Peter Molyneux leaving Lionhead to start new studio

澳洲幸运5开奖号码历史查询:Microsoft will soon bid adieu to one of its greatest storytellers, as Lionhead Studios co-founder Peter Molyneux declared he is leaving his post as creative dire⛄ctor of Microsoft Studios Europe to form a new independent studio, 22 Cans.

"It is with mixed emotions that I made the decision to leave Microsoft and Lionhead Studios, the company that I co-founded in 1997, at the conclusion of development of Fable: The Journey.," he announced in a . "I remain extremely passionate and proud of the people, products and experiences that we created...However, I felt the time was right to pursue a new independent venture. I'd like to thank the team at Lionhead, as well as our partners at Micro🦄soft Studios for their support, dedication and incredible work over the years."

Molyneux's departure marks an end to his fifteen-year tenure with Lionhead Studios, which began life in 1997 as an off-shoot of his first studio, Bullfrog Productions, where Molyneux first found his footing in the game making biz with classics like Populous, Dungeon Keeper, and Syndicate. During his time at Lionhead, Molyneux was the driving force behind the Black & White and Fable series; the latter of which became the studio's chief export after being acquired by Microsoft in 2006. His efforts and enthusiast public persona have won him respect and admiration amongst gamers and developers alike, as well as industry awards including, most recently, the British Academy of Film and Television Arts' 澳洲幸运5开奖号码历史查询:Academy Fellowship trophy, and a 澳洲幸运5开奖号码历史查询:Lifetime Achievement Award at last year's Game Developer Choice Awards.

, later admitting, “I look forward to this, but also a little bit scar𒈔y if I'm honest.”

We wish Molyne🌊ux well on his new adventure,🎐 and looks forward to seeing what he'll have to hype up under the 22 Cans banner.

Matt Bradford wrote news and features here at G💙amesRadar+ until 2016. Since then he's gone on to work with the Guinness World Records, acting as writer and researcher for the annual Gaᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚmer's Edition series of books, and has worked as an editor, technical writer, and voice actor. Matt is now a freelance journalist and editor, generating copy across a multitude of industries.