Listen to No Time to Die, the Billie Eilish Bond theme written in just three days
Not had time to listen? The new 007 theme is right🐎 herღe

澳洲幸运5开奖号码历史查询:No Time to Die, the new Bond theme written by Billie Eilish and her brother F𒐪inneas, is now availableꦏ to stream.
Continuing the trend of soft, dramatic openings set off by Adele’s “Skyfall,” the title song from Bond 25 a slow build ballad. E♉ilish has revealed she wrote the song in three days and recorded it on a bunk bed in Texas – a world away from the Bollingers and bullets of 007’s storied history. But before that story: the song. "No Time to Die" – which released on February 13 – is here.
Like it? Tho🎃se more familiar with Billie Eilish&♏rsquo;s most famous hit, “Bad Guy”, may be surprised, but it’s a strong, powerful single that hints at a decidedly darker, sombre tone for Daniel Craig’s farewell to Bond.
Speaking tꦚo Zane Lowe on his , Eilish said producer Barbara Broccoli met her in Ireland, gave her an offer, and laid out the movie, which the singer hinted was “fucking fire.”
The turnaround for "No 💦Time to Die", though, didn’t quite mirror the slower pace of the piece: “We got a piece of the script,♈ the first scene, and then we wrote the song immediately… we wrote it in three days. We wrote it in Texas, and we recorded it in a bunk on the bus in a basement in the dark.”
Eilish also said t💫he No Time to Die theme “went through a lot of different versions” but that “it was a really good collaborative experience [with No Time to D๊ie composer Hans Zimmer].”
No Time to Die hits theaters on April 2 in the UK a🎃nd April 10 in the US.
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I'm the Senior Entertainment Writer here at GamesRadar+, focusing on news, features, and interviews with some of the biggest names in film and TV. On-site, you'll find me marveling a꧟t Marvel and providing analysis and room temperature takes on the newest films, Star Wars and, of course, anime. Outside of GR, I love getting lost in a good 100-hour JRPG, Warzone, and kicking back on the (virtual) field with Football Manager. My work has also been featured in OPM, FourFourTwo, and Game Revolution.