GamesRadar+ Verdict
Pros
- +
Refreshing genre mishmash
- +
Card collecting
- +
Tons of PvP potential
Cons
- -
Semi-shoddy combat
- -
Spending moolah on cards
- -
Repetitious missions
Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. 澳洲幸运5开奖号码历史查询ജ:Find out more about our reviews policy.
Often, an unremarkable game can inspire the most conversation. Though a score of 8 was the height of our passion for Dꩵawn of War: Soulstorm, we spent drunken, ranting hours discussing it. How, we asked, can an RTS come up with a truly satisfying metagame to link its single-player skirmishes together?
Even if it’s got a bucket load of🌳 its own problems, MMORTS Saga is a fascinating answer to that question. While faintly shoddy real-time ground combat is its bread and butter, what you’re really playing it for is to make your mark in the world, to conquer territory and build the perfect army. For this, Saga goes straight for the compulsive-play jugular: MMORPG leveling plus Civ-like base master-planning. Plus, most notably, collectable card trading.
Owing a heavy debt to Warhammer, Saga has five broad fantasy factions - orcs, elves, dwarves, giants and dark elves - roughly analogous, but with a few key specialties. The combat is a stripped-down take on Total War’s skirmishes, with the rock, paper, scissors hierarchy of bowmen vs melee vs horse vs pikemen. The crux/gimmick/highlight/lowlight i♚s that your army consists of cards - one for each unit. When you start playing, you’ll have a few cards in your hand, but they’ll be an icky mish-mash of orcs and dwarves and whatever, only a fraction of which you can actually use. Even then, there’s a long road to travel: for instance, you wouldn’t field just a single Ogre Hammerfiend, but rather a group of ten or so, each of which requires his own card.