Pro Evolution Soccer 2008 review

Finally, it's next-gen PES - so why do we feel a bit sad?

GamesRadar+ Verdict

Pros

  • +

    Surprisingly intelligent AI

  • +

    Some easy-scoring tricks fixed

  • +

    New maneuvers add to tactics

Cons

  • -

    Goalies suck more

  • -

    Step down in balance

  • -

    Framerates not up to snuff

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. 澳洲幸运5开奖号码历史查询:Find out more about our reviews p🌺olicy.

Nov 8, 2007

Anticlimactic. That's how it felt when, having craved next-gen PES since the dawn of PS3, we finally got to play a finished (or supposedly finished, but more on that in a minute) copy. PES 2008 just doesn't feel like a bold step into the future. At first, it feels like little more than a shinier version of PES6.

But the clue, as ever, is in the word 'evolution'. PES 2008, like each new addition to the series, has evolved - it's just that this year's evolution isn't as obvious as usual. In PES6, for insta🔴nce, it was immediately apparent that passing was far crisper than in PES5, and that it played a much slower, methodical match. PES5, equally, was slower than PES4, with a new physical emphasis on gameplay, bringing the brute strength of the likes of Drogba to the fore. But in PES 2008, the first change you'll notice is the slowdown.

Yes, sadly, you read that right. We were promised by Konami tℱhat this would be ironed out before PES hit the shops, but, just in case, we're obliged to say that the supposedly-complete review code we played got very juddery. It was at its worst in four-player mode, when the game had some kind of seizure whenever we headed into either of the corners of the pitch towards the front of the screen. In solo or two-player it wasn't so bad, and worse on some pitch types than others, and PES being - still - the great game it is, you can sort-of learn to overlook it, but it never quite stops grating. The framerate on the replays was rotten too.