Pros
- +
Truly co-operative co-op experience
- +
Guns and masks galore
- +
16 months of DLC and updates
Cons
- -
AI is still an issue
- -
Not the visual upgrade it needed
- -
Drills. Drills. Bloody drills...
Truly co-operative co-op experience
Guns and masks galore
16 months of DLC and updates
AI is still an issue
Not the visual upgrade it needed
Drills. Drills. Bloody drills...
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For those not versed in the psalms of Hoxton, Dallas, Wolf and Chains, Payday 2: Crimewave Edition is far from your average shooter. Sure, it’s in first-person and you do have plenty of boomsticks to your name, but the shoo🅠touts are merely a byproduct of being an armed robber. The real meat here is the minutia of the heist itself – cuffing guards and keeping civilians in check while your teammates place an industrial drill on the vault. Fixing the drill when it breaks; checking camera feeds for SWAT teams; bagging cash and carrying them to an escape van. It’s the ultimate experiment in time management and co-operative play as you juggle the risk of transporting more moolah with the escalating police force attempting to stop you.
Overkill plans to support the Crimewave Edition, along with the established PC version, for the next 16 months, so you can commit time to these illegal endeavors safe in the knowledge the game isn’t being forgotten by the developer. In fact the game ships with 50 updates, all of which bring it in line with the well-established PC version. This support will include updates rolled out across PS4, Xbox One and PC (sorry PS3 and Xbox 360, no such support for you), new heists, extra weapons, and enough customisation options such a🐈s mask patterns and weapon add-ons to satisfy even the m꧃ost picky of ex-cons.
Frustratingly, the shooting mechanics of Payday 2 don’t quite pop with the same impact as other shooters such as CoD or Battlefield (hit detection could do with tightening up and bullets don’t quite have the weighty impact they should), but the lack of punch is offset by upgradeable skills and perks unlocked as you complete tougher jobs. Thankfully, the heists themselves – ranging from smashing up malls to robbing industrial trains ꦬstranded in mountain passes – are so varied, and the core gameplay so compelling in its simplicity, that you’ll barely notice the weaker gunplay.
This variety can also be a double-edged sword and one that reveals Payday 2’s over-reliance on the same, outdated features. Most of the biggest rewards in the game are sealed behind various safes and vaults, so you’ll need drills to cut through them. These drills usually take a few minutes to complete and will break down ad nauseum. So much so, you’ll spend more time fitting and fixing drills than any other activity in Payday 2 – it’s a mechanic that felt far too prominent two years ago and, frustratingly, Overkill has done little to tone down aಌn element that detracts from the key experience more than it benefits it. It’s not a game-breaker, and certainly manageable if you’re working as part of a cohesive team, but it’s annoyance that could easily have been tempered these couple of years down the line.
Much like Mortal Kombat X and it’s movie-minded additions of Jason ‘Friday The 13th’ Voorhees and the Predator from… er, Predator, Payday 2: Crimewave Edition has its own nods to ‘popular culture’. Well I say ‘popular’ as you can now inexplicably select Keanu Reeves’ dog-loving/bullet-spraying hitman John Wick for a job (or have him join your crew as an AI partner). Another noticeable addition comes in weapon form: Lucille, the infamous barbed-wire wrapped baseball bat from The Walking Dead comics is now available in your melee loadout. Yes, that Lucille...
Genre | Action |
Description | The already strong Payday 2 makes the leap to Xbox One and PS4, bringing with it the promise of ongoing content drops and a cameo from Keanu Reeves. |
Platform | "Xbox One","PS4" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |