Obsidian CEO talks South Park RPG's style
“This needs to be South♍ Park,” insists developer
What would a South Park game be without dead kids, swearing, objectionable humor and a healthy dollop of gratuitous violence? Not a game worth making, says Obsidian CEO Feargus Urquhart. In a recent chat with Game Informer regarding the just-announced South Park RPG, Urquhart shared his studio's excitement for the upcoming collaboration, the joy of creating South Par𓂃k from scratch, and Obsidian's strategy for staying true to the Cartman brand.
“When we were looking at approaching this ga൲me, it was sort of like: 'Who are we making this game for?' Are we making it just for South Park fans? Are we making it for Obsidian fans? Are we making it for Call of Duty fans? Or are we making it for Peggle fans? Who's really the person that we're making this for? It really came down to, ultimately, we're Obsidian and we make role playing games, so it has to be for someone who enjoys playing role playing games. That doesn't mean we wanted to just eliminate South P𝐆ark fans, because they are the target group.”
To that enꦫd, Urquhart insisted South Park fans will be given plenty of opportunity to explore a comprehensive recreation of Trey Parker and Matt Stone's world, and that the RPG elements will not impede exploration. Thematically, Urquhart added Obsidian will not shy away from the show's adult tone, noting, “I'll be honest, we're not exactly sure how the ESRB is going to react to a lot of these things, but the first thing is we're not going to worry about it. This needs to be South Park. It needs to be outrageous, it needs to have crazy crap in it, it needs a l♈ot of swearing, it needs a lot of children dying.”
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communitiღes you love, 🌄and more
Matt Bradford wrote news and features here at GamesRadar+ until 2016. Since then he's gone on to work with the Guinness World Records, acting as writer and researcher for the annual Gamer's Edition series of books, and has worked as an editor, technical writer, and voice actor. Matt is now a freelance journalist and editor, generating ܫcopy across a multitude of industries.