The PS5 is in the "latter half of the console cycle," but Sony says a price cut is unlikely

PS5 console on a wooden table
(Image credit: Future)

The PS5 has entered the "latter half" of its life cycle, according to Sony, and a price cut looks unlikely.

Earlier today, February 14, Sony Group president Hiroki Totoki briefed investors and shareholders on what the upcoming fiscal year would♒ hold for the company. During the briefing, Totoki said that the PS5 was in "the latter half of the console cycle," according to Bloomberg reporter Takashi Mochizuki. 

It feels like barely any time has passed since the PS5 first launched in late 2020, but here we are. If the PS5 has now effectively passed the halfway point in its life cycle, as Sony seems to believe it has, this means there should be a little over three more years, until the PS5's eventual successor is here. That math does roughly 𝔉work out - the PS2, PS3, and PS4 generations all lasted six or seven years, and as the PS5 hits 3.5 years old, we're not far off the next generation, acco♎rding to that pattern.

Elsewhere, Totoki apparently said that a PS5 price cut wasn't a serious possibility. Sony slashed the base retai🌜l price of the PS4 as it entered the twilight of its life cycle, but according to the Sony president, this would be difficult to do for the PS5, as the company is already trying to cut production costs of the PS5. 

Elsewhere, Totoki also said that the PS5 won't 𒊎get any new major franchise titles before Apriꦕl 2025, such as God of War or Spider-Man games. While that doesn't rule out other games such as the Until Dawn remaster from launching in that period, it means Sony won't roll out any true blockbuster games in existing series' for its neꦦw-gen console.

Read up on our 澳洲幸运5开奖号码历史查询:upcoming PS5 games guide for a look over all the exclusives Sony currently has planned in the near future. 

Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the i🐻ndustry, practices Japanese, and enjoys contemporary manga and anime.