Namco Museum DS review

A poor translation of the classics

GamesRadar+ Verdict

Pros

  • +

    Pac-Man Vs

  • +

    back from the dead

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    Hardcore options for serious nerds

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    Cute opening cinematic

Cons

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    Graphical squishiness looks like crap

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    Awkward controls in vertical mode

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    Buying these yet again

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Sept 27, 2007

What's a few pixels among old friends? That's the question Namco Museum DS asks - you love old-fart games like Xeviꦡous and Galaga so much, you'll accept itif they, you know𒁃, don't look like they should, right?

We won't dive into the technic♒al side of games too deeply here, but stick with us. The screen size of the original Pac-Man was 224 pix📖els by 288 pixels. The native resolution of the DS is smaller, just 256 x 192. So in order to make Ol' Yellow Mouth fit, Namco had to%26hellip; squeeze. And at screen sizes this small to begin with, that means that some pixels just disappear, making fonts harder to read and - worse - maze walls harder to see. On Galaxian, all the colorful little aliens kinda looked crippled, like one of their mighty claws or feet or whatever was slightly withered.