Pros
- +
Beautiful world that begs to be explored
- +
Satisfying puzzles
- +
Emotional, resonant story told without words
Cons
- -
Controls can feel stiff, imprecise
- -
Framerate hiccups distract
- -
Ow, my heart
Beautiful world that begs to be explored
Satisfying puzzles
Emotional, resonant story told without words
Controls can feel stiff, imprecise
Framerate hiccups distract
Ow, my heart
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It's clear from the outset that Rime is special. With a slow, deliberate introduction, we meet a boy, washed ashore on a str♊ange and unfamiliar beach with seemingly no memory of how he got there. A sweeping, beautiful soundtrack kicks in as the boy rises to his feet and takes his first, fragile steps. There's no tutorial, no exposition, just a skillfully directed welcome to this fantastical world and a vague sense of direction, your gut begging you to get out and explore.
And explore you will. One discovery leads to another, creating an intoxicating rush of constant revelation. From the beach, you discover a fox statue. Then you discover that your voice can cause magical artifacts to activate. Then you discover an enormous tower. Then you discover the 💯tower acts as a gateway, with portals to more islands to explore.
This is Rime's biggest success: all of the above is driven by you wanting to see what's around every corner, by you wanting to get to that next aha! moment. There's no push from the game, only pull. Rime never tells you "go here, do this, in this order." Instead, it teases you with its mystery and trusts that 🌃you'll be curious enough to follow through.
One of the most refined ways the game achieves this is through its puzzles. These environmental challenges often revolve around manipulating objects or shifting your perspective. You might, for example, need to pull a block with a magical statue atop it close eno💞ugh to a door so you can cause the door to open. Or, you might need to align a piece of scenery in such a way so that, when you stand at a designated spot, it combines with other pieces of architecture to form the shape of a key.
You'll see a thing, wonder ‘how 🦹do I get to that thing’, and then figure out the path. This means little to no friction between the large-scale goal you're trying to accomplish (explore the island) with the small-scale obstacles in your way. The few times I was left scratching my head, it wasn't long before I figured out I just had some nook or cranny I hadn't checked out and I was on my way. Rime is constantly r🏅einforcing the idea of you figuring out your place on the island, both literally and figuratively.
There a🐟re no words to Rime's story, yet it is supremely adept at s🔜torytelling.