RUMBLE ROSES XX

Complete Move Sets FAQ

by Ars Antiqua

Ver.1.0

Nov. 1st, 2007

Copyright 2007 (D. J. Sterling)

sterlingdj@hotmail.com

LEGAL: 

This may not šŸ’Æbe reproduced under any circumstances except for personal,

private use. It may not be plac🐠ed on any web site or otherwise distributed

publicly without advance writteź§‘n permission. Use of this guide oną²ž any web

site or as part of anꦆy public display is strictly prohibited, and a

violation of copyright.

PRINTOUT:

Set to 79 characters per line uဣsing a fixed-width font such as Courier New.

INTRO:

This FAQ is designed to provide concise move set data for all of šŸƒthe main

šŸ€…į€£character variations in the game, as well as for subsidiary characters and

Lambdas. Body part damage, Humiliation gauge and daāœ…ze effects, Submissions

Pin Falls and Lethal setup requirements are🌌 all listed in a f🦩ormat that

should allow for easy reading.

For the main charact♕ersও, each having four distinct move sets, IÂ’ve also

provided a handy comparison key for quickly idšŸ“entifying similarities or

differences between the four move🐽s assigned to each controller input.

FIND:

Use the ඣFind feature (Ctrl+F) with the chart number🌜s in the Table of Contents

ꦫto quickly locšŸ’¦ate move set data. Each character's chart is spread over two

pages (A and B).

CHART LAYOUT:

For main characters, look to the tš’€°op of the page to find their name and choose

which of the šŸ’«four available variations you're working with. Each charꦰacter has

what I've chosen to call their 'Default' form of Normal and Superstar moš’ŠŽves.

To the right of that you'll se🌠e the 'Body = 100%' form (0% for s🧜ome). Setting

their body weight sliders accordingly will change th⛦e🤔ir move sets as shown.

There is a Normal and Superstar variant for thiꦔs form ašŸ’ƒs well, but differences

between these are minimal.

Cā™”ontroller commands are ā™›listed in the left columns. Most of these are grapples

requiring thꦺe use of the 'Y' button along with thšŸ’™e direction indicated. At the

very least, you'll find body partšŸ’§(s) damage for each move, listed šŸ…as Head(H),

Body(B), Arm(A) or Leg(L)šŸ’ž. You should know that focusing most of your attacks

on a single body part with a variety of moves🦩 is one of the most efficient

methods for taking down an opponent.

SYMBOLS:

🐼Many of the symbols used are listed šŸ’«at the bottom of the ‘BÂ’ pages in the

tables, but I&AcišŸ§”rc;’ll clarify their meaning here:

'Sub' --  Submission

'Pin' --  Pin Fall

'+'   --  Humilia𒆙tion gauꦫge increase for opponent

'++'  --  Humiliation gauge ź§™up for both you and opponent

'dz'  -- 🐠 Dazed(groggy) status on opponent

'vd'  --  Vault(jump) behind opponš’ƒent and Daze

'td'  --  Turn opponent and Daze

'mt'  --  Mount Turnbuckle (your character climbs onto the turnbucą·“kle)

'dt'š’ƒ  --  Down Turnbuckle (opponent in sitting position under turnbuckle)

SUBMISSIONS:

Note that a number of Submissions have 2 body parts listed, tšŸ’®he meaning of

which depends on context. Upper-case letters reprꦉesent the šŸ„€primary area of

damage, while lower-casā™Še denotes a secondary effect:

Sub  HB   Â–-   Head submission with equal parts Boā™”dy damage

Sub  Hb   --   Heź¦ad submission with closing Body damage

Su🌳b  bH   --   Head submission with initial Body daℱmage

Sub  A>H  --šŸ’Ž  &nbš„¹sp;Head submission resulting from a chain sequence (Arm starter)

For chain sequences, tap the 'Y'(grapple) button iไn time with the red spark.

Some characters require you to do this twice.

COMPARISON SYMBOLS:

IfšŸ’› you scan through the cš“ƒ²harts you'll see three column dividers containing 'x'

and '=' signsšŸ“ indicating that thešŸ’™ moves are either the same(=) or different(x)

for any given contr🌌oller input. The left column compares the two DEFAULT move

sets (Normal and Superstar) while the right compares the two BšŸ…ODY = % sets.

The middle column views both DEFAULT moves āœ…againšŸ…˜st the two for BODY = %.

Since 🌱this compares all four moves at🐭 once, a few more symbols are required:

=  --  all four moves are the SAME

x  -🐟- &nbš”‰sp;Default moves are DIFFERENT from Body = %

1  --  ONE of the moš†ves is unique (the other three are the same)

2  --  š’†™;TWO moves are the same (one from Default and one from Body = %)

p  --  same PAIRꦆ of ꦑmoves for Default and Body = %

GRAPPLE DEFINITIONS:

Upper Body:

If standing, setup first with Up+Y to getšŸ§” into ground grapple position,

then input one of the four directšŸŒ„ions plus ‘YÂ’ to activate it.

Lower Body:

If standing, the setupšŸ§” is Down+Y to get into šŸ’–ground grapple position,

then in🌸put one of the four directions plus ‘YÂ’ to activate it.

You can toggle between UPPER š“„§and LOWER Body ground grapples by tapping Â&lsquš“°o;AÂ’

Standing Right:

Press Right+Y to start, then input one of the four directions plus &A൩circ;‘YÂ’ to

activate it.

Standing Left:

Pā›Žress Left+Y to start, then input one of the four directions plus ‘YÂ’ to

activate it.

Back Grapple:

No setup required, aside from getting behind ꦦyour opponentš’…Œ.

Dazed Grapple:

You must be facing an opponent who is in a Daš“„§zed(groggy) state at the time

you enter the commands. You'lšŸ’§l find that while some♕ of the moves from this 

set are original, others are sh✃ortcuts to left or right standing grappā­•les.

Back Dazed Grapple:

You m🤪ust be standing behind a Dazed oppoį©šį©šį©šį©šį©šį©šā¤ā¤ā¤ā¤į©šā¤ā¤ā¤ā¤į©šā¤ā¤ā¤ā¤į©šš’€±į©šį©šį©šnent. If the Daze wears off before you

complete the command, šŸŽƒyou'll end up with a regular Back Grapple. One of the

easiest ways ꧃to setup a Back Daze is to tap 'A' from a Standing Left or Right

Grapple starting position.

Front Turnbuckle:

Throw an opponent intšŸŽ¶o a corner from a distance so that she lands facing your

character.

Back Turnbuckle:

ThrowšŸ° your ā™Žopponent into a corner from close range so that she lands with her

back turned to your character.

ADDITIONAL MOVES:

RUN TO:

Thā­•e set of six movešŸŽƒs under the heading 'RUN TO' refers to your character

running towards the opponent ušŸ„€šŸŒŗnder various conditions. Those labeled 'dir/Y'

require a directional in✃put together with 'Y'. The last one isšŸ…· actually a

running strike (X) with your opponenš„¹t in Front Turnbuckle position (Fr TB).

You may occasionally find ꦬthat this strike fails šŸƒto connect, depending on when

ꦜyou launched it iওn the opponent's animation sequence. If this happens, just

back up a couple of paces and try again.

OPPONENT:

The next set of five moves in the charts comes under the heading of 'OP🦩PONENT'.

Down Turnbuckle position (Down TB) is a setup requiremšŸ—¹ent ąµ²for the first one.

Your opponent needs to be leaning 'On Rope' for the secꩲond š’ŠŽand 'Running' for

the l♑ast three. 'UD/X' means that you must be holding🐼 either Up or Down when

you press thešŸŽ 'X' button. 'LR/X' means hold Left or Right.

CLIMB TB:

These are aerial attacks from on top of the⛦ turnbuckle. 'Upright' refers to

your opponent in a standing position, facing your character at a reasošŸ’nably

close range. 'Down' indicates that your oppoไnent is on thšŸŽ‰e mat at the time

you attac🧸k. The easiest way to set these up is to throw your opponent into

FrošŸ”“nt Turnbuckle position, then šŸ”œrun in and tap 'Y'.

Note: Please be aware that Strikes, unlike Grapples, can have a 🐽variable

outcome as to which body pa✱rt is affected, so don't sweat it if you n🦩otice

any discrepancy between what I've listed and your oꦐwn game experience. One

thing thatā˜‚ can always be counted on with aerial strikes, however, is the Pin

Fall. IšŸ’f that's what's indicā™”ated on the chart, then that's what you'll get,

regardless of your opponent's status.

SPECIAL:

T൲hese are the finish๊ing moves. The specific requirements for all Lethals are

į©šį©šį©šį©šį©šį©šā¤ā¤ā¤ā¤į©šā¤ā¤ā¤ā¤į©šā¤ā¤ā¤ā¤į©šš’€±į©šį©šį©šlisted in the bottom right corner for every ch⛦aracter. 'Down' indicates that

your oppā™Žonent needs to be grounded to execute the move.

           šŸ… ;                               

01A --- Noble Rose         &nb🌺sp; 23A --- Speed 1

02A --- Evil Rose            23A --- SšŸ€…peed 2

03A --- Miss Spencer♋         23A --- Speed 3

04A --- Mistress         &nbsš„¹p; &nb✤sp; 24A --- Speed 4

05A --- Ya🌱sha                24A --- Speed 5

06A --- Benikage    &nbā™›sp;       &nbšŸ“sp;24A --- Ninja 1

07A --- Makoto Aihara &ไnbsp;      24A --- Ninja 2

08A --- Black Belt Demon   ļ·½  25A --- Ninja 3

09A --- Reiko Hinomoto      &šŸønbsp;25A --- Ninja 4

10A --- Rowdy Reiko      &n♓bsp;   25A --- Judo 1

11A --- Dixie Clemets &nšŸ¦‹bsp;      2🐻5A --- Judo 2

12A --- Sgt. Clemets  šŸ¼;       26A --- Judo 3

13A --- Aisha        šŸƒ        26A --- Wrestling 1

14A --- Sista A          &𒐪nbsp;   26A --- Wrestling 2

15A --- Aigle  ā™›              26A -ą¶£-- Wrestling 3

16A --- Great Khan           27A ---ā–Ø Wrestling 4

17A --- Becky                27A --- Wrestlinā™Šg 5        

18A --- CandšŸ€…y Cane           27A --- 🌼Wrestling 6

19A --- Anesthesia         &nā™Œbsp; 27A --- Wrestling 7

20A --- Dr. Anesthjesia   šŸ¤Ŗ;   28A --- Wrestling 8

21A --- Lady X Substance     28A --- Wrestling 9     ź§‚;            

21A --- Lady X Subsistence  šŸ… 28A --- WšŸ’®restling 10

21A --- Non Noওn        &nbsā–Øp;     28A --- Shooter 1

21A --- Sebastian    &nbsąµ²p; &nbsā™p;     29A --- Shooter 2

22A --- Power 1        šŸ»      29A --- Shooter 3

22A --- Power 2

22A --- Power 3

22A --- Power 4

23A --- Power 5

-----------------------šŸŽ--------------------------------------------------

NOBLE ROSE                 šŸ™ˆDEFAULT           |      &nbšŸŽƒsp;  BODY = 100%

01A                  NORMAL   |   SUPER      |     NORMAL   | &nbsšŸ…·p; SUPER

          Up      Pin &nbsꦆp;B   +  x  Sub  A      x  Sub  B      =ź¦  Sub  B

Upper     Down    Sub  H>A    =  Sub  H>A &nbsšŸøp;&šŸ“–nbsp; =  Sub  H>A    =  Sub  H>A

Body     &nbsšŸØp;Right        A      x       B      1       A      =       A

          Left         B      x  PinšŸ—¹  B      x       H      =       H

          Up      Sub  HL     x  Sub  L      x &nbź§™šŸŽ€sp;Sub  BL     =  Sub  BL

Lower     Down    Sub  HL     =  Sub  HL    šŸˆ x  Sub &nbsšŸ”Æp;L      =  Sub  L

Body      Right        L      =       L    &nbsšŸ”“p; x   šŸŒž;    A      =       A

          Left         L      =       L      =       L      =    &nbšŸ‰sp;  L

  &n🤔bsp;       Up           H   +  x       H      x       B      x       B

Stand     Down    Pin  B      x  Sub  L     šŸŒ ; x  Sub  B      =  Sub  B

Right     Right        AB     x       B      2       AB     x &nb𓆉sp;     A

          Left         B &ā™Žnbsp; +  x       H   +  1       B   +  =       B   +

          Up           L      x       BB     x   š†    H      x       BB

Stand     Down    Sub  A      x  Sub  bA     ź¦x  Sub  B      =  Sub  B

Left      Right        B      x       B      x       B   &nbsš’ŠŽp;  x  Pin  B

          Left🧸     &nb✃sp;   B      x       BH  +  x       H   +  =       H   +

    šŸŒŸ      Up           H      x       H      1       H      =  šŸ’®;     H

Back &nbšŸ’®sp;    Down    Sub  L      =  Sub  L      =  Sub  L      =  Sub  L

Grapple   Right        H      x       H     ā™ 1       H      =       H

          Left   &nbs🌳p;     B      x       B   +  x       B      =       B

          Up           H   +  x       BB   &nšŸ…bsp; x       H      x       B

Dazed 🐷    Down    Sub  A      x  Sub &nbā™Šsp;bA     x  Sub  B      =  Sub  B

Grapple   Right   Pin  HB     x       B      x  &šŸŒ„nbsp;    B      x       A

          Left         B   +  x  Pin  B   + &nbsšŸØp;x       H   +  x    &nšŸ‰bsp;  BB

Back      Up           AB     x  Pin  H      x  &nꦓbsp;    H      =    &nšŸŒžbsp;  H

Dazed     Down    Sub  L &ā›Žnbsp;    =  Sub  L      =  Sub  L  &nbs🧜p;   =  Sub  L

Grapple   RightšŸ’   Pin  H      x      šŸ’Ÿ H      x  Pin  B   +  =  Pin  B   +

    šŸ“;      Left   š“€;      B      x  Pin  B   +  x       B      =       B

NOBLE ROSE                 DEFAULT      &nbšŸ…sp;    |  ā™;       BODY = 100%

01B                  NORMAL   |   SUPER      |     NORMAL &nbsš“”p; |   SUPER

Front  &n🦩bsp;  Up           B      =       B      =       B      =       B

TušŸ’rn-     Down         B      x       B      1       B      =       B

buckle  &nbš’€°sp; Right        B      x       B      x       BB     šŸŒŸ=       BB

          Left         B      x       H      1     &nbš†sp; B    &nbš„¹sp; =       B

Back      Up           B      x       B      1  &nš”bsp;    B      =       B

Turn-     Down         H      x    šŸ’–;   H      1       H      =       H

buckle    Right   &🄃nbsp;    B    &nā™›bsp; x       B      x       H      =       H

          Left     mt &n🤪bsp;H      =   mt  H      x       B      =       B

Back      Y &nbsꦚp;          H      =       H      x       B      =       B

Front     Y        vd         =   vd         x       B    šŸ½;  x   td

Front     dir/Y        H      x       H   &n🌼bsp;  x       B      =       B

Dazed     Y &nꦦbsp;          H      x       H      x       B      =       B

Dazed     dir/Y        H     ą¹Š;🐻 x       H      x       B      =       B

Fr TB     X      &šŸ’nbsp; dt  H      x   dt  B      x   dz  H      šŸ‘=   dz  H

Down TB   dir/Y        B   +  x       B &nbsšŸ’›p;    x  šŸŒŒ (*) H   +  =   (*) H   +

On Rope   dir/Y        B      x  Pin  B      1    &nšŸ’ƒbsp;  B      = &nbs♓p;     B

Running   Y            B      x       H      1  &nbšŸ”“sp;    B      = &šŸƒnbsp;     B

Running &nļ·ŗbsp; UD/Y         B      x       B      1       B      =     &nb🌌sp; B

Running   LR/Y         B      x  ąµ²Pin  B      x       B      =       B

Upright   X            B      =       B     &nź§’bsp;1       B      x       H

Down      UD/X         L      x  Pin  B     &šŸ’nbsp;x       B      =       B

Down      LR/X    Pin  Bą“œ      x  Pin  B      x       B      =       B

Killer                 H      =       H      x  Pin  B &nš“€bsp;    =  Pin  B

Lethal                 H      x       B      p &nbšŸ°sp;     B      x       H

Humiliation       Sub  B      =  Sub  B      =  Sub  B  šŸ’Ÿ;    =  Sub  B

                        &n⛄bsp;

dz - daze

vd - vauš“„§lt/daze     šŸ’Ÿ     = - same move

td - turn/daze       &nꦅbsp;   x - different      Mount turnbuckle

mt - mount turnbuckle    1 - 3/4 same  &nź¦bsp;     Opponent down

dt - šŸØdown turnbuckle   šŸ§œ;  2 - 2/4 same

 + - humiliation up  ź¦†;  &nbsź§’p; p - same pair

(*) Body = 100% reš“ƒ²quires a Tag partner to put opponent in Down TB position

--------------šŸƒ--š”‰---------------------------------------------------------

EVIL ROSE                  DEFAULT        &♑nbsp;  |       šŸŽƒ;  BODY = 0%

02A                  NORMAL   |   SUPER      |🌊     NORMAL   |   SUPER

          Up     &ź§’nbsp;Sub  H   +  x       H      x  Sub  B &šŸŽƒnbsp;    =  Sub  B

Upper     Down    Sub  B>B    =  Sub  B>B  ź¦”;  =  Sub  B>B    = šŸ§” Sub  B>B

Body      Right   Pin  BšŸ§”   +  x       H   +  1  Pin  B   +  =  Pin &n𒐪bsp;B   +

          Left         A      x    ź§ƒ   H   +  x       B      =       B

          Up      Sub  H  ++  x  Sub  AL ও    x  Pin  B   +  =  Pin &ną± bsp;B   +

Lower     Down    Sub  HL     x  Sub  L     šŸ…ŗ; x  Sub  BL     =  Sub  BL

šŸ¦„Body      Right        L      x       H   +  1    &🌌nbsp;  L      =       L

&nbā™šsp;         Left        ā™Œ; L      x       H   +  x       B      =       B

          Up           H      =       š’€°;H      x  ź¦‰     L      x       H

Stand     Down    Sub  L      x  Sub  B      x  Sub  AšŸ’œ      =  SušŸ’œb  A

Right     Right        BH  +  =       BH &nbsಌp;+  x       B      =       B

   &ā€šŸ’«nbsp;      Left         BH  +  x       A   +  x       H   +  =       H   +

          Up           B      šŸ·x       H      1     &šŸ·nbsp; B      =       B

Stand     Down    Sub  B   +  =  Sub  B  šŸ’Ÿ +  1  Sub  B   +  x  Pin  B

Left      ą½§;Right    &nbšŸ’®sp;   B      x       LH     x       AB     x       H   +

          Left         H   +  x       BH  +  x       H   +  = &nꦇbsp;     H   +

          Up      šŸŽƒPin  B      =  Pin  B      x  Pin  B   +  =  Pin  B   +

Back      Down    Sub  H  &nšŸ·bsp;   x       B   +  1  Sub  Hš”      =  Sub  H

Grapple   Right        B      x       H      x       B  &nbsź§‚p;+  =    ā™‰;   B   +

          Left         H      =       H      x🌊       BH     =       BH

          Up           H      x       B ꦿ     x       L   ź¦«;   x       H

Dazed    &nbsā™”p;Down    Sub  B   +  x       BH  +  2  Sub  B   +  x  Sub  A

Grapple   Right        B      x       H      1       B      =  &š“”nbsp;    B

          Left         BH  +  x       H      x       B   šŸ¦„   x       H   +

Back     šŸø; Up      Pin  B      =  Pin &nbš’€°sp;B      x  Pin  B   +  =  Pin  B   +

Dazed     Down    Sub  H      x  Sub  H      1  Sub  H   &nbļ·½spšŸ¦‹;  =  Sub  H

Grapple   Right   Pin  šŸ…°H      x       B      x      šŸø AB     =       AB

          Left         H   šŸ—¹;   =       H      x     š“”  BH     =       BH

EVIL ROSE    &nಌbsp;             DEFAULT           |         BODYšŸ”Æ = 0%

02B       &š†nbsp;     &nbšŸ…ŗsp;    NORMAL   |   SUPER      |     NORMAL   |   SUPER

Front     Up    &ź¦nbsp;      H      x &nb🐻sp;     H      1       H      =       H

Turn-     Down     dt  H   +  x   dt  B      x   dt  B šŸ„€    ļ·½; =   dt  B

buckle    Right        H &nb꧟sp; +  x  šŸ”„     Hb  +  1       H   +  =       H   +

          Left         B      x       H   +  x     &š†nbsp; B      =šŸƒ       B

Back      Up           H      x       H      1       H      ā™’=       H

Turn-     Down         B      x       B   +  x   mt  H     &nbsš•“p;=   mt  H

buckle    Right        H      x       H   +  1       H      =  šŸ’–;     H

          Left         B   +  =       B   +  =       B   + &nbšŸ…·sp;=       B   +

Back      Y            H      =    &🐼nbsp;  H      =       H      =   &nbsšŸ—¹p;   H

Front   šŸ·;  Y        vd         =   vd        &nbšŸ…°sp;=   vd         =   vd

Front     dir/Y      &nbಌsp; B      x       B      x  Pin  H      =  Pin  H

Dazed &nb๊sp;   Y            B      xā™š  Sub  A      x       H      =       H

Dazed     dir/Y   Pin  H   āœ¤;   x       H      x  Pin  H   +  =  Pin  H   +

Fr TB     X        dt  B      šŸ”„=   dt  šŸØB      =   dt  B      =   dt  B

Down TB   dir/Y        B   +  x       H      x       B  &nbs♉p;   =       B

On Rope   dir/Y        B   +  x       H   +  x       HB  ź©²+  =     &✨nbsp; HB  +

Running   Y            B      x &nꦓbsp;šŸ„‚Pin  B      x       B      =       B

Running   UD/Y         B   ā™•   x       B      x       B      =      šŸŽ¶ B

Running   LR/Y    Sub  B      x       H   +  xꦐ       B      =  ź¦›     B

Upright   X            B      =       B      =     &nļ·ŗbsp; B      =       B

Down      UD/X         L      x  Pin  B  šŸ§”;    1       L      =  &nꦿbsp;    L

Down      LR/X    šŸŒž;     L      x  Pin  B      x  Pin  B      x 🐈 Pin  B

Killer       &nbsą± p;    Pin  B      =  Pin  B      x     šŸ§ø  B      =       B

Lethal     &nbs𓆉p;           B      x    š’…Œ   B      1       B      =       B

Humiliation       Sub  B    &nbsā€p;&nbšŸ…˜sp;=  Sub  B      =  Sub  B      =  Sub  B

                        &nbsš’ŠŽp;

 dz - daze

 vd - vault/daze         = - ą²žsame move

 td - turn/daze          x - different  šŸŽ    Mount turnbuckle

&nš†bsp;mt - mount turnbuckle   1 - 3/4 same        Opponent down

 dt - down turnbucklꦕe 🌠   2 - 2/4 same

  + - humiliation up

--------------------------------ꩵ-----------------------------------------

MISS SPENCER               DEFAULT           |       &nbsšŸ’p; BODY = 100%

03A         &nbšŸ‰sp;        NORMAL   |   SUPER      |     NORMAL   |   SUPER

          Up     &nb🧸sp;Sub  A      =  Sub  A      x  Sub  B      =  Sub &nb🐻sp;B

Upper     Down    Sub  A>B    =  Sub  A&ꦓgt;B    =  Sub  A>B    =  Sub  A>B

Body      Right        H      x     šŸ¬;  B      x  Pin  B   +  =  Pin  B   +

    &nšŸ§”bsp;     Left         H      x       A      x     šŸ²  H      =       H

          Up    &nšŸ€…bsp; Sub  BL     =  Sub  BL     x  Sub  BL     =  Sub  BL

Lower     Down    Sub  L      =  Sub  L      x  Sub  L     šŸ…ā›Ž =  Sub  L

Body      Right        L      x       L      x       L &ną¼ŗbsp;    = &nbs🌃p;     L

          Left         L      x  Pin  B      1       L &nbsওp;  &š“‚ƒnbsp; =       L

          šŸ…·;Up           B   +  = &nbÜ«sp;     B   +  x       H      x       B

Stand     Down    Sub  B  šŸ…·; +  x  Sub  H      x  Sub  A ✃     =  Sub  A

Right     Right        BH     x   šŸø    B      x       H      x       B

   &ꦬnbsp;      Left         H   +  =       H   +  x   td šŸ· H   +  =   td  H   +

          Up ź§‘          B     ą± ; x       B      x       B      x       H

Sš’ˆ”tand     Down    Sub  L      =  Sub  L      x  Sub  A  šŸ°    =  Sub  A

Left      Right        B      x  Pin &✨nbsp;B      x       H      x  &ꦉnbsp;    B

          Left     td  H   +  =   td  H   +  x   dz  H   + &šŸŽƒnbsp;=   dz  H &ဣnbsp; +

         ā„±; Up           B      x       H      x  Sub  H      =  Sub  H

Back      Down    Pin  H      x &nb🐬sp;Pin  H      x  Sub  H      =  Sub  H

Grapple   Right        B      =       šŸ§”B      x       B      =       B

 &nšŸŽƒbsp;        Left     dz  B   +  =   dz  B   šŸ”Æ+  x       H      =       H

          Up           B   +  šŸ’Æ;x       B      x      &nbಌsp;H      x       B

Dazed     Down    Sub  L      x  Sub  H &nb⛄sp;    x  Sub  A  ā­•;    =  Sub  A

Grapple   į€£Right   Pin  HB     x       B      x       H   šŸŒ    x       B

          Left         H   +  x       H   +  x &nbs🐼p;     B      x     &ā™Œnbsp; H

Back      Up           B   +  x       H   &nꩵbsp;  x       B      =       B

Dazed     Down    Pin  H     &nbļ·½sp;x  Sub  L      x  Sub  HB     =  Sub  HB

Grapple   Right        B      =       B      =       B   &nbź§‚sp;  =     &nbs✨p; B

          Left   &ꦓnbsp; dz  B   +  x  Pin  H      x       H      =  &ไnbsp;    H

MISS SPENCER         &nb✱sp;     DEFAULT           |         BODY = 100%

03B                  NORMAL   |šŸ…·   SUPER      |     NORMAL   |   SUPER

Front     Up  &nš’…Œbsp;        B      =       B ⛄     x  Sub  bA     =  Sub  bA

Turn- šŸ…     Down     dt &šŸ’®nbsp;H   +  x   dt  H      x   dt  B      =   dt  B

buckle    Right    &nb♋sp;   B      x       B      x       Hb  +  =       Hb  +

          Left         B      x       A      x    &nbs꧃p;  BH     =  ź§‚;     BH

Back      Up        &nbšŸ… sp;  B      =       B      x   dt  B   +  =   dt  B   +

Turn-   &š„¹nbsp; Down    Sub  H      x  Pin  H      x       H      =       H

buckle    Right        B      x &nź§™bsp;     B      x       H      =       H

         &šŸ…˜nbsp;Left   &nbšŸŽƒsp; dt  B   +  =   dt  B   +  x       H   +  =       H   +

Back      Y            H      =       H      x       H   +  x &nbsဣp;     B   +

Front     šŸ’œY        td         =   td         x   vd         = šŸŽ  vd

Front  &꧃nbsp;  dir/Y        H      =       H    &nbsā–Øp; x       BH     =       BH

Dazed     Y         &šŸ’›nbsp;  B      x       B      1       B      =       B

Dazed     dir/Y    &šŸ—¹nbsp;   H    &nbšŸƒsp; =       H      x  Sub  A      =  Sub  A

Fr TB šŸƒ    X        dt  H      =   dt  H      x       H      =       H

Down TB   dir/Y        H      =       H      =       H      =   &nšŸƒbsp;   H

On Rope   dir/Y   Pin  B      =  Pin  B      x       H      = &nš“‚ƒbsp;     H

Running   Y   š“ƒ²;         B      x       B      x  &nbš’ŠŽsp;    L      =       L

Running   UD/Y         B      x       B   +  x       B    &šŸ”Ænbsp; =       B

Running   LR/Y         B      =       B      x       B   &nꦦbsp;  =     šŸ’Ž;  B

Upright   X       &nbā™šsp;    H      x       H      x  &nbšŸ“sp;    H      =       H

Down      UD/X         B      x     &nbs𒐪p; B      1       B      =      &nā–Øbsp;B

Down      LR/X      ź¦“;   L      x       L      x       B      =       B

Killer              šŸ„ƒ;   H      =       H      x  Pin  B      =  Pin  B

Lethal            Pin  H      x       AH  &🧸nbsp;  x  Pin  H      x  Sub  A

Humiliation       Sub  B      =  Subļ·½  B      =  Sub  B      =  Sub  B

                &🄃nbsp;           

dz - daze

vd - vault/daze       ź§™   = - same move

td - turn/daze           x - dā™Šifferent    Normal: Dazed / stand behind

mt - mount turnbuckle    1 - 3/4 same     Supeš’ƒr: Down / stand near head

dt - down ā™’turnbuckle     2 - 2/4 same

 + - humiliation up

-------------------------ꦇ----------------------🦩--------------------------

MISTRESS     &nā™Šbsp;             DEFAULT          &nb🐷sp;|         BODY = 100%

04A                &nbąµ²sp; NORMAL   |   SUPER      |     NORMAL   |   SUPER

         &nbšŸ°sp;Up      Sub  H   +  =  Sub  H   +  x  Sub  A      = &šŸ„€nbsp;Sub  A

Upper  ą± ;   Down    Sub  A>H    =  Sub  A>H    =  Sub  A>H    =  Sub  A>H

Body      Right        H   +  ź¦°;x       H      x &🌟nbsp;Pin  B   +  =  Pin  B   +

          Left    Pin  B   +  =  Pin  B   +  x       H   &🦩nbsp;  =       H

 &nbą¼’sp;        Up      Pin  B   +  =  Pin  B &š“€nbsp; +  =  Pin  B   +  =  Pin  B   +

Lower     Down    Sub  L      x  Sub  L &nbs꧟p;    x  Sub  L      =  Sub  L

Body      Right   Pin  B      =  Pin  B      x       B      =    &nbsā™›p;  B

          Left         L    &nā­•bsp; =       L      x       L      =  ź¦…     L

          Up &nbšŸ’Ÿsp;         B      x       H𒐪   +  x       H      =       H

Stand     DošŸ“–wn    Sub  H      x &nbsą¶£p;Pin  B      x  Sub  B   +  =  Sub  B   +

Right     Right        L      =       L      x       B    šŸ¼; &nbsšŸŽ¶p;x       B

          Left         H      x  Pin  B  &nšŸ’™bsp;   x &n🧸bsp;     H      =       H

          Up          &nbs✱p;B      x       B     &nbšŸ…·sp;x       B      x       H

Stand     Down    Sub  B   +  x  Pin  B     &nbsšŸøp;x  Sub  A      = &š’nbsp;Sub  A

Left      Right        A🧸B     x       B   šŸŒ±;   x       H   +  x       B

          Left     td  šŸ¤ŖH   +  =   td  H   +  x       H   +  =       H   +

          Up     ź¦¦;      H      x       B   +  x       H      =       H

Back      Down    Sub  H      =  Sub  H      =  Sub  H   &nbsꦐp;  =  Sub  H

Grapple   Rigā™Šht  &nšŸŽ€bsp; dz  B   +  =   dz  B   +  x       B      =       B

          Left         B      x       B      x   dz  ā™›B   +  =   dz  B   +

          Up           B      x       H   +  x       H     &nbsā™p;x       B

Dazed &ną¼ŗbsp; &ꦅnbsp; Down    Sub  B   +  x  Sub  H      2  Sub  A      x  Sub  B   +

Grapple   Right        L      =       L    šŸ”Æ  x       B      x       H

          Left         H   + &nbsšŸ’Æp;x       H      x       H      x  šŸŒŸ     H

Back      Up    ź¦Æ;       H    &ą¼’nbsp; x       B   +  x  Pin  H      =  Pin  H

Dazed &nbꦉsp;   Down    Pin  B   +  =  Pin  B   +  x  Sub  H      =  Sub  H

Grapple   Right        L   +  x  Sub  H      x       B   +  =  &nಌbsp;    B   +

 šŸ¤”;         Left         B      x      &♕nbsp;B      x       L   +  =       L   +

MISTRESS                   DEFā™ŠAULT           |         BODY = 100%

04B                  NORšŸ„€MAL   |   SUPER      |     NORMAL   |   SUPER

Front     Up       šŸ¦©    B      x  Sub  bA     1       B      =       B

Turn-     Down     dt  H   +  x   dt  B      1   dt  B     &nbā™”sp;=   dt  B

buckle    Right        H   +  x       B      x   &nbšŸ¬sp;   B      =       B

          Left         Hb  +  =       Hb  +  x  &nšŸ°bsp;    B      =       B

Back      Up     ą²ž;      B      x       B      1       B      =       B

Turn-     Down    Pin  B   +  =  Pin &nbš”‰sp;B   +  x &ā™Œnbsp; mt  H      =   mt  H

buckle    Right        H      x       B   š„¹   x       H      =       H

          Left      &šŸŽ¶nbsp; &🌺nbsp;B   +  =       B   +  x       B      =       B

Back      Y        šŸŒ¼    H   +  =       H   +  x       H      = šŸ…ŗ      H

Front &nbšŸ’ƒsp;   Y        td         =   td         x   vd         =   vd

Front     dir/Y        B    &nšŸŽbsp; x       H      x       H      =       H

Dazed     Y         &nbsšŸ’›p;  B      x  š’Ŗ     BH     x  Sub  A      =  Sub  A

Dazed     dir/Y        H      =       H      x       B      =   šŸ¬;    B

Fr TB     X  &šŸ’›nbsp;     dt  H  &nbꦦsp;   =   dt  H      x   dz  H      =   dz  H

Down TB   dir/Y        H   +  x       H   +  x   &ไnbsp;   B   +  =       B   +

On Rope  &nbsšŸ€…p;dir/Y        H   +  x       H   +  x  run  H      =  run  H

Running 🐭  Y            B      x       B      x       B      =       B

Running   UD/Y       &nšŸ’žbsp; B      x  Pin  B      x       B      =       B

Running   LR/Y         B      =       B      x      &nbs🌠p;B  &nbsꦜp;   =       B

Upright   X           &nšŸ’–bsp;H      x   ā™Ž    H      x       B      =       B

Down      UD/X         B      x       B      1     šŸƒ  B      =       B

Down      LR/ź§’X         A      x       L      x       B     šŸŒ¼ =       B

Killer                 H      =       H      = &ā™nbsp;     H      =       H

Lethal                 HB  +  x       H   +  2       ā™ŽBꦜ   +  x       HB  +

Humiliation       Sub  B      =  Sub  B      =  Sub  B   &♕nbsp;  =  Sub  B

                       ā›Ž;   &nbsšŸ‰p;    

dz - daze

vd - vault/daze    &꧃nbsp;     = - same move    Standard: Dazed / stand in front

td - turn/daze           x - differe🌜nt

mt - mount tšŸ…°urnbuckle    1 - 3/4 same       Weapon: Riding crop ( BH + )

dt - down turnbuckle     2 - 2/4 same               šŸ…·Stand🧸 in front or

 + - humiliation up    &n🌠bsp;                            Opponent down

--ꦇ---------------------------------ą²ž--------------------------------------

YASHA          &nb🐽sp;  &ā™nbsp;        DEFAULT           |         BODY = 100%

05A                  NORMAL   šŸ²;|   SUPER      |     NORMAL   |   SUPER

          Up      Pin  B   +  x  Sub  B      x  Sub  bH     =  Sub &šŸ’Žnbsp;bH

Upper     Down    Sub  B>H    =  Sub  B>H    =  Sub  B>H    =  š“ƒ²Sub  B>H

Body      Right      &nbsšŸ”Æp; A  šŸ¦©;    x       H      1       A      =       A

  ź¦Æ  (*)   Left    šŸŒ±Pin  B      =  Pin  B      x       H      =       H

          Up      Sub  B      x  Sub  L      x  Sub  šŸ¦„H   +  =  Sub  H   +

Lower     Down    Sub  H  ++  x  Sub  L      x  Sub ꩲ L      =  Sub  L

Body      Right   Pin  B      x       L      1       L      = &n🌠bsp;     L

          Left         L      x  &🌃nbsp;    L      1       L      =       L

          Up       ź¦¦    H      x       A      x       H      x      ź§‘ B

Stand     Down    Sub  A      =  Sub  A      =  Su🌠b  A      =  Sub  A

Right     Right      &nbsź§‘p; H      =       H      x       H      =       H

 ą¶£         Left     dz  H   +  =   dz  H   +  x   td  H   +  =   td &nb🄃sp;H   +

          Up           AB     x       HB  +  x    &nbsꦗp;  B      =       B

Stand    &nb🤔sp;Down    Sub  A      x  Sub šŸŒ bA     1  Sub  A      =  Sub  A

Left      Right        B   &nbź§…sp;  x       H      x       H      x       H

          Left         B Ü«  +  x       H   +  x       A &nbsš”‰p; +  =       A   +

          Up        &nbsꦺp;  H      =       H      x       B      =       B

Back      Down    Sub  H      x  Sub  L      1  Sub  H   &nb🐽sp;  =  Sub  H

Grapple   Right        B      x       B      x       B      = &n꧟bsp;     B

          Left         L   + &ꦓnbsp;x       H      1       L   +  =    &nb🐼sp;  L   +

          Up           H      x       A      x     &nbs🐻p; B      x       B

Daą·“zed     Down    Sub  A      x  Sub  bA     x  Sub  A  šŸ„‚    =  Sub  A

Grapple   Right       šŸ’® H      =       H      x       H     &nbsā™›p;x       H

          Left         B   +  x       H   +  x    &ꩵnbsp;  A   +  x       B

Back      Up           H  &nbsš’€°p;   =       H      x  Pin  H  &nbꦚsp;   =  Pin  H

Dazed     Down    Sub  H &nbs🐽p;    x &nbsā™Šp;Sub  L      1  Sub  H      =  Sub  H

Grapple   Right   Pin  H   +  =  Pin  H   šŸƒ;+  x 🐷      B      =       B

          Left         H      x   &šŸønbsp;   B      1 &nbšŸ¦‚sp;     H      =       H

 

(*) From a stanļ·ŗding position with Body = 100%, Up/Y initiates a LOWER BODY

grapple setup. Tap 'A' to convert to UPPER BODY bešŸŽfore entering commands

YASHA                      DEFAULT           |         BODšŸŒžY = 100%

05B          ź¦ŗ;      ą·“;  NORMAL   |   SUPER      |     NORMAL   |   SUPER

Front     Up           H      =       H    šŸ…   x       B      =       B

Turn-     Down         B      =    &n꧃bsp;  Bš“‚ƒ      x   dt  H      =   dt  H

buckle   &nꦆbsp;Right        H      x       B      x       H      =       H

          Left        &šŸ’›nbsp;H      x       H      x &nbs🌳p;     B      =       B

Back     &nbā€sp;Up           B      =       B      x   dt  B   +  =   dt  B   +

Turn-ꦬ     Down         H      =       H      x 😼      B      =       B

buckle    Right        H      x    &nbsļ·½p;  B   +  x       H      =   &ną½§bsp;   H

&n🐠bsp;         Left         B      =       B      x       B      =   &nā™bsp;   B

Back      Y            B      =  šŸŒ³;     B      x       B   +  =       B   +

Front     Y        į€£vd         =   vd         x   t🌳d         =   td

Front     dir/Y        H      x       B      x     &nbs🐼p; B  &nbsš’‰°p;   =       B

Dazed     Y       Sub  A      =  Sub  A      x &nš†bsp;     BH     =       BH

Dazed     dir/Y   Pin  B  &š“€nbsp;   x  Pin  H      x       B      =       B

Fr TB     X        dt  H      =   dꦜt  H      x   dz  H      =   dz  H

Down TB   dir/Y        H      x       B   +  1       H   &nbsą²žp;  =      &nไbsp;H

On Rope   dir/Y   Pin  B   +  =  Pin  B   +  xź§’  Pin  B      š’†™;=  Pin  B

Running   Y            L      =       L    &šŸ„€nbsp; x       B      =       B

Running   UD/Y         B      x       B      x       B      =       ź¦†B

Running   LR/Y         B      x  Pin  B      x  Pin  B      =ꦿ  Pin  B

Upright   X       Pin  B      x    ź©²   B      x    šŸŒ³   B      =       B

Down  &nbsꦑp;   UD/X         B   &ą¶£nbsp;  x       B      x       B      =       B

Down      LR/X    P𒐪in &nbšŸ—¹sp;B      x  Pin  B      x       B      =       B

Killer             &nbšŸ’Æsp;   H      =       H      x       H   +  =       H   +

Lethal  &nbs🐟p;              B   +  x       H   +  x       H   Ü«;+  x       B

Humiliation šŸ’      Sub  B      =  Sub  B      =  Sub  B      =  Sub  B

                āœƒ;     &nbš„¹sp;       

dz - daze

vd - vault/daze  &ną± bā–Øsp;       = - same move

td - turn/daze           x - different    Normal: DšŸ“–azed / stand in front

mt - mount turnbuckle    1 - 3/4 samą²že      Super: Opponent running

dt - dą²žown turnbucš’ŠŽkle     2 - 2/4 same

 + - humiliation up

------------------------------ą± -------------------------ā›Ž------------------

BENIKAGE                   DEFAULT        &nbsź§™p;  |         BODY = 100%

06A            šŸ…ŗ;      NORMAL   |   SUPER      |     NORMAL   |   SUPER

          Up      Sub  H      x  Sub  A      1  Sub  H     &ꦜnbsp;=  Sub  H

Upper     Down    Sub  A      =  Sub  A      x  Sub  H      = šŸŽ‰ Sub  H

Body      Right        Hš†   +  x       H      1       H   +  =       H   +

 (*)      Left         B &nbsꦰp;    =       B      x       H      =       H

 &n🤔bsp;š“†        Up      Sub  H  ++  x  Sub  L      2  Sub  L      x  Sub  L

Lower     Down    Sub  B>Hl   =  Sub  ź©²;B>Hl   =  Sub  B>Hl   =  Sub  B&šŸ’Ægt;Hl

Body      Right        L  šŸŽƒ; +  x🦩       H   +  x  Pin  B   +  =  Pin  B   +

          Left        &nbšŸ“–sp;L      x       L      x       B      =       B

         &nbsšŸ’®p;Up           H   +  =       H   +  x       H      x       B

Stand     Down    Sub  A      x  Sub  L      1  Sub  A    &nšŸ”Æbsp; = &nbs🌸p;Sub  A

Right     RišŸ…˜ght        H      x       BH     x       B      =       B

          Left         B    &nꦺbsp; =       B      x       B &nbź¦sp; +  x       H   +

    āœ…;      Up           B      x       H      x       H      =       H

Stand     Down    Sub  A      x  Sub  A      1  Sub  ā„±;A      šŸ„€;=  Sub  A

Left    &nbꦅsp; Right        B      x       BH  +  x       B   +  x       B

          Left     dz &n🌼bsp;H   +  =   dz  H   + &nbs⛄p;=   dz  H   +  =   dz  H   +

          Up &nbsšŸ’žp;         H     š“€; x       H      1       H      =       H

Back      Down    Sub  H      =  Sub  H      =šŸŽƒ  Sub  š“„§;H      =  Sub  H

Grapple   Right        L   +  =       L   +  =       L   šŸ’«;+  =       L   +

          Left       ā™”;  B      x       H      1   ź¦«    B      =       B

          Up           B      x       BH  +  x      &nbšŸ’œsp;H      x       B

Dazed     Doą¼’wn    Sub  A      x  Sub  A      1  Sub  A  &nš“†bsp;   =  Sub  A

Grapple &nbsꦿp; Right        B      x       H   +  x       B      x       B

   &šŸŽ€nbsp;      Left         H   +  x       BH     x       H   +  x       H   +

Back      Up   &šŸ’«nbsp;       H      x  Pin  H      x       B      =       B

Dazed     Down    Sub  HB     =  Sub  HB🦩     x  Sub  H      =  Sub  H

Grapple   Right        L   +  x       B      1     &šŸŒžnbsp; L   +  =       L   +

         &nbšŸŽsp;Left    Pin  B   +  =  Pin  B   +  x   šŸŒŒ    B      =       B

(*) From a standing position♓ wi🤔th Body = 100%, Up/Y initiates a LOWER BODY 

grapple setup. Tap 'A' to cošŸØnvert to UPPER BODY before entering commaą± nds

BENIKAGE                   DEFAULT           |         BODY = ꦅ100%

06B      &nbš“”sp;           NORMAL   |   SUPER      |     NORMAL   |   SUPER

Front     Up           H      =   &nš’bsp;   H      x       B      =       B

Turn-     Down  &nbꦉsp;      H      x       H   +  x   dt  B      =   dt  B

buckle    Righ𓆉t        H      x       H      x       B      =       B

       &nbsą·“p;  Left         B      =       B      x     &nbsšŸ„‚p; B      =       B

Back    &nbsš“ƒ²p; Up           B      =       B      x   dt  B   +  =   dt  B   +

Turn-     Down    Sub  HB     x       H   +  1  Sub  HB  &n♕bsp;  =  Sub  HB

buckle    Right        B   &nbšŸŽƒsp;  =  ļ·ŗ     B      x       B      =       B

 &๊nbsp;        Left         B   +  =       B   +  =       B   +  =       B   +

Back      Y       &nbā™sp;    B      =  šŸŒ;     B      x       H      =       H

Front   ā™‹;  Y ๊       vd         =   vd         x   td         =   td

Front     dir/Y        H      =       H      x   &nšŸƒbsp;   B      =       B

Dazed     Y       Sub  A      =  Sub  A      x       B      =     &nbšŸ¦‹sp; B

Dazed     dir/Y      &nb🐽sp; B      =       B      x       B      =       B

Fr TB     X        dt &šŸ€…nbsp;H      =   dt  H      x       H    &šŸŽ€nbsp; =       H

Down TB   dir/Y &nšŸ…°bsp;      B      x       H      x       H      =     &nbs🌃p; H

On Rope   dir/Y &nbs🌸p;      H &nbℱsp; +  =       H   +  x       B      =       B

Running   Y       &nbꦔsp;    L      =       L      x       B      =       B

Running   UD/Y       &nbš’‰°sp; B   +  x       B      x       B      =       B

Running   LR/Y ą·“   Pin  B      x       H      x       H   +  =       H   +

Upright   X        &♐nbsp;   H      =      &n♑bsp;H      x       H      =       H

šŸ’«Down      UD/X         B      =       B  šŸŒø;    x  Pin  B      =  Pin  B

Down      LR/X    Pin  B      =  Pin ąµ² B      x       A      =     &nbš“„§sp; A

Killer                 B      x  &nbꦅsp;    B     ā›„ x       B      =       B

Lethal  &nbšŸ’sp;              B   +  =       B   +✱  1       H      x       B   +

Humiliation       Sub  H  &šŸŒnbsp;   =  Sub  H      =  Sub  H      =  Sub  H

                        ā™;&nb꧟sp;  

dz - daze

vd - vault/daze   &🧸nbsp;      = - same move

td - turn/daze  ź©²   &ā™nbsp;     x - different      Dazed / stand in front

mt - mount turnbuckle  &nbsš’ƒp; 1 - 3/4 same

dt - down turnbuckle    Ü« šŸ”Æ;2 - 2/4 same

 + - humiliation up

----------------------------------------------ź§’--------------ļ·½-------------

MAKOTO      šŸ…·;               DEFAULT           |         BODY = 100%

07A                  šŸŽ¶NORMAL   |   SUPER      |     NORMAL   |   SUPER

          ą“œ;Up      Sub  H   +  x  Sub  H      1  Sub  H   +  =  Sub  H   +

Upper     Down    Sub  H>A    =  Sub  H>A    =  Sub  H>A    =  Sub  H&šŸŒgt;A

Body      Right &nbꦰsp; Sub  A      x  Sub  A      1  Sub  A      =  Sub  A

          Left   &nbą¶£sp;Pin  B      x  Sub  H      1  Pin  B      =  Pin  B

     &šŸ…ŗnbsp;    Up      Sub  L      =  Sub  L      =  Sub  L      =  Sub  L

Lower     Down    Sub  L      x  Sub  AL     1  Sub  L     šŸ§œ; =  Sub  L

Body      Right   Sub  L     &nā™Šbsp;x  Sub  H   +  1  SubšŸŒž  L      =  Sub  L

          Left &nbꦦsp;   &nbs🐼p;   L      =       L      =       L      =       L

          Up           B      x       B  šŸ¦©;    2       B      x     ā–Ø  B

Stand     Down   š“‚ƒ Sub  ź§Ÿ;A      =  Sub  A      =  Sub  A      =  Sub  A

Right     Right        B      x       B      2      š’€° B      x       B

          Left         B &nbsšŸŽp; +  =       B   +  =       B   +  =       B   +

         šŸ½; Up           B  &nbsꦯp;   x       AB     x       B   +  x       B

Stand     Down    Su🌼b  bH     x  Sub  BA     1  Sub  bH     =  Sub  bH

Left      Right        B   &nbsไp;  x       B      x       L      x       B

          Left         B      =       B     ź¦¦; =       B      =       B

          Up      Sub  H &š†nbsp;    x       B      x   dz  B   +  =   dz  B   +

Back      Down    Sub  H      =  Sub  H      x  Sub  H      =  šŸŽ;Sub  H

Grap𓆉ple   Right        H      =       H      x       B      =       B

          Left         B      x       B      1       šŸ’›;B      =       B

          Up      Pin  B      x       AB     x       B      x  ź¦æ     B

Dazed     Down   ź¦“; Sub  bH     x  Sub  BA     1  Sub  bH     =  Sub  bH

Grapple &nšŸ”Æbsp; Right        B      x       B      x       L      x       B

          Left         B   +  x       B   +  1       B   +  =  š’;     B   +

Back      Up      Pin  B      x     &nbšŸ”“sp; B      x       B      =       B

Dazed     Down    Sub  H      x  Sub  šŸ’H      x  Sub  H      ā™’=  Sub  H

Grapple   Right        H &nꦺbsp;    =     &nbsą¼’p; H      x       H      =       H

          Left         B      =       B      x       B      =    &ą·“nbsp;  B

MAKOTO                     DEFAULT           |  &nbsš†p;      šŸ“;BODY = 100%

07B                  NORMAL &nbs🌠p;&ā­•nbsp;|   SUPER      |     NORMAL   |   SUPER

Front     Uš’‰°p      Sub  bA     =  Sub  bA     =  Sub  bA     =  Sub  bA

Turn-     Down     ā›„dt  H      =   dt ꦕ H      =   dt  H      =   dt  H

buckle    Right   Sub  A      x       A      x &nꦰbsp; &nšŸ°bsp;   B      =       B

          Left         B      x       B      x  Sub  A      =  Sub  ā™A

Back      Up         ą± ;  H      =       H      x       B      =       B

Turn-     Down    Sub  H      =  Sub  H      =  Sub  H      = šŸ’ƒ Sub  H

buckle    Right    dt  B   +  =   dt  B   +  =   dt  B   ź§Ÿ+  =   dt  B   +

          Left         H      =       H      =       H      =      &nbs🐻p;H

BšŸ’ƒack      Y       Sub  H      =  Sub  H      x       B      =       B

Front     Y &nšŸŽ€bsp;          B      x       B &🤪nbsp;    1       B      =       B

Front     dir/Y        B      x  Sub  bA     1 &nbšŸŒsp;     B      =       B

Dazed  &nbÜ«sp;  Y            B      =   &nbꦛsp;   B      =       B      =       B

Dazed     dir/Y   Sub  A   &nbs🌃p;  x       B      1  Sub  A      =  Sub  A

Fr TB     X    šŸ¦‹    dt  H      =   dt  H    &nbs🌜p; =   dt  H      =   dt  H

Down TB   dir/Y        H  &nbsšŸ…ŗp;   x       H      1       ź¦;H      =       H

On Rope   dir/Y        B      x  Pin  B      x &nbšŸ…ŗsp;&nšŸ”œbsp;    B      =       B

Running   Y        &ā™šnbsp;   L   +  =       L   +  =       L &nbšŸŒsp; +  =       L   +

Running   UD/Y         B      x       B      x &nbšŸŽ¶sp;     B &🐟nbsp;    =       B

Running   LR/Y   &š’nbsp;Pin  B      x  Sub  BA     x  Pin  B   &ź¦nbsp;  =  Pin  B

Upright   X            H      x       B    &nbsšŸ’®p; 1       H      =       H

Down      UD/X         L      = &ā™’nbsp;     L      =       L      =       L

Down    šŸŽ¶  LR/X         L      =    &nbsź§™p;  L      =       L      =       L

Killer                 H      =       H   ā™   x       B      =       B

Lethal     &nbsšŸŒp;           B      x  Sub  bA     x       B   +  x  Sub  bA

Humiliation     įƒ¦  Sub  L      =  Sub  L      =  Sub &nbsšŸ…ŗp;L      =  Sub  L

     &nbsꦜp;            &nbš“°sp;         

dz - daze

vd - vault/daze       ź§ƒ;   = - same move

td - turn/daze           x - different      Dazed / stand inꦐ front

mt - mount turnbuckle &nb🦹ꦔsp;  1 - 3/4 same

dt - down turnbuckle     2 😼- 2/4 same

 + - humiliation up

-----------------------ā™--------------------------------------------------

The BBD                    ā™”;DEFAULT           |         BODY = 100%

08A           &nbsšŸ’p;      NORMAL   |   SUPER      |     NORMAL   |   SUPE🧜R

  šŸ         Up      Sub  H   +  x  Sub  A      x  Pin  B   +  =  Pin  B   +

Upper     Down   &🦹nbsp;Sub  H>L    =  Sub  H>L   &nbsšŸ¦„p;=  Sub  H>L    =  Sub  H>L

Body      Right        H   +  =       H   +  =       H   +  =    ź§’   H   +

  &nbsš’ƒp;       Left         H      x       H   +  x       B      =       B

       šŸ…   Up      Sub  L      =  Sub  L      x  Sub  L      =  Sub  L

Lower     Down    Sub  L      x  Sub  AL     x  Sub  L   šŸ¦„   =  Sub  L

Body   šŸŒ³;   Right        L   +  x       L      1       L   +  =       L   +

          Left         L     &🌠nbsp;x       L      1       L      =       L

          Up           B      x  SušŸ’«b  L      x       B      x       B

Stand  &ā™”nbsp;  Down    Sub  B      x  Sub  H      1  Sub  B  ź§Ÿ;    =  Sub  B

Right     Right        B      x       B      2   &ไnbsp;   B      x       B

          LšŸ°eft    šŸŒø; td  H   +  =   td  H   +  x   dz  H   +  =   dz  H   +

      &nbsā™”p;   Up           H      x  Sub  A      x       B      =       B

Stand     Down    SubšŸŽ  bH     x  Sub  BA     x  Sub  H      =  Sub  H

Left  &nbsā™p;   Right        B      x       B      1      &nbsšŸŽƒp;B      =       B

        ā–Ø;  Left       ź¦•;  H   +  =       H   +  1       H   +  x       H   +

          Up           H &nbā˜‚sp;    =       H      x       B &🐭nbsp;    =       B

Back   šŸŽ¶;   Down    Sꦕub  H      x  Sub  H      1  Sub  H      =  Sub  H

Grapple   Right       ź§…; B      =       B      =       B      =       B

          Left         B ✃     x       H   +  1       B      =       B

     šŸ§ø;     Up      Pin  B      x  Sub  A      x       B      x       B

Dazed     Down    Sub  B      x  Sub  H      1  Sub  H  ā™’;    =  Sub  H

Grapple   Right        B      x       H   +  x       Bಌ      x       B

          Left         H      x       B      x   &♓nbsp;   B      x       B

Back      Up           H      x       B   +  x       B      =      &n✃bsp;B

Dazed     Down    Sub  H  &ź§™nbsp;   x  Sub  H      1  Sub  H      =  Sub &⛄nbsp;H

Grapple   Right        B      =       B      =  ź¦‡;     B      =       B

          Left         L   +  x       H   +  1       L   +  =     &nb✤sp; L   +

The BBD                    DEFAULT           |      &ą“œnbsp;  BODY = 100%

08B          &nšŸ€…bsp;       NORMAL   |   SUPER      |  &n𒆙bsp;  NORMAL   |   SUPER

Front  &nbšŸŽƒsp; Up            H      x  Sub  bA     1       H      =       H

Turn-    Down  &nš„¹bsp;   dt  B      =   dt  B      =   dt  B      =   dt  B

buckle   Right     &ꦰnbsp;  &nbā™’sp;H   +  x       H   +  1       H   +  =       H   +

         Left   &nღbsp;      H   +  =       H   +  =       H  &nbsšŸ“–p;+  =       H   +

Back     Up  šŸŒ           H      x       B      1       H      =šŸ’Æ       H

Turn- &nšŸ”œbsp;  Down          B      x  Sub  H      1       B      =       šŸ¬B

buckle   Right         B   +  =       B   +  = &nbšŸ”œsp;     B   +  =       B   +

         Left   š’‰°;   dt  B   +  =   dt  B   +  =   dt  B   +  =   dt  B   +

Back     Y             H   +  =       H   +  =       H   +  =    &nꦆbsp;  H   +

Front    Y           &n🐬bsp; B      x   td         x       B      =       B

Front  šŸ’®  dir/Y         B     šŸ’ x       B      x       B      =       B

Dazed    Y        ź¦“;     BH     x       B      1       BH     =       BH

Dazed    dir/Y    SušŸ…b  A    ā™;  =  Sub  A      x       B      =       B

Fr TB    X         dt  H      =   dt  H      šŸŒŠ;=   dt  H   &nb🌱sp;  =   dt  H

Down TB  dir/Y         H      =       H      =       š’†™;H      =       H

On Rope  dir/Y         HB  +  x       H   +  ļ·ŗ;1       ā›Ž;HB  +  =       HB  +

Running  Y      Ü«;       L   +  =       L   +  =       L   +  =       L   ąµ©+

Running  UD/Y          B      x  Sub  BA     x    &šŸ¦‹nbsp;  B &ꦜnbsp;    =       B

Running  LR/Y     Sub  B   +  =  Sub  B   +  =  Sub  B  &😼nbsp;+  =  Sub  B   +

Upright  X             H      x       H      1       H      =  šŸ½;     H

Down     UD/X          A      x &ꦔnbsp;     B      1       A      =       A

Down     LR/X          A      x   &nbsšŸ§”p;   B      1       A      =       A

Killer        šŸ’ƒ         H      =       H      x       B      =      &nbꦗsp;B

Lethal                 B      x       B      2       H     &nbź§™sp;x       B

Humiliation   &nbsš•“p;   Sub  bH     =  Sub  bH     =  Sub  bH     ź§…=  Sub  bH

                āœ±    š“€        

dz - daze

vd - vault/daze         &nbšŸ”œsp;= - same move

td - turnā™Š/daze           x - different       Dazed / stand behind

mt - mount turnbuckle    1 - 3/🦩4 same

dt - down turnbuckle    &nb⛄sp;2 šŸ€…- 2/4 same

 + - humiliation up

------------šŸŽƒ-----------------------------------------ą¼ŗ--------------------

REIKO   &nb⛦sp;                  DEFAULT           |         BODY = 100%

09A             &Ü«nbsp;    NORMAL   |   SUPER      |     NORMAL   |   SUPER

          Up      Sub  H      =  Sub  H &nbsšŸ„€p;    =  Sub  H      ź¦Æ;=  Sub  H

Upper     Down    Sub  A      x  Sub  H      1  Sub  A     &nbsšŸ’žp;=  Sub  A

Body      Right  &nbš“”sp;Pin  B   +  x       A      p  Pin  B   +  x       A

      šŸ’Æ    Left         A      x       B &nb꧟sp;    x       H      =       H

          Up      Sub  L      x  Sub  L     &nಌbsp;x  Sub  L  šŸ·;    =  Sub  L

Lower     Down   &nbsš“”p;Sub  L>H    =  Sub  L>H    =  Sub  L>H    =  Sub  L>H

Body      Right      &ą¶£nbsp; L      x  Sub  HL     x       BL     x       B

          ź¦†;Left         B      x       L      x       B      =       B

          Up           B   āœƒ;   x       H      x       B      x  Pin  B

Stand     Down    Sub  B      =  Sub  B      =  š’…Œ;Sub  B      =  Sub  B

Right     Right        B      x       B      x   &nį©šį©šį©šį©šį©šį©šā¤ā¤ā¤ā¤į©šā¤ā¤ā¤ā¤į©šā¤ā¤ā¤ā¤į©šš’€±į©šį©šį©šbsp;   H      x       B

          Left         H      x       B   +  2      &nbsꦓp;H      x       H   +

          Up       &nbšŸ™ˆsp;   B      x  Pin  B   +  x       H      =       H

Stand     Down    Sub  A      =  Sub  A      =  Sub  A      = &nbź§‹sp;Sub  A

Left      Right        B      x       H      2       B    šŸ”Æ  x       B

          Left    Pin  B      x  Pin  B   + &ąµ²nbsp;x       H   +  =   &šŸ·nbsp;   H   +

     &š“€nbsp;    Up      &nbš“°sp;    H      x       H      x       B      =       B

Back      Down    Sub  H      =  Sub  H      =  Sub  H    š“€;  =  Sub ą½§ H

Grapple   Right        B      =       B      x       B  &nš“€bsp;   =       B

       &ź§‚nbsp;  Left     dz  B   +  x       H      1   dz  B   +  =   dz  B   +

          Up           H      =       H      x     ā™›;  H      x       H   +

Dazed     Down    Sub  A      = &nbsꦐp;Sub  A      x  Sub  B      =  Sub  B

Grapple  &šŸŒžnbsp;Right   Piဣn  B      x       B      x       H      x  Pin  B

    &ā™nbsp;     Left    Pin  B   +  x       B   +  x       H   +  x       H   +

Back      Up      Pin  B   +  =  Pin  B   +  x      šŸ„‚; B      =       B

Dazed  ā˜‚   Down   šŸŒ  Sub  H      x  Sub  H      1  Sub  H      =  Sub  H

Grapple   Right   Pin  H      x  ź¦“;Piā™›n  H   +  1  Pin  H      =  Pin  H

        &nbš”‰sp; Left         H      x       AB     x    &🌠nbsp;  H      =       H

šŸ™ˆREIKO                      DEFAULT           |         BODY = 100%

09B                  NORMAL   |   SUšŸ”ÆPER    ź¦†  |     NORMAL   |   SUPER

Front     Up           B      x       B      1       B      =  š’Ŗ; &nšŸ‘bsp;   B

Turn-     Down         H     &nꦗbsp;x  Sub  bA     x   dt  H      =   dt  H

buckle    Right        B      x  &nbšŸ”œsp;    H      x       H      =       H

          Left         H      x     &ną½§bsp; B      x       H   +  =       H   +

Back      Up           B      =       B      =    &nb✨sp;  B      =       B

Turn-  &n♑bsp;  Down     mt  H      =   mt  H      =   mt  H      =  &nb🌃sp;mt  H

buckle    Right        ā™‘;H      x       B      x       H      =       H

          Left         B      x   ź¦¬    šŸ¦„;B      x       B      =       B

Back      Y    &ź§’nbsp;       H      x       H      1       H      =     ā›„  H

Front     Y        vd         =   vd        ąµ© x   td         =   td

Front     dir/Y        H     &nbš’…Œsp;x       H      1       H      =       H

DšŸŒazed     Y       Pin  H   +  =  Pin  H   +  x       B      =      &nbওsp;B

Dazed     dir/Y        H      =       H      x     &nb𒐪sp; B      =       B

Fr TB     X        dt  H      =   dt  H     š’ƒ =   dt  H &🌜nbsp;    =   dt  H

Down TB   dir/Y        B   +  =       B   šŸ§ø+  x       H   +  =       H   +

On Rope   dir/Y        H   &nbs🧸p;  =       H      x       B      =       B

Running   Y            B &nbꦯsp;    x       B      1       B &nbš“†sp;    =       B

Running   UD/Y         B      x       B      1    &nbsš”p;&nb🌃sp; B      =       B

Running   LR/Y         B      =       B      =       B ź¦”šŸŽ     =       B

Upright   X        ā–Ø    B      =      šŸ’œ; B      =       B      =       B

Down      UD/X      šŸŒœ   B      x       B      1       B      =       B

Down      LR/X &ną“œbsp;  Pin  B      x  Pin  B      1  Pin  B      =  Pin  B

Killer            Pin  B      =  Pin  B     šŸ…°; x  Pin♋  B   +  =  Pin  B   +

Lethal            Pin  B    &nā­•bsp; x  Pin  B   &šŸ…nbsp;  2  Sub  BH     x  Pin  B

Humiliation       Sub  B      =  Sub  B  &nb🌌sp;   =  Sub  B      =  Sub  B

               šŸ­             

dz - daze

vd - vault/daze          = - same move      Body = 100% Norma🐠l✃:

td - turn/daze   ź¦‡;        x - different           Down / stand near feet

mt - mount turnbuckle    1 - 3/4 same    š“€   All Others:

dt - down turnbuckle   &nbsš•“p; 2 - 2/4 same         ź¦¦   Down / mount turnbuckle

 + - humiliation up    &š’ŠŽn🐷bsp; p - same pair

--------------------šŸ…·---------------------------------------------------šŸ‰--

ROWDY REIKO  ąµ©        &š•“nbsp;     DEFAULT           |         BODY = 100%

10A                  NORMAL   |   SUPER      |  &nbsšŸøp;  NORMAL   |   SUPER  &n🐠bsp;   

          Up      Sub  H   +  x  Sub  H  šŸ’ž    1  Sub  H   +  =  Sub  H   +

Upper     Dā€own    Sub  B>B    =  Sub  B>B    =  Sub  B>B   &nbsā™”p;=  Sub  B>B

Body      Right        H      =       H      x  &♐nbsp;    B   +  =       B   +

          Left       &nbsꦛp; A      x       H      x       H      =       H

          Up      Sub  L      x  Sub  HL     1  Sub  HL     = 🌊 Sub  HL

Lower     Dļ·½own    Sub  BH     =  Sub  BH     x  Sub  L      =  Sub  L

Body      Right        L      =       L      =       šŸ§øL &nšŸ’®bsp;    =       L

   šŸ…ŗ       Left         L   +  x       H   +  1       L   +  =       L   +

          Up        &🌃nbsp;  B      x       B      x       B      =       B

Stand     Down    Sub  bH     = &🐻nbsp;Sub  bH     1  Sub  bH &nš’ƒbsp;   x  Sub  B

Righ𒐪t     Right        A      =       A      x  Pin  B      x       H

      &✨nbsp;   Left     td  H   +  x       H   +  1   td  H   +  =   td  H   +

          UpšŸ“–           H  &ā™”nbsp;   =       H      x       B      =       B

Stand &šŸ‘nbsp;   Down    Sub  B   +  =  Sub  B   +  =  Sub  B   +  =  Sub  B   +

Left      Right        B &nš•“bsp;    x       H   +  x       H      š”‰;x      LBH

          Left         BH     x   td &nā™›bsp;H   +  x       šŸ”„H   +  x       H

          Up   &nb♑sp;       H      x       H      1       H   &nbšŸŽsp;  =       H

Back      Down    Sub  H      x  Sub šŸ’ B   &n✨bsp;  1  Sub  H      =  Sub  H

Grapple   Right        H      =       H      x       B🐻      =       B

          Left         B      x   dz  B   +  x       B    šŸ¤Ŗ;  =       B

          Up      Sub  bH     x       H      x       B    &nbsšŸ”Æp; =       B

Dazed     Down    Sub  B   +  x  Sub  bH     1  Sub  B   +  =  Sub  B  &nꩲbsp;+

Grapple   Right   Pin  H      x &nbšŸ°sp;    &nbā™šsp;H   +  x  Pin  B      x       H

       āœØ;   Left         H      x       H   +  x       B   ź¦”;   x       H

Back      Up           H      x       H      1       H     š“€ =       H

Dazed     Down    Sub  H      x  Sub &nā™ˆbsp;B      x  Sub  H      =  Sub  H

Grapple   Right  &ną¼ŗbsp;Pin  H   +  x       H      x       B      =       B

          Left    Pin  B🤔     ąµ© x  Pin  B   +  x       B      =       B

ROWDY REIKO &nbಌsp;              DEFAULT           |         BODY = 100%

10B           &ꦯnbsp;      NORMAL   |   SUPER      |     NORMAL   |   SUPER

Front     Up           H      x    &nbā™sp;&nź§™bsp; B      1       H      =       H

Turn-     Down     dt  B    šŸ­;  =   dt  B      =   dt  B      =   dt  B

buckle    Right        B      x       BH     x       B     &nbš„¹sp;=       B

          Left      &n꧟bsp;  H   +  x       H   +  1  &nź§‹bsp;    H   +  =       H   +

Back      Up           B      =       B      =       B    š’ˆ”  =       B

Turn-     Down &nbÜ«sp;  Pin  B      x  Pin  šŸ¤Ŗ;B   +  1  Pin  B      =  Pin  B

buckle  &nšŸ€…bsp; Right        H      x       H   +  1       H      =       H

          Left         H   +  =       H   +  =       H   +  =      &n๊bsp;H   +

Back      Y            H     &✃nbsp;x       H   +  x       B      =     &nb🐬sp; B

Front     Y        vd         =   vd         x   td       &nbsꦛp; =  &nbšŸ…·sp;td

Front     dir/Y  &nbšŸ…sp;     BH     x       BH     1       BH     =       BH

Dazed     Y       Pin  H   +  =  Pin꧟  H   +  x       BH     =       BH

Dazed     dir/Y        B      x       H      x       BH &n🌠bsp;   =       BH

Fr TB     X      &nb🌃sp; dt  H      =   dt  H      =   dt  H      =   dt  H

Down TBšŸ…·   dir/Y        H   +  =       H   +  =       H   +  =       H   +

On Rope   dir/Y     &nbsšŸøp;  H   +  =       H   +  x       H   +  =       H   +

Running   Y            B      x       B      1       B      = &nbsšŸ„‚p;     B

Running   UD/Y         H      =       H      xšŸ’¦       B      =       B

Running   LR/Y         B      x &♉nbsp;     B   +  x       B      =       B

Uprź§…ight   X            H      x       B      1       H      =       H

Down      UD/X         B      x       L     š“„§; 1       B      =       B

Down      LR/X         A  šŸŒŒ    x  Pin  B      1       A      =       A

Killer            &nbsꦉp;Pin  B     =  Pin  B      x       B      =       B

Lethal             Pin  B     x  Pin  B      2  &nbꦇsp;    B      x  Pin  B

Humiliation        Sub  B     =  Sub  B  &😼nbsp;  šŸŽƒ =  Sub  B      =  Sub  B

                š’ƒ            

dz - daze                &nbš’ˆ”sp;                Body = 100% Normal:

vd - vault/daze         = - same move       &nbsꦰp;     Down / stand near feet

td - turn/daze  &nbs🌠p;       x - different     All Others:

mt - mount turnbuckle   šŸ…°1 - 3/4 same              Down / mount turnbuckle

dt - down turnbuckle    2 - 2/4 same   šŸ¬;   Weapon: Kendo stick (B +)

 + - humiliation up   ļ·ŗ;                            Down or front standing

--------------------------🌌------------------------------------♋-----------

DIXIE     &nbsšŸ°p;                DEFAULT           |         BODY = 0%

11A      &ā–Ønbsp;           NORMAL   |   SUPER      |     NORMAL   |   SUPER

          Up      Sub  B      x       H      x  Pin &nbsꦅp;B   +  = &ną²žbsp;Pin  B   +

Upper   &nꩲbsp; Down    Sub  B      =  Sub  B &nbꦉsp;    x  Sub  H      =  Sub  H

Body   &ꦰnbsp;  Right        H      =       H      =       H      =       H

      š“†    Left         H      =       H      x       B      =       B

          Up         &nbšŸ… sp; B      =       B      x  Sub  L   &nš’bsp;  =  Sub  L

Lower    &nbs⛄p;Down    Sub  HL     x  šŸ¤Ŗ     BL     x  Sub  L      =  Sub  L

Body &nb🌠sp;    Right        L      x       L      x       L      =       L

       &nbsź¦p;  Left         A      =       A  šŸ…     x       B      =       B

&n✤bsp;         Up    &nbš’€°sp;      H      x       B      x       H   +  x       B

Stand     Down    Sub  B      =  Sub  B      ā€x  Sub  A      x  Pin  B

Right    &nšŸ’Æbsp;Right        B      =       B      x       aB     x       BH  +

          Left      šŸ“;   B   &nbšŸ’«sp;  x   td  H   +  x   dz  H   +  =   dz  H   +

          Up      Pin  B      x     šŸ­;  H      x       H      =       H

Stand     Down    Sub  B      =  Sub  B      x  Sub  B      = &n🦩bsp;Sub  B

Left      Right        B      x       B      šŸ’¦x       BH     x   v

       š’ˆ”   Left         H   +  =    &🌠nbsp;  H   +  x       H   +  =       H   +

     &nbsā˜‚p;    Up           B      x       B      x       B      =       B

Back      Down    SubšŸƒ  H      =  Sub  H      x  Suą¼’b  H      =  Sub  H

Grapple   Right        B  š’ƒ;    x       B      x       B      =       B

          Left     dz  B   +  x  Pin  H      x     &nb🌳s✱p; H      =       H

     &🐠nbsp;    Up      Pin  B      x       B     šŸ’§; x       H   +  x       B

Dazed     Down    Sub  B   &nšŸøbsp;  =  Sub  B &nbsź¦p;    =  Sub  B      =  Sub  B

Grapple   Right   Pin  B      x  šŸ’–     B      x       aB     x    ź§’;   BH  +

          Left         H   + &nꦑbsp;=       H   +  x       H      x       H   +

Back      Up           B      =       B      x  Pin  H  š† +  =  Pin  H  šŸ¦©; +

Dazed     Down   š“† Sub  H     šŸ˜¼; =  Sub  H      =  Sub  H      =  Sub  H

Grapple   Right      šŸŒ„;  B      x       B      x    &nšŸŽƒbsp;  H      =       H

          Left         B      x  Pin  H      x   &nbšŸ¦‹sp;   H      =       H

Dā›ŽIXIE                      DEFAULT           |         BODY = 0%

11B                  NORMAL   |   SUPER      |     NORMAL   |   įƒ¦SUPER

Front   &āœ…nbsp; Up           B      x      &nbšŸ·sp;H      x       H      =       H

Turn-     Down     dt  H      x   dt  B     &nbšŸ’–sp;1   dt  B      = &nb🌺sp; dt  B

buckle    Right        H      =       H      x       H      =     &nā™Œbsp; H

          Left         H   + &nbsš•“p;x       B      x       BH  ā™•;   =       BH

Back      Up           B &nbsš“†p;    =       B      x   dt  B   +  =   dt  B   +

Turn-     Down         H   +  =       H   +  x    &nbsꦯp;  B      =       B

buckle    Right  &nbsšŸŒp; dt  B   +  =   dt  B   +  x      &✨nbsp;H      =       H

          šŸ„ƒLeft         B   +  x       B      1      š„¹ B   +  =       B   +

Back      Y            B   +  =       B   +  x  ā™Š;     H   +  =     ź¦…  H   +

Front     Y        td         =   td         x   vd     ā›¦  šŸ‘  =   vd

Front     dir          B      x      &nbsš’ŠŽp;B      x       H      =       H

Dazed     Y            BH     x       B  &nš’‰°bsp;   x  Pin  B   +  =  Pin  B 🐲  +

Dazed     šŸ¦¹;dir/Y        B      ź¦¬;x       BH     x       B      =       B

Fr TB     X            H      =       H      x   dt  H &🌌nbspš’‰°;    =   dt  H

Down TB   dir/Y        H   +  =       H   +  x       B  &nbsಌp;+  =       B   +

On Rope   dir/Y        B   +  x       H   +  x    &nź¦bsp;  H   +  =   &n๊bsp;   H   +

Running   Y            H      =       H    &nbꦐsp; x       B  &ꩲnbsp;   =       B

Running   UD/Y         B   ź©µ;   x       H   +  x       B      =       B

Running   LR/Y    Pin  B      =  Pin  B      x      &n⛦bsp;H   +  =  šŸŽƒ;     H   +

Upright   X            H      =       H  &nb⛦sp;   x  Pin  B &nbsšŸøp;    =  Pin  B

Down      UD/X         B      x       B      x   ź¦”    B      =       B

Down      LR/X         A      x       L ꦫ     x  Pin  B      =  Pin  B

Killer            Pin  H   +  =  Pin  H   +  x       B      šŸ…;=       B

Lethal            Sub  BL    &nꦯbsp;x  Sub  B   +  x       BL     =       BL

Humiliation       ź¦›Sub  B      =  Sub  B      =  Sub  B     &n✃bsp;=  Sub  B

               &ā™”nbsp;     &n✨bsp;      

dz - daze

vd - vault/daze  &nb🐲sp;       = - same move

td - turn/daze       &šŸƒnbsp;   x - different      Dā€own / stand near feet

mt - mount turnbuckle    1 - 3/4 samšŸ… e

dt - down turnbucꦔkle     2 - 2/4 same

 + - humiliation up

-ā™----------------šŸƒ--------------------------------------------------------

Iain originally joined Future in 2012 to write guides for CVG, PSM3,ź§‚ and Xbox World, before moving on to join GamesRadar in 2013 as Guides Editor. His words have also appeared in OPM, OXM, PC Gamer, GamesMaster, and SFX. He is better known to many as ‘Mr Trophy’, due to his slightly unhealthy obsession with amassing intangible PlayStation silverware, and he now has over 800 Platinum pots weighing down the she♓lves of his virtual award cabinet. He does not care for Xbox Achievements.