Portal 2 would have contained a wall-walking gel were it not so nauseating
At least Valve doesn't t༺urn its test subjects' blood into gasoline
Based on comments made throughout the development of Portal 2, it's apparent that Valve's process includes the conception of and testing of a slew of ideas, many of which are eventually scrapped (it even 澳洲幸运5开奖号码历史查询: discussed music-based puzzles at one point). According to lead writer Erik Wolpaw, who recently , one of the Portal 2 ideas which made it to testing was a gel, like the bouncy Repulsion Gel, which allowed players to walk on walls. Unfortunately for the cool idea, it was too disorientingꦅ for Valve's test subjects.
"At one point we had a new Gel that allowed players to walk up the side of walls. While this added a new twist to the game, the effect was so disorientating that it made people nauseas," said Wolpa꧙w.
"While working on a first-person game you always h🐟ave to be aware of that issue so we removed that Gel. We also made changes to frame rate and movement that will help anyone play Portal 2 even if they do experience a feeling o🍬f nauseas while playing other first-person games."
EA's odd spelling of "nauseous" aside, it's always fun to learn about the creative and technical process behind𓆉 games - especially Valve's, as its creative techniques are usually fascinating. We do sort of wish we'd had a chance to try out the wall-walkin𝕴g gel, though - it worked in Prey without making us hurl.
But we suppose thatPortal 2's twisty-jumps alonehave made some queasy, soaddeddisorientationwas probably best avoided.Did anyone experience motion sickne🌃ss during the game?
Apr 25, 2011
Weekly digests, tales from the communities you loไve, and more