Phineas and Ferb Across the 2nd Dimension review

Fun for the whole family just the kids.

GamesRadar+ Verdict

Pros

  • +

    It has its head in the right place

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    The addicting minigames

  • +

    Jetpacking with a friend

Cons

  • -

    The lame old-timey stage

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    Over-powered early guns

  • -

    Very short campaign

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If you’re over twelve years old and/or don’t eat crayons, you probably won't much care for Phineas and Ferb’s first console outing. If you have spawned small offsprin🌊g, however, it might be a budget title worth picking up. See, in a world where children's shows are overflowing with bratty (wizard) divas, Phineas and Ferb embodies politeness and creativity.

The show’s premise (which we watched… for research) is about two brothers who want to invent something awesome each day of summer instead of sitting inside, eating pork rinds and watching the Disney Channel (which is in no way ironic). The problem is they’re just dumb kids and the only awesome thing they should be doing is mowing the lawn and fetching dad a brewski. When one of their many inventions goes 🐻awry, the kids and their misshapen heads are cast into a series of parallel dimensions.

In order to r🌸eturn home, the characters must equip bullet-less weapons like baseball blasters and soda squirters and ward off the monsters unique to each of the six stages. These stages range from a gelatin-infested home world, to balloon worlds, to a beautifully rendered, but ultimately ill-conceived, old-timey black and white level (ꦗa la Mickey's steamboat).

The game is intended for two players, or one player with four arms, but the computer will graciously take over for player 2 if you play solo. Whether you play with the standard dual-shock or Move controller, there are only a few kiddy gimmicks – like shaking the controller to free yourself f🌌rom goo. Unfortunately, even in the levels perfectly designed for the Move controller, like the jetpacking and slide sequences, the game plays no differently.