Producer blames Okami's demise on bad timing
Mot𒁏ohide Eshiro says cult classic was ignꦺored during excitement over new consoles
No one really knows why Clover Studio's Okami failed to light the gaming world on fire, only that if the sheer amount of people who claim to have loved the game actually bought the game, we wouldn't have to ask ourselves this question on an semi-annual basis. Now, in a recent preview for Okamiden, its spiritual successor on the DS, Capcom Producer Motohide Eshiro has weighed in with his own take on Amaterasu's downfall, stating that🅺 it was simply a matter of bad timing.
"I can't comment officially but, personally speaking, I think it had a lot to do with the 🍬announcements for new consoles," said Eshiro, in an interview for the upcoming Febr൲uary edition of the , adding, "That was overshadowing any other game news at the time."
The man may have a point, but then THQ's Cars for the PS2 still made it as one of the of the year. That said, the cold hard truth behind Okami's failure could very well be that only a select handful oܫf connosseurs were truly able to understand its genius, and that the unwashed masses are to blame for its poor sales. Too snobby? All right, fine, let's go with 'bad marketing.'
Okamiden is slated 💎for release on March 15th, 2011. Okami, 🔯on the other hand, is probably available now in the nearest used game store. Not like you need a copy, right?
Jan 24, 2011
[Source: ]
Sign up to the GamesRadar+ Newsletter
💟Weekly digests, tales from the communities you love, and more
Matt Bradford wrote news and features here at GamesRadar+ until 2016. Since ꦇthen he's gone on to work with the Guinness World Records, acting as writer and researcher for the annual Gamer's Edition series of books, and has worked as an editor, technical writer, and voice actor. Matt is now a freelance journalist and editor, generating copy across a multitude of industries.