Red Steel explained
[Wii] Director commentary plus new screens of the swo▨rdy shooter
Last time we saw Ubisoft's yakuza-themed shooter Red Steel, it was🐻 looking kinda r♛ough. The wireless Wii remote wasn't offering the precision control we were promised and the visuals, while acceptable, really didn't look much different than a GameCube game.
Well, if today's new screens are any indication, at least the graphics are improving. These shots could easily be "target" visuals and not in-game grabs, but Stephane Bachelor, artistic director for Steel, says the work-in-progress graphics from E3 are still under construction, though 🙈progressing past what we've seen thus far.
Bachelor adds that Steel's overall visual design was created to convey the culture shock of a US c♐itizen living amongst all the Japanese gang violence. Seemingly contradictory sights, like dojos or fully dressed geisha plastered against the latest high-tech doodads, are all over the place. With any luck, you'll feel more immersed in the culture and colors of Japan as you shoot and slice thro🐈ugh waves of gun-toting guards.
Red Steel is a Wii🏅 launch title, a console that still doesn't have a concrete release date - though late October's looking pretty likely.
August 18, 2006
Sign up to the GamesRadar+ Newsletter
Weekly digest▨s, tales from the communities you love, and more
A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. B🅠rett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE.