Persona dev working on "various ways" to bring the series to a wider audience
Even after PC, Xbox, and Swit🦋ch expansions, Atlus isn't done

Persona's developer is working on ways t𒀰o bring the series to a "wider audience."
That's according to Persona series creative director and producer Kazuhisa Wada, speaking in a new interview with (and translated by ). "We are workin🧜g on various ways to bring the Persona series to a wider audience," Wada says when asked what the future holds for the franchise. "I can't say any specifics at this time, but please look forward to it."
For those keeping track of the goings on around Atlus, you might remember the studio previously committed to 澳洲幸运5开奖号码历史查询:revealing "s🍸everal" new projects this year. One of these, 澳洲幸运5开奖号码历史查询:Persona 5 spin-off The Phantom X, was revealed just earlier today, but there are st🌱ill plenty more projects in the pipe൲line at Atlus.
Whatever these remaining unannounced projects are, they could be focused on bringing the series to the "wider audience" that Wada mentions. Considering Persona 3, 4, and 5 were just made available on PC, Xbox, and Nintendo Switch plat🅠forms for the first time over the last six months or so, it's a slight struggle to figure out where this "wider audience" actually is.
Additionally, don't expect any new genre games for the Persona franchise. Wada ment🏅ions that the studio has "already done" all the new Persona genre games he wanted, like rhythm games in Persona 3: Dancing in Moonlight and pure action titles via Personaꦜ 5 Strikers. However, the series lead highlights the action genre as "quite popular worldwide," which Atlus might return to later.
Then again, it was revealed last year that Pers🀅on𒅌a 5 could be getting a live-action adaptation, so p𝐆erhaps that's our answer for the new audience Atlus wants.
Considering Persona 5 makes up almost half of the series' lifetime sales, it's fair to say the Atlus series has never been more popular.
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Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contempo🍨rary manga and anime.