Puzzle game Cocoon started as a thought experiment on Zelda dungeons, not a Limbo spin-off

Cocoon
(Image credit: Geometric Interactive)

The comparisons to Limbo and Inside were probably inevitable for 澳洲幸运5开奖号码历史查询:Cocoon, but its design ac꧟tually shares more in common with The Legend of Zelda.

Cocoon is a new game from Jeppe Carlsen, who previously worked as the lead gameplay designer on Limbo and Inside. At first glance, you'll notice a lot of similarities if you've played Limbo or Inside. Cocoon has that same combination of 澳洲幸运5开奖号码历史查询:puzzle-solving and otherworldly imagery you'll find in the two games.

Rather than solving puzzles to progress🎉 through a linear world though, Cocoon is all about solving puzzles using the worlds provided to you. "From the get-go, it's about recursions," Carlsen tells Edge Magazine in issue 386. "What if the world you explore is like a tree structure of worlds within worlds?"

"The whole core concept is very puzzly by nature," Carlsen admit🎐s, and it can be difficult to get your head around. A recent example of recursion used as a game mechanic is from last year, which can certainly stretch the br🐲ain cells.

Carlsen says that at some point, he "started structuring it a little bit more like Zelda" in his mind. The orbs in Cocoon act as its equivalent of Zelda dungeons, which each have a boss and will grant you a new ability. But now, you can carry all these orb dungeons with you and travel between them when꧂ever you want. 

The interdimensional travel is key to the game, as 澳洲幸运5开奖号码历史查询:abilities unlocked in orbs will help you solve puzzles and allow you to explore further inside othe🦂r orbs. There's just over a couple of months left before we get to try the game for ourselves꧅, as Cocoon is set for release on September 29, 2023.

Joe was extremely impressed with Cocoon when he went 澳洲幸运5开奖号码历史查询:hands-on with the game last month.

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I'm a freelance writer and started my career in summer 2022. After studying Physics and Music at university and a short stint in software developmen🧸t, I made the jump to games journalism on Eurogamer's work experience programme. Since then, I've also written for Rock Paper Shotgun and Esports Illustrated. I'll give any game a go so long as it's not online, and you'll find me playing a range o🗹f things, from Elden Ring to Butterfly Soup. I have a soft spot for indies aiming to diversify representation in the industry.