Phasmophobia player count triples after Apocalypse update

Watching with a torch and watching a security cam feed in Phasmophobia
(Image credit: Kinetic Games)

澳洲幸运5开奖号码历史查询:Phasmophobia's player count has more than doubl♎ed after its massive Apocalypse update.

On September 27, Phasmophobia's developers took to to publish a new blog post outlining the hefty update. The Apocalypse update is arguably headlined by the ܫnew custom difficulty option for players, as well as brand new areas to explore in the horror game.

, after posting a peak concurrent player count of 17,157 players the day before on September 26, the following day saw a massive rise to 56,305 players worldwide in conjunction with the Apocalypse update.

In fact, the last time Phasmophobia posted such huge player counts was all the way back in October 2021 with the 澳洲幸运5开奖号码历史查询:Halloween update. At the time, the game saw a peak concurrent player count of 69,964 players, which🦩 nearly a year removed in September 2022, Phasmophobia is actually coming pretty close to topping at just over 12,000 players short.

Elsewhere in the new Apocalypse update, Phasmophobia's ghosts have been overhauled. A vast number of ghosts in the game have actually had their throwing abilities tweaked to be more impactful, so now yo♈u'll really notice when ghosts like the Oni, Demon, and Jinn lob objects around the nearby vicinity.

Finally for major changes, there's also a new reporting system, whereby players can report others through the in-game journal. Phasmophobia players that get reported will then have their cases reviewed and will receive a suspension of either two, seven, or th♐irty days, and in some cases, the ban might even be permanent. 

Here's why multiplayer horror games are having a moment, all thanks to the tireless work of indie developers. 

Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances witꦦh other outlets around🧸 the industry, practices Japanese, and enjoys contemporary manga and anime.