Rome Total War Barbarian Invasion

How the mighty have fallen. For hundreds of years, the seemingly invulnerable Roman Empire conquered and expanded, event🐎ually sprawling from the Scottish lowlands to Egypt and the Red Sea.

Reaping the rich spoils o🐲f slavery, pillage, trade and military conquest, Rome took w♔hat it wanted. Its borders expanded for centuries. But then it ground to a halt.

Rome's centre grew soft. Its l🍬eaders became de𒀰cadent, its armies disillusioned and its outposts neglected.

In the forests of northern Europe an♑d the ⛎steppes of Asia, enemies are massing, avarice leading them inexorably in search of Rome's unrivalled riches.

Europe's unconquered tribes, filled with hಞatred after so much Roman oppression and warmongering, finally see the opportunity to attack a weakened Rome.

To the north, the Saxons, Franks and Alemanni. To the east, the Goths, Sarmatians and Sassanids. But there are other foes who strike 𓂃terror into the heart of every Roman: landless barbarians whose only wish is to strike at the heart of the Roman 🦋empire.

Enter the Vandals and the Huns who will cross thousands of miles in search of pillage, plunder and a🥀 new empire in warmer climes.

Barbarian Invasion opens at precisely this dramatic cross-roads in history. Creative Assembly's new strategy epic tells the tale of the clash between the waning Roman civilisation, and the waxing chaos ജof Barbarian t𝔍ribal culture.

This expansion offers a totally new campaign🃏 and very different experience for cunning commanders who think they've mastered Rome's intricacies.

By 363AD, the♕ Roman Empire has split in two: the Western Empire, including modern-day Britain, France, Spain, a chunk of North Africa and the Italian peninsula, and the Eastern Empire stretching from Greece to Libya.

The Senate i༒s no longer a military force, and no other factions can lay cl🦩aim to significant territories.

This is the game's fundamental pivot: can the crumbling Roman Empire withstand the relentless hordes? Will you accept the monumental challenge of defending Rome agains🦩t enem✅ies on both sides of your walls, or lead the assault of hairy axe-wielders upon civilisation?

Each of the 10 factions have very specific victory conditions designed to bring them into direct conflict with several others. The two Roman factions, for example, must defend and even expand their existing holdings, all th🍌e while being wary of rebellion from within.

The non-Roman peoples are tasked with taking Roman territories for their own. For the home﷽less Huns and Vandals roaming the steppes in what is now Russia, the task is more complex.