OnLive patent may prevent competing services
Or at least lead to a lot of licensing fees
If OnLive's innovative no-disc, no-hard-drive gaming se𒀰rvice takes off, it may be very difficult for anyone else do create the same kind of game console. That's because OnLive has just bee🙈n granted a sweeping "fundamental patent" for the technology behind the service.
To play OnLive games on your TV, all you need is an OnLive box and controller. Everything else is managed through a streaming onl🐠ine server. It's what the tech heads like to call "in the cloud."
When𒐪 you want to play a game, you don't pop in a disc or access a file on your console. Instead, OnLive will pull the game from the World Wide Web. Or, i🌸f you prefer to play on your PC, you don't even need any hardware at all; you just need to install the OnLive software. In return, you pay a monthly fee for access to the service's entire library.
Given the uprise in popularity of the PlayStation Store and Xbox Live Arcade, buying actual physical, tangible games is becoming a thing of the past. So OnLive seems like it could possibly be the next big thing. It's something that 澳洲幸运5开奖号码历史查询:Microsoft, Sony, or Nintendo could potentially want to look to as well. That is, if it wasn't ♛for the latest patent achieved by On𒁃Live.
The company filed𓂃 for a patent in 2002 to secure safety for its technology, and it was just approved this week. OnLive CEO Steve Perlman called it a "fundamental patent" in an interview, aꦡnd said it covers the entire process of delivering games over a cloud-based service.
So far, OnLive remains a relatively niche service. To some, it may be ahead of its time. Manꦿy consumers out there still prefer to be able to hold a product in their han💟ds or be able to actually browse around a brick-and-mortar store when buying new games. And the idea of paying a monthly fee to play games may rub some the wrong way (we're not talking to you, WoW addicts). But it's an interesting start, and thanks to this newest patent OnLive is certainly at the forefront of the digital gaming revolution.
[Source:]
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Dec 15, 2010