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The most obvious touchstone is Katamari, but Go Home never feels like a rip-off or a cynical attemp💎t to ape its ‘wackiness’ (𒈔which is to the game’s credit, when you consider that a straight clone of Katamari would no doubt be a big seller). It’s a genuinely funny game. The Rabbids in particular have the sort of unrelenting manic energy we’d need a thousand cups of coffee to replicate. Every stage begins with a charming short cartoon, and ends with joyous big band music; in between, you’ll battle robots, wreck a supermarket and explore a radioactive government facility, to name just a few of the game’s varied activities.
Stages are structured similarly to any other 3D platformer, but nearly every location offers something new. One minute you&♏rsquo;ll be floating around under the inflated quarantine bed of an infectious hospital patient, the nꦦext you’ll be racing through an office after a secretary on a scooter.
After that, you could be careering through an airport lounge on the back of a runaway jet e🎶ngine. Some games rest on their laurels; Rabbids Go Home vigorously stamps on its laurels and then flushes them down the U-bend while laughing like a maniac.
Levels vary in set-up and duration – some are lineꦿar and on-rails, while others are bigger and more✅ open. You’ll likely grab most of the collectibles on the first playthrough, but you can always revisit stages later. There are a good number of levels, too, and although the same locations and activities do start repeating, they will at least offer something new each time.
Pushing acart around seems a bit weird at first, but it handles exceptionally well, and it’s always amusing watching it skitter and almost topple over when you happen to take a sharp bend. Without the aid of the bubble🍬 bed, you don’t have t🃏he ability to jump, but you can whack things by snapping the remote and fire Rabbids by aiming the on-screen cursor and hitting Z.