Plants vs Zombies review

When there’s no more room in hell, the dead will stroll the lawn

GamesRadar+ Verdict

Pros

  • +

    Endlessly funny

  • +

    Not just random or simple

  • +

    Ridiculously good value

Cons

  • -

    Not good for your clicking finger

  • -

    May make you see zombies in your sleep

  • -

    Oddities aren't immediately intuitive

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T🅷his was on the tip of everyone’s tongues; PopCap just gave it a name. The name they wanted to give it was Lawn of the Dead, but apparently there were issues with that. You have a lawn. Soon, the dead will attempt to cross it and eat – as the game puts it in dripping green capitals – “YOUR BRAINS!” To stop them, you collect blobs of sunlight generated by your Sunflowers, and spend them by placing plants that shoot, block, t💃rap, freeze, eat or explode the zombie hordes.

It’s genuinely one of the most exciting games we’ve played this year. It takes a few onslaughts to accept its oddities: zombies won’t navigate around plants in their way, those plants can only shoot directly 🐻forw⛎ards, and you can’t place many different types at first. If someone had, rashly, told you that it’s PopCap’s take on tower defence games, you might taste the familiar tang of disappointment. Forget it. Plants vs Zombies belongs to no genre we know, and it’s casual only in the sense that it’s easy to understand. There’s nothing casual about the 30 goddamn hours we’ve spent, effectively, gardening. PopCap supplied us (and presumably other reviewers) with a guide to what to see if you only play it for an hour. We can promise them now that even the laziest, most wretched hack in this industry won’t need it.

The key is that scant tool belt of seeds you can sow: it grows. In fact, you get a new plant type to play with at the end of every level for about seven hours – the total running time of the ‘Adventure’ mode. Soon the seeds available outnumber the maximum you can take on a level - initially seven. So long before you’ve unlocked all 48, the decision of which ones to take with you becomes ꧋agonising. If you take both the Wall-Nut and the Tall-Nut for defence, you won’t have space to take the Split Pea to shoot backwards at any burrowing zombies that might get past your Magnet Shrooms. It’s a tough goddamn call.

It helps that you get to peer over your garden fence before a level starts, to see which zombie ꦉtypes are incoming. For a while, the most advanced is a zombie who has had the debatable wit to place a bucket on his head for protection. But soon you’re flooded with more formidable – equally adorable – configurations of ambulatory stiff.

More info

GenreStrategy
DescriptionYet another round of plant-centric zombie defense? Yes, please.
Platform"PS Vita","DS","iPhone","Xbox 360","PC"
US censor rating"Everyone 10+","Everyone 10+","Everyone 10+","Everyone 10+","Everyone 10+"
UK censor rating"","12+","12+","12+","12+"
Release date1 January 1970 (US), 1 January 1970 (UK)
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