Opinion: "Forget graphical grunt, atmosphere is more important"

Firing up 澳洲幸运5开奖号码历史查询:Dying Light the other night, I didn’t expect to be impressed. I’d quite enjoyed it at a few preview events over the last year, but was never convinced it would deliver more than a couple of weekends’ goofy, undemanding, zombie-smashing fun upon release. But then it booted up. And I heard something. And I got rea𒈔lly, really excited.

Dying♔ Light’s soundtrack delivers something special. Not the same generic, orchestral bombast I’ve long-since become bored of hearing and insta-forgetting, but an understated, all-pervading wave of pulsing, ambient synth. And not just any synth. 100% authentic, genuine imitation ’80’s John Carpenter. A particular brand of minimal, affecting, cold, ungodly moody electronica à la Escape From New York.

Far from dating Carpenter’s films, it makes them timeless, the unique tone and precise, low-fi delivery creating a distinctly brooding atmosphere that bonds all of the director’s woඣrk with the same weighty vibe. These may be bleak, blunt tales of action, hor꧟ror and decay, but their music gives them real texture and power. And so it is with Dying Light.

Not enough 🥃games consideಞr the importance of tone. It isn’t about angsty dialogue, or graphical fidelity. It’s about the texture you give your game. Its personality, and how that affects the player. Tone can change everything.

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Long-time GR+ writer Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.