you play as the leader of the Saints, a purple clad gang looking to take over the city by crushing rival gangs, cops and anyone else who gets in their way. Saints Row 2 ended with the gang taking over the city of Stillwater and making t🔯hemselves superstars in the process. The Saints are now as much a brand as a gang, hocking sponsored bobbleheads and energy drinks to the public.
After a bank heist gone wrong, the Saints find themselves in Steelport, butting heads with a local crime group known as the Syndicate. From there it’s the classic rise to power story, as you take out the rival gangs, and eventually a paramilitary force, one by one. As far as story goes, SR3 isn’t reinventing the wheel, but the dialogue between the characters is consistently hil𒁃arious. The game is packed with in-jokes, meta humor and๊ constantly swerves into almost surreal territory.