Naughty Dog starts #blocktober by showing off Uncharted's bones, more devs join in

Happy #blocktober, everyone! Seen this hashtag come across your social feed and not sure what it's about? The idea started with 澳洲幸运5开奖号码历史查询:Naughty Dog's Michael Barclay tweeting that "level blockouts are art," along with a picture Barclay says he mocked up to practice his skills (so don't bother poking around the image for clues about 澳洲幸运5开奖号码历史查询:The Last of Us 2). Take a look:
What's up level 💜designers. Level blockouts are art. #blocktober should be a thing. #levelde𝓰sign #gamedev #gamedesign #inktober #animtober pic.twitter.com/UkjjzlrCsv
#Blocktober is not just about low polygon counts or showing off unfinished games. Specifically, it refers to "blocking out," the process of creating a very early version of a game's level or environment. It ♛doesn't have any textures, and will often feature mi🗹nimal lighting or colors. It's meant to give programmers a sense of scale and progression so that everyone can see how Captain Hero McGee (or, in Naughty Dog's case, Nathan Drake) will move through the space.
Other devs quickly joined in, sharing level blockouts from games like 澳洲幸运5开奖号码历史查询:Overwatch, 澳洲幸运5开奖号码历史查询:Titanfall, 澳洲幸运5开奖号码历史查询:Gears of War 4, 澳洲幸运5开奖号码历史查询:Dead Space 2, Payday 2, and many more. It's pretty cool stuff, since we don't typically get such a good look into a game's environme♊nts or levels when they're this early in development. You can see several below, and more by browsing #blocktober on Twitter.
Start of the End of The Line chapter from Uncharted Lost ๊Legacy #Bl⛄ocktober pic.twitter.com/v3oS3LdwTd
Early blockout and final art for the middle section of OW Junജkertown. #Blocktober #Overwatch #ꦯjunkertown #leveldesign pic.twitter.com/dEw5sUlwLg
Loving #Blocktober where LD's showꦏ early blockouts! Here's WarGames from #Titanfall. The orange/green area was a "Lagoon" style that was cut pic.twitter.com/gaGDXVfFLD
Some of my early iterations of Prologue and the Swarmak battle from 💫Gears 4. #Blocktober pic.twitter.com/Na3B4Nv8Hf
So #Blocktober, where LDs share their early level blocko🍎uts, is a (very cool) thing. Here's my layout for the Ch06 school in Dead Space 2. pic.twitter.com/3yWUwof8i3
Some layout work for #PAYDAY2 a few years ago. #Blocktober #gamedev𒊎 pic.twitter.com/0yD🥂JZ49xup
For #Blocktober, here is w🐟hat @SeraphGame looked like during its p෴rototype stage pic.twitter.com/l1beO9NVXz
Personally, I really enjoyed the look at Seraph's blocked out prototype, because watching it in motion goes to show how much art can change a game. But regardless of which games you see popping 🐭up in the month of #Blocktober, it's fascinating to see how games come together, and I think it makes the finished product seem all the cooler.
Sign up to the GamesRadar+ Newsletter
Weekly digestsꦛ, tales from the communities you love, and more
Sam is a formඣer News Editor here at GamesRadar. His expert words have appeared on many of the web's well-known gaming sites, including J✅oystiq, Penny Arcade, Destructoid, and G4 Media, among others. Sam has a serious soft spot for MOBAs, MMOs, and emo music. Forever a farm boy, forever a '90s kid.