GamesRadar+ Verdict
Pros
- +
Appealing cartoon look
- +
Deceptively deep strategy
- +
Fresh take on the RTS
Cons
- -
Might be too cute for some
- -
Not as complex as traditional RTS
- -
Dancing to upgrade towers?
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No one wantꦺs to see a village full of cute little monsters perish at the hands of a plague of spiders. So killing them is your motivation for replacing all the trees in a forest with cannons, gun towers and anti-aircraft missiles. Admittedly Greenpeace might not approve.
PixelJunk Monsters’ hand-drawn 2D visuals give it a cutesy look, but they hide a deceptively deep real-time strategy game. Just not your typical one, because instead of using a cursor for armament-placing you have direct control of a monster. And instead of paying cold hard cash to upgrade towers, you do a little dance in front o▨f them. Quite.
It’s the tightly balanced levels that make it so addictive and, despite its simplicity, the few choices you have are vital. Do you spend the seconds before a new wave of enemies collecting coins before they disappear, or dancing to upgrade towers? Do you spend funds on upgrades or save them for a new type of tower? The 20 levels, co-op play and t൲hese tricky dilemmas will have you hoo♔ked.
Feb 7, 2008
More info
Genre | Strategy |
Description | This is the cutest take on the RTS genre we've ever seen. |
Platform | "PS3" |
US censor rating | "Everyone" |
UK censor rating | "" |
Alternative names | "Pixel Junk Monsters - PS3 Network" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |