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The zombies will continually try to surround you (whichಌ, to be fair, puts them all 💞within easy button-mash striking distance), but in addition to slashing away wildly at them, you can jump onto their shoulders and hop across them to safety, or just roll out of their way. It’s not quite God of War, but it’s surprisingly fun for a series in which combat was too often a chore.
Zombie grunts aren’t your only enemies, either; as you progress through the game, you’ll run afoul of shield-bear🐈ing creatures (who have to be stunned with a kick before you slash them), sand wizards who can summon more zombies until you kill them, beefier zombies (who we’re going to guess are called “brutes”) and huge, charging behemoths that can only be hurt by charged power slashes after they’ve crashed headfirst into walls.
Above: Or, failing that, into each other
𓆉Every once in a while, you’ll even face down against some super-tough giant with a big sword and an ars꧟enal of knockdown moves. While these fights are visually impressive, winning them rarely takes more than knowing when to roll away, and when to persistently hack at their ankles until they drop to their knees, stunned, and leave themselves open for a finishing aerial slash.
Above: Even main villain Ratash is kind of a pushover – until he starts throwing knockdown fireballs while you’re trying to climb, that is
Part of what makes combat enjoyable is t🥃hat, as you earn experience, you’ll be able to unlock and improve magic-based moves that enable the Prince to blast out waves of ice, leave a fiery trail that burns anything that touches it, summon a set of stone armor when his health gets low and – most useful of all – slam the ground to create a whirlwind that knocks enemies down at first, but eventually gets powerful enough to just disintegrate them.
Above: Wheee!