澳洲幸运5开奖号码历史查询

澳洲幸运5开奖号码历史查询:Skip to main content
10 modern shooter trends the new Doom needs to ignore completely | GamesRadar+ 10 modern shooter trends the new Doom needs to ignore completely | GamesRadar+ GamesRadar+ The Games, Movies, TV & Comics You Love
Sign in
  • View Profile
  • Sign out
flag of UK
UK
flag of US
US
flag of Canada
Canada
flag of Australia
Australia
  • 澳洲幸运5开奖号码历史查询:
  • Games
  • TV
  • Movies
  • 澳洲幸运5开奖号码历史查询: Hardware
  • Video
  • News
  • 澳洲幸运5开奖号码历史查询: Reviews
  • Guides
  • Deals
  • More
    • PS5
    • 澳洲幸运5开奖号码历史查询:Xbox Series X
    • 澳洲幸运5开奖号码历史查询:Nintendo Switch
    • 澳洲幸运5开奖号码历史查询:Nintendo Switch 2
    • PC
    • 澳洲幸运5开奖号码历史查询:Platforms
    • 澳洲幸运5开奖号码历史查询:Tabletop Gaming
    • Comics
    • 澳洲幸运5开奖号码历史查询:Toys & Collectibles
    • SFX
    • 澳洲幸运5开奖号码历史查询:Newsarama
    • 澳洲幸运5开奖号码历史查询:Retro Gamer
    • 澳洲幸运5开奖号码历史查询:Newsletters
    • About Us
    • Features
10 modern shooter trends the new Doom needs to ignore completely | GamesRadar+
Why subscribe?
  • Subscribe from just £3
  • Takes you closer to the games, movies and TV you love
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
Trending
  • 澳洲幸运5开奖号码历史查询:Summer Game Fest
  • 澳洲幸运5开奖号码历史查询:Future Games Show
  • 澳洲幸运5开奖号码历史查询:Upcoming Switch 2 games
  • 澳洲幸运5开奖号码历史查询:Switch 2 pre-orders

Recommended reading

The Doom Slayer shooting the Skull Crusher at a demon during the Doom: The Dark Ages trailer.
FPS Games Doom: T꧙he Dark Ages has a new official trailer, and at this point id Software and Bethesda are just holding me down and pouring Doom lore ov🎐er my head
A barrage of enemy bullets flies towards the Doom Slayer in Doom: The Dark Ages, mostly consisting of red orbs except for one column of green which indicates it can be parried with the shield saw - with a frame for the GamesRadar+ Big Preview
FPS Games Doom: The Dark Ages' team found new inspiration from the original Doom: "We play it 🌳a𝓰t the start of every project"
Doom: The Dark Ages screenshot
FPS Games Doom 💫director claims The Dark Ages can be beaten without using a gun, but "the game's not necessarily built toཧ do that"
A Doom: The Dark Ages Big Preview frame shows key art of the Doom Slayer tearing a horde of demons apart using the shield saw, super shotgun in his off-hand
FPS Games Big🅰 Preview: Doom: The Dark A🙈ges – Exclusive access and hands-on impressions with the fiery FPS
Doom The Dark Ages
FPS Games Doom: The Dark Ages review: "Som♒e may appreciate the greater ✃focus on close-quarters, but others will find themselves nostalgic for the simple joys of double jumps"
Doom The Dark Ages Doom Slayer and Sentinels
FPS Games 10 Doom The Dark Ages tips and tr🦄icks to help you rip and tear
The Doom Slayer aims a super shotgun at a demonic enemy with an inverted cross helmet in Doom: The Dark Ages, in a Big Preview frame
FPS Games I did𒆙n't expect to say it, but Doom: The Dark Ages adding a shield and a parry somehow makes it feel more Doom than ever
  1. Games
  2. Action
  3. Doom

10 modern shooter trends the new Doom needs to ignore completely

Features
By 澳洲幸运5开奖号码历史查询:Ben Barrett published 10 June 2015
  • 澳洲幸运5开奖号码历史查询:

When you purchase through links on our site, we may earn an affiliate commission. 澳洲幸运5开奖号码历史查询:Here’s how it works.

  • 澳洲幸运5开奖号码历史查询:
That demonic DNA

That demonic DNA

There should be no disagreement: Doom is one of the best games ever made. I like to describe it as a perfect killing engine. Every part of it works in concert to create something you just want to deal death in. Over and over again.❀ Its fast, violent, uncomplicated, but deceptively nuanced. Two decades later it still holds up because every piece of it pushes toward its goals.

That doesnt mean there is no room for modernisation or improvement. Mouse look, engine fixes and modern level design via custom-made map packs are a massive boon to playing Doom in the 21st century. But there are some modern shooter tropes that would be unacceptable - not objectively awful, but desperately 'not right' for Doom - if added. Ive picked out a few that would be especially heinous crimes if visited on ids reboot. Pray that none of these turn up when the game is revealed at 澳洲幸运5开奖号码历史查询:Bethesda's press conference at E3 2015.

Page 1 of 11
Page 1 of 11
Tough, low-tier enemies

Tough, low-tier enemies

Dooms most basic enemies - the Zombieman, Shotgun Guy, and Chaingunner - are not there to prove a challenge. There is a reason they are the only enemies to drop ammunition whi⭕le every Pinky Demon, Spider Mastermind and Revenant leaves nothing but a delightfully colouౠrful corpse behind: theyre interactive ammo dumps, there to be harvested as much as fought. Theyre not just enemies. They have a very specific design purpose.

Now, this doesnt mean they shouldnt be a threat. An unchecked Chaingunner will reduce you to swiss cheese in moments, and an ignored Shotgun Guy is happy to make mincemeat of your back. But they cannot take the same punishment they deliver, single shotgun blasts felling scores of zombies (more on this later). Even higher difficulties have no effect on this: the wall 🔥of meat may be deeper, with more enemies to cut, blast and melt through, but it never takes longer to get through a layer. Thats vital to Dooms unique pace and flow.

Page 2 of 11
Page 2 of 11
Small scale engagements

Small scale engagements

Doom is packed with enemies. If going for 100% runs at levels, you will regularly be blasting away hundreds if not thousands of hellspawn in a half hour period. Equally, they will not come at you one at a time, but in waves, seemingly unbeatable hordes teleporting on top of you with every grabbed key and opened door. Even the Cyberdemon, Doomღs rocket spewing boss creature, feels underdressed without at least a milling crowd of Imps to distract you, absorb your ammo (꧃at the cost of their oen lives, of course) and trap you in a fatal corner. Again, this stuff is fundamental to Dooms deceptively strategic flow.

Small battles can be used effectively, especially when introducing a new beast. The first episode of Doom finishes with the bruiser brothers - a pair of super-deadly, high HP ♕Barons of Hell - stepping out of the walls and assaulting the player joined, only by a few unthreatening Spectres. Its a memorable moment precisely b𓆏ecause its so rare, and Barons make all haste to join the rest of the cast in assaulting you en masse later on.

Page 3 of 11
Page 3 of 11
A limited arsenal

A limited arsenal

The heroic Doomguy is a man of strong back and many arms. There is no gun that he cannot find a place for somewhere on his person, and he does not need to discard his pistol, no matter how pathetic it may be, to pick up that Super Shotgun, Rocket Launcher or holy BFG. He is no ordinary marine trotting through Call of D൩uty: Demonic Warfare. Realism went out the door around about the moment the dead started coming back to life.

A varied and always accessible arsenal is a core part of Doom, and an important support strut for its excellent level design and ever-changing situational demands. Each weapon has its place and purpose, be it the Chainguns exceptional room clearing ability, the Rocket Launchers insta-gibbing of grouped targets at any range, or the BFGs unique position as a 💮panicked oh fuck key. Constant, reliable access t𒐪o these options is vital, especially if ammo is running low. Plus, the idea of having to pick between the Super Shotgun and Plasma Gun frankly reduces me to tears. Speaking of which...

Page 4 of 11
Page 4 of 11
Wimpy shotguns

Wimpy shotguns

If Doom is the best FPS of all time, then the Super Shotgun (SSG) is the greatest gun of all time. Forget the more realistic, speciality weapon you may be used to today, throw away the ineffective-at-medium-range ideal. Come sit by the burning demon corpses and let me explain. The SSG is an icon of death, a beautiful blunt instrument for reducing enemies to nothing. Its inclusion in nuDoom is mercifully already confirmed, by way of half of that recent 澳洲幸运5开奖号码历史查询:two second trailer being dedicated to it. Whats important now is that they get it right.

The SSG does more♋ damage than a rocket launcher if all of its pellets hit. Faced with a squad of twelve zombies in two ranks, the SSG will annihilate them in a single click. In enclosed spaces, demons - with all their spiked carapaces, and claws, and three foot mouths rimmed with thick teeth - have nothing on the SSG. It is their god of destruction, your saviour, and every shot fired should fired from it should leave you with no doubt that something on the other end is experiencing Hell on Earth.

Page 5 of 11
Page 5 of 11
Cover systems

Cover systems

This is two-fold. On the one hand, the idea of pressing a button to get into cover is antithetical to what makes Doom. It is, basically, too complicated. With Arachnotrons turning the air green with plasma from half a map away, Mancubi shelling you to within an inch of your life, and tꦇhe glowing eyes of Spectres bearing down on you with every passing second, you do not need to be worrying about whether the game has decided youre hiding or not. If there is a wall between you and the bad guys, you are safe, if there is not, you better be moving.

You see movement is another big part of the Doom equation♎. Like in the many deathmatch FPS that followed, remaining static in Doom is a death sentence. The vast majority of enemy fire comes from big, clear projectiles that can and should be dodged, allowing you to close the gap or find an alternate route. Ducking in and out of cover is an act of sprinting between safe zones, not finding a good camping spot. Cover in Doom is actually about encouraging movement. Its about speed and freedom not, well...

Page 6 of 11
Page 6 of 11
Sprint limits

Sprint limits

Doomguy does not get tired. He does not need a wee rest after running the 100 meters. Doomguy has a walk-key for being optionally careful, not a run-key for getting somewhere optionally fast. He gets everywhere fast. He is Usain Bolt on a specially concocted IV drip of jet fuel, energy drinks and exploding suns. Doomguy will stop when heꦰs dead. And even then, only for a bit.

If all other pieces of advice here are discarded, let this one remain. It is vital to the Doom experience that you move quickly, constantly. Not only in comparison to the size of levels, but in relation to enemies as well. They dont get to run away, and you will outrace all but the most deadly projectiles. Not only that, side-stepping fireballs and even melee attacks is a bigger ego boost than all the perfect headshots in the world. O💧utnumbered, and even rarely outgunned, Doomguy is never, ever outpaced. Thats what its all about. Thats Doom.

Page 7 of 11
Page 7 of 11
Extensive plots about evil mega-corporations

Extensive plots about evil mega-corporations

The protracted, cinematic cut-scene is perhaps the least Doom thing in modern gaming. Dont get me wrong, I enjoy being told a story 🔯as much as the next functioning human being. But I dont need a reason to shoot a seething horde of anathema in their evil skulls. They are the eternal Bad Guys; that they were summoned here by the machinations of some foolish scientists messing with teleportation (o💞r, Satan forbid, unlocking the 24th chromosome) is largely irrelevant. Now that theyre here, they just need to die, and I have the tools to make them die.

Going to the extreme of the original games end-of-episode wall o text isnt an option in 2015, but thirty-second cutscenes that inject some purpose or a sen🥂se of place will be very welcome. Tell me where I am, what happened here, and what Im doing next, but never wrest control from me for too long. All should be skippable, with any additional exposition hidden away as Dark Souls-like environmental secrets, or inserted into the UI in some unobtrusive and easily ignored way while Im clearing another room of hostile hellspawn.

Page 8 of 11
Page 8 of 11
Friendly, well-mannered enemies

Friendly, well-mannered enemies

Nobody in Hell likes everyone else in Hell. They dont like anything - theyre in Hell. Dooms monster in-fighting proves that the forces of evil are inherently racist, and the gameplay is all the better for it. Why would a Mancubus, fatty hide charred from an errant fireball aimed at your sprinting form, not turn his cannons o🔥n the foolish Im🍒p that threw it? And when his aim falters and takes out half the advancing line of Pinky Demons, why wouldnt they become distracted for a moment to chew his rebellious little face off?

This sounds like an impossibly intelligent AI fantasy-land but it was all possible, common and downright fantastic in 1993. Without the benefits of in-fighting, ammo would quickly become a scarce resource and, presumably, even your ringed knuckle would fall off from overuse eventually. Beyond that, its just bloody fun. Its another way in which youre smarter than your enemies, able to manipulate them to your will and make them take each other out while youre in another part of the level. And it just makes Doom even more bril🅘liantly, cleverly chaotic.

Page 9 of 11
Page 9 of 11
Cookie-cutter enemies

Cookie-cutter enemies

Through Dooms impressive bestiary there is precisely one reskin, not counting invisible variants of other 🎃enemies. The Baron of Hell is the bigger, tougher, red cousin of the Hell Knight, with twice as much HP. Thats it. Hes the only reused monster. While you will kill hundreds of each type of enemy throughout a campaign, each is so different from the rest - in both look and purpose - that it neve♌r gets old.

The ultimate example of this is the Arch-Vile. The flickering flame decal that obscures 90% of the screen is a warning sign that one is nearby and locked on to you. Break line of sight immediately or take a crippling amount of damage. Out of its way? OK, it will now start resurrecting its slain friends, creating a wall of very angry shielding to geಞt through before you can directly damage your main foe. They are nothing like any of their Hellish compatriots. Correct deployment of Arch-Viles in custom maps makes powerful memories.🐼 Every enemy in Doom has similar possibilities and uses, and that should - in fact must - continue.

Page 10 of 11
Page 10 of 11
Brown walls

Brown walls

Perhaps Dooms most underappreciated factor is its colour. Behind all the gore, the wonderful selection of weapons, and the brutal bestiary of enemies is - usuallyꦿ - a lovely Technicolor texture. There is chrome, and mud, and even sewer levels in both original games, but the water is a deep blue, the chrome a glowing silver, and the sparsely-used dir🤡t such a disgusting shade of brown that you cant help but marvel at it.

This is partly due to the technology of the era. Enemies, danger areas, and pick-ups all have to be easily parsed at resolutions that would make your 1080p-accustomed eyes bleed. More than that, maps are so large and o🅠pen that objects regularly have to be identified at long range. The upshot of all this is that every sprite and texture is still instantly recognisable, partly caricatured out of necessity, but dripping with personality as a result.

Page 11 of 11
Page 11 of 11
  • 澳洲幸运5开奖号码历史查询:
澳洲幸运5开奖号码历史查询:Ben Barrett
See more Games Features
Read more
The Doom Slayer shooting the Skull Crusher at a demon during the Doom: The Dark Ages trailer.
Doom: The Dark Ages has a new official trailer, and at this point id Software and ✃Bethesda are just holding me down and pouring Doom lore over my head
A barrage of enemy bullets flies towards the Doom Slayer in Doom: The Dark Ages, mostly consisting of red orbs except for one column of green which indicates it can be parried with the shield saw - with a frame for the GamesRadar+ Big Preview
D♊oom: The Dark Ages' team found new inspiration from the original Doom: "We play it at the start of every project"
Doom: The Dark Ages screenshot
Doom director claims The Dark Ages can be beaten w൲ithout using a gun, but "the game's not necessarily built to do that"
A Doom: The Dark Ages Big Preview frame shows key art of the Doom Slayer tearing a horde of demons apart using the shield saw, super shotgun in his off-hand
Big Preview: Doom: The Dark Ages – Exclusive access and hands-on impressi❀ons wit𓆏h the fiery FPS
Doom The Dark Ages
Doom: The Da🎀rk Ages review: "Some may appreciate the greater focus on close-quarters, but others will find themselves nostalgic for the simple joys of double jumps"
Doom The Dark Ages Doom Slayer and Sentinels
10 Doom The Dark Ages tips and tricks to help youꦕ rip and tear
Latest in Action
An Inkling looking shocked as she stares at the Smash Bros. logo in the Super Smash Bros. Ultimate reveal trailer.
Splatoon 3 has a Switch 2-exclusive bug th👍at's giving squid fans an advantage on the new console, even without an update: "Pay to win"
Link staring out at the skies in Zelda: Tears of the Kingdom Nintendo Switch 2 Edition
Zelda: Tears of the Kingdom player finishes the entire game with 100% completion in a single 136𝕴+ hour stream, and "only burst blood vessels in both my eyes" doing it
James Bond in an all-black get-up talking to a lady who's just off-screen while at a fancy event in 007: First Light
007: First Light devs chose a James Bond origin story 🔥to help be "more relatable" to a "younger audience maybe than the Bond franchise is used to"
Stranger Than Heaven protagonist up close
I was sad 💟it wasn't Judgment 3 at first, but RGG has officially sold me on its gritty, time-hopping, jazzy action game now officially titled Stranger Than Heaven
Key art for Gears of War.
Gears of War creator admits he can't 🤪explain a key event within one of his games: "Sometimes ya just put stuff in a game you tꦉhink is cool"
Casino Royale
You can get a unique 007: First Light reward if you kill Mads Mikkelsen's Casino Royale character꧋ in Hitman in the next 30 days
Latest in Features
A Jazz singer during the trailer for the new game Stranger Than Heaven.
Strange🧸r Than Heaven: Everythi🥀ng we know about the new Project Century game
Resident Evil Requiem trailer
Resident Evil Requiem: Everything we knowඣ𒈔 about Resident Evil 9
Atomic Heart 2 gameplay showing two robots raising drinks to a woman covered in shadow
Fresh from unveiling Atomic Heart 2 and wild spin-off The Cube, Mundfish's CEO has his sight𒆙s set on making a game as impactful as Crysis: "This is art!"
Bring Her Back
After ♐looking through Bring Her Back's viral black market website, I need Danny and Michael Philippou to make a V/H/S-style found footage movie ab𒁏out its creepy, cursed objects
ILL screenshot showing
Ill looks like a gnarly cross between Half-Life and The Thing, and its 📖developer has just one goal: delivering "a good f**king ho♏rror game*
Lies of P: Overture
Lies of P: 🐼Overture's mutant kangaroos and new difficult settings give the long-awaited DLC a Resident Evil 4 vibe, and I wouldn't have it any othe🐓r way
  1. Jaipur box, cards, and tokens laid out on a wooden table
    1
    澳洲幸运5开奖号码历史查询:Jaipur review: "L☂ightning in a bottle"
  2. 2
    Mario Kart Wo♍rld review in progress: "Leaves iܫt all out on the track and in between tracks too"
  3. 3
    Queen by Midnight review: "ܫSaddled by excess that would make a real princess shudder"
  4. 4
    Battle for th🦩e Deep review: "A new and unique take on the long-running, beloved Axis & Allies franc𒆙hise"
  5. 5
    Elden Ring Nightreign review: "An uncharacterist𝓰ically frantic and fast-paced ride that boils down the core Elden Ring experience"
  1. The Yautja in Dan Trachtenberg's animated movie Predator: Killer of Killers
    1
    Predator: Killer of Killers review: "Great characters, thrilling action,𓃲 and gorgeous Arcane-esque animation"
  2. 2
    From the World of John Wick: Ballerina review: "Brilliant action, even if the plot gives you 🐠a sense of déjà vu"
  3. 3
    Karate Kid: Legends review: "Better than Karate Kid🍒 (2010), nothing on Karate Kid (1984)"
  4. 4
    Mission: Impossible – The Final Reckoning review: "𝔉Wraps up this spy franchise in spectacular style with Tom Cruise in peak condition, even if its villain lacks terror"
  5. 5
    Final Destination Bloodlines Review: "Meticulous murderous mayhꦛem"
  1. Alexander Devrient as Colonel Ibrahim, Ruth Madeley as Shirley, Jemma Redgrave as Kate Lethbridge Stewart, Varada Sethu as Belinda, Ncuti Gatwa as the Doctor, Millie Gibson as Ruby, Bonnie Langford as Mel, Susan Twist as Susan Triad, and Yasmin Finney as Rose Noble in Doctor Who: 'The Reality War.'
    1
    Doctor Who season 2, episode 8 spoiler review: 'The Reality War' is "a mix of the good𝓡, the bad, and the truly baffling"
  2. 2
    Doctor Who season 2, episode 7 spoiler review: 'Wish World' is "an exciting and ambitious" start to the season finไal🍒e, with hints of WandaVision
  3. 3
    Rick and Morty season 8 review: "Largely plays it too saf🐎e after years of crossing bounda𒆙ries"
  4. 4
    Doctor Who season 2,🦄 episode 6 spoiler review: 'The Interstellar Song Contest' is "a blast and sets♏ the stage for a thrilling season finale"
  5. 5
    Doctor Who season 2, episode 5 spoiler review: 'The Story & The Engine' is "one of the most original and ambitious episodes this show has produced in 🍸years"

GamesRadar+ is part of𒉰 Future plc, an international media group and lea🐟ding digital publisher. .

  • About Us
  • 澳洲幸运5开奖号码历史查询:Review guidelines
  • 澳洲幸运5开奖号码历史查询:Write for us

© Future Publishing Limited Quay House, The Ambury, Bath BA🍷1 1U♛A. All rights reserved. England and Wales company registration number 2008885.

Please login or signup to comment

Please wait...