Pro Pokemon player says 80-90% of competitors hack: "It's a trade secret, but everyone 'in the know' knows this"
"Genning" competition-viable Pokemon is🦩n't likely to stop unless The Pokemon Company steps in more forcefully

A professional Pokemon player has admitted that, in his estimatio♉n, 80-90% of competitors are using hᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚacked 'mons.
Just last month, a number of compet𝄹itive Pokemon players spoke out in reaction to last-minute changes that resulted in their disqualifi🐻cation from this year's World Championships. Now, VGC Corner's Brady Smith, a competitive Pokemon player who was among those banned, has a revelation that could be disillusi🐲oning to some🔯: almost everyone cheats.
, Smith explained that this likely won't be a big surprise to those with knowledge of the competitive Pokemon scene, but for me, it's just a tiny bit sad having confirmation that, at least in the real world, Pokemon trainers aren't actually friends with their pocket monsters at all. Instead of traveling the world, training together, and overcoming challenges together to build trust, competitors use a tool called PKHex to alter and "generate" tournament-viable Pokemon."80 to 90% of top-level players modify or hack their Pokemon. It's a trade secret, but 🥀everyone ‘in the know’ knows thiꩵs," Smith said.
YouTuber explained in a recent video why "genning" Pokemon is so ubiquitous. Essentially, actually catching and training a competitive team woul💯d mean you have to own five games, along with the tools required to access all five games at once to adapt to changes in a tournament's meta. Furthermore, you'd need to ded🐬icate dozens of hours of gameplay to train your teams to competitive standards - time that could otherwise be used to practice.
As long as tools exist to relinquish pro Pokemon battlers of the hard work that goes into building out meta-relevant teams, competitors will continue using them unless 澳洲幸运5开奖号码历史查询:The Pokemon Company really brings down the banhammer.
Here's how we ranked the 澳洲幸运5开奖号码历史查询:best Pokemon games.
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After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in🦩 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.