PS5 games can "almost automatically" create DualSense vibrations from sound effects
Better rumble with less work from developers

The 澳洲幸运5开奖号码历史查询:PS5 controller will offer more intricate haptic feedback than ever before, and Sony's trying to make it as easy as possible for developers t❀o take 🦩advantage of it.
Sony highlighted the work of Yukari Konisihi, one of 澳洲幸运5开奖号码历史查询:Sony Interactive Entertainment's research and development engineers, in its company-wide (as spotted by ). Konishi explains in the report that the increased fidelity of DualSense's haptic feedback will im🍃prove the experience for players, but it will also require more technical expertise and work from developers. Or it would if the developers had to do it all manually.
"To reduce this burden, we have created a haptic vibration waveform design environment that anyone can use easily," Konishi writes. "In this ღway, we have not only developed a tool that allows game creators to design an impactfജul, natural and comfortable vibration waveform in fewer steps, but also created a method of almost automatically generating vibration patterns from a game’s sound effects."
She says her team was able to research a number of algorit⛄hms, consult with experts, and then put together their own solution. The final product can "automate the g💝eneration of high-quality vibration waveforms to a certain extent, making it look as if they were created manually by the creators".
I know the broad strokes of how visuals and sounds are created for video games. But the thought of a human being adjust☂ing waveform values to somehow make tiny motors in a controller feel like you're swinging from a grappling hook or pushing a crate just blows my mind. I can't wait🍎 to see - and feel - how that manifests in the next generation.
See what else is on the way with our early look at the 澳洲幸运5开奖号码历史查询:best PS5 accessories.
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I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before tဣhat, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.