Update 15/09/16: Twilight Version

Updating to Version 1.01, the "Twilight VersšŸ¬ion" of the demo has a number šŸøof new features, which affect the original Ending 2 outlined below. The new content added is as follows:

Family Portrait

HanginšŸ’g šŸ’žover the fireplace in the opening room, a new family portrait now features 4 members of the Baker clan.

Burned Doorway

Turning right out of the opening rooā™m, this doorway now looks burned. It's still locked, but rattle the door five times and you'll hear a strange moaning sound, followed by a loud crash.

Expanded Attic Room

After using the fuse to access the attic room, you'll find the rear wall is now brok𒆙en to reveal a šŸŽnew area behind it. 

This area contains another locked door, plus a message written in blood on the wall which reads "Five guests murdered, but where is unknown. Nothing to point to their final gravestones."

A ladder reaches up to a locked w𒆙indow, whš“”ich apparently leads outside.

Object Made of Celluloid (Dummy Hand)

Behind the TVs stacked near the ladder, you'll find an Object Made of Celluloid - which is clearly part of a dummš†y hand.

Combine it in your inventory with the Dummy Finger from the hallway drawer downstairs to make a Dummy's Lꦇeft Hanš”‰d.

Handgun Ammo

Tu🧜cked under the end of the bed, you'll find a box of Handgun AmmšŸƒo.

If you have 🦩the Axe (via the Lock Pick in the video section) then you can also smash the crate wrapped in yellow tape to find some more Handgun Ammo.

New phone message

Whenꦇ the phone rings in the attic, a new message is del⛦ivered:

"Did you find what you were looking for?"
"Who's this? And what the fuck is going on?"
"What do you mean? Everything seems fine to me. Just remember, all doors can be opened. If they couldn't, they wouldn't be doors. But some doors must remain closed, for now."

Does this final line hint that anoꦑther update is on the wꦕay, opening up yet more of the house? We'll just have to wait and see.

Original guide:

Hot off the back of its E3 reveal, a demo of 澳擲幸运5å¼€å„–å·ē åŽ†å²ęŸ„čÆ¢:Resident Evil 7 was made available to download on PS4. This playable teaser is dubbed ā€œBeginning Hourā€, but canny players soon realised it could be completed in 10-15 minutes and began questioning whether there was more to it than originally meets the eye. Much like with the 澳擲幸运5å¼€å„–å·ē åŽ†å²ęŸ„čÆ¢:P.T./Silent Hills playable teaser before it, 澳擲幸运5å¼€å„–å·ē åŽ†å²ęŸ„čÆ¢:conspiracy theories were soon formed, and players on and began poring over every inch of the house in search 🌳of clues.

Here we’ve outlined the two main ā€œsolutionsā€ so far for ending the demo, as well as some of the interesting sšŸøecrets🌜 which have yet to be explained.

Ending 1: The Back Door

From the start, head through the door into the corridor, then follow it round through the kitchšŸ’Žen to the other side of the house.

Open the door at the far end of the next corridor, then grab the bolt cutters sticking out of the carcass on the floor - watch out for the doll that drops from thešŸ”„ ceiling when you do.

Now go bacšŸØk down the corridoš“„§r to the locked wardrobe and use the bolt cutters to break the chain, before collecting the ā€œDerelict House Footageā€ video tape inside.

Return to the room you started in, a♓nd use the video tape with the player on top of the ā™TV.

You’ll now be transported to a previous version of the hošŸ…·uওse, then follow your colleagues as they investigate.

Once you’ve lost Andre, head to the eꦚnd room and through the secret door once it's šŸ’Ÿopen.

Go down the ladder, where you&rā™Šsquo;ll make a grim discovery before returning to the present time.

Pull the switch in the fireplace to open the secre🐭t door again.

Inside, youā€™šŸ€…ll f⛦ind a back door key next to the hole - grab it.

Now head throš’ŠŽugh the house and use the key š“†on the back door to make your escape…

ARGH, so close!

Ending 2: The Telephone

From the start, use your knowledge from the last playthrough to pull tꦔhe fireplace switch straight away.

In the secret room, grab thā™še fuse from the side table.

Return to the initial room and put the fuse inꦜ the box to return poš’‰°wer to the stairs.

Go along the corridor then up the stairs and hit the button to lower a secret ą¶£set of steps.

Head up to the attic, then enter the room on the right and answer the ringing phone. Here you’ll receive one of threešŸØ messages:

ā€œMemories hold the truth. Don’t let appearances mislead you.ā€
ā€œYou will have to say goodbye eventually. But will you be ready?ā€
ā€œYou have the power to choose. But the outcome of that choice may not be what you expect.ā€

Turn around to leave the room and… ARGH, busted again🐼!

Sinister Note

On the coffee table in the initial room you can find a note, which reads "I SHALL DASH THEM AGAINST THE STONES". This may be a reference to the Bible verse Psalm 137:9 "Happy shall he be, that taketh and dasheth thy little ones against the stones."

Once you've completed the video flashback sequence, the bloodstained note will reappear in front of the television and now reads "I SHALL DASH YOU AGAINST THE STONES". How dišŸ”Æd it get there while you were watchingšŸ…· the video?

Dummy Finger

In the opening hšŸŽƒallway, there's a cabinet to the right hand side by the bottom of the stairs.

Open the drawer to find a dummy finger inside. Examining it reveals it lšŸ…·ooks a little like a key, but so far no one has found a use for it.

Capcom have since hinted that 澳擲幸运5å¼€å„–å·ē åŽ†å²ęŸ„čÆ¢:there may be a usಌe for the dummy finger, sending out a message with the aā™ˆbove image to members of its Resident Evil Ambassadors community program.

Creepy Mannequins

Head upstairs in the house and you'llā™ find a trio of mannequins with theirą¼ŗ backs to you.

Go around the corner and checkā›Ž the desk, where there's nothing of inter♑est.

Turn around, and you'll spot that the mšŸ’–annequins have all turned around to face you.

ARGą²žH, a nšŸ€…ew one has appeared at the top of the stairs too. Dammit...

Attic Photograph

Next to the phone in the attic room is a photograph you can examine, which seems to show a helicopter with šŸ—¹the Umbrella Corporationꦔ logo on the side.

Flip it over to find the message "Are they watching us from that helicopter?" scrawled on the back.

Ghost Girl

During the video tape flashback sequence, players have found seven different brief appearances of a ghostly girl. It's not been determined yet what triggers these hauntings, or if they have any effect on the outcome of the demo, but one thing's for sure - they're terrifying.

Lockpick and Axe

During the video flashback sequence, look in tš’he gap next to the microwave in the kitchen to spot a lock pick on the floor.

šŸ“You mayš„¹ need to crouch down to get close enough to grab it.

Go to the opposite side of the kitchen,ā™Š then use the ไlock pick on the drawer to unlock it.

Back in present time when the video is finą²žished, return to the kitchen drawer to find it open with an axe inside.

You can swing the axe around and destroy certain items aroဣund the house, though sadly iā­•t won't protect you from your attacker.

Headphones / Ear Defenders

During the video flashback, head upstairs in the house to find a pair of headphones (or are they ear defenders?) on the table u🐲p there. Is this a hint that players should be listening for audio clues?

Pause Menu Tape Icon

When starting t🐈he video flashback, hit Options to pause the game as soon as the title card switches to static.

Wait around 30 seconds, and an animated tape icon will appear in the bottom right of the screeā™n, staying there indefinitely while the game remains paused. This icon doesn't appear elsewhere in the demo, and isnā™ˆ't thought to be a save/load marker, so what could it mean?

Found any more secrets in the demo? Let us know in the comments below.

Iain originally joined Future in 2012 to write guides for CVG, PSM3, and Xbox World, before moving on to join GamesRadar in 2013 as Guides Editor. His words have also appeared in OPM, OXM, PCš“€ Gamer, 🄃GamesMaster, and SFX. He is better known to many as ā€˜Mr Trophy’, due to his slightly unhealthy obsession with amassing intangible PlayStation silverware, and he now has over 800 Platinum pots weighing down the shelves of his virtual award cabinet. He does not care for Xbox Achievements.