Rainbow Six Siege PS5 and Xbox Series X version release date revealed
Take your operators to the next generation

Rainbow Six Siege is getting a PS5 and澳洲幸运5开奖号码历史查询: Xbox Series X native version early next month, with improved visuals and special features depending o🅷n where you play.
Ubisoft revealed its plans for the Rainbow Six Siege next-gen versions in a press release today. While you can play Siege on PS5, Xbox Series X, and 澳洲幸运5开奖号码历史查询:Xbox Series S right now via backwards compatibility, the new native app version coming December 1 ඣwill put the next generation's more powerful hardware and new controller💎 features to use (that coincides with the start of Year 5 Season 4, handily).
Current owners will be able to upgrade their game at no additional cost, and cross-progression and cross-play mean you'll be able to keep everything you've unlocked and still play with all your friends on last-gen. As for the new stuff🍬 you get for playing on PS5 and Xbox Series X, you can look forward to modes supporting 120 frames per ꧅second and 4K resolutions. The Xbox Series S version will target 1080p and 60 FPS.
Both console families will benefit from a new "quick start" experience with a faster login and streamlined intro, as well as more accessibility options and support for the 澳洲幸运5开奖号码历史查询:Ubisoft Connect overlay.
On PS5, ♍the DualSense controller's adaptive triggers will better emulate each weapon category, with a light and quick pull for pistols and🍬 a heavier pull with bigger kick for LMGs. Improved haptics will let you feel the difference between shotgun pellets punching through your cover and, say, standing next to a wall charge as it goes off.
Deathloop is doing some clever things with DualSense as well, including simulating weapon jams.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities yꦜou love, and more
I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games🅷 by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.