Mystery Dungeon: Shiren the Wanderer review

An old school, turn-based dungeon crawler, for better or worse

GamesRadar+ Verdict

Pros

  • +

    Intense

  • +

    strategic gameplay

  • +

    Intriguing "puzzle" dungeons

  • +

    Quirky characters

Cons

  • -

    Random generation can be stupid

  • -

    Dying makes you lose everything

  • -

    WiFi feature isn't too useful

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An update of a Super Nintendo Entertainment System title, Mystery Dungeon: Shiren the Wanderer is an old-school, turn-based dungeon-crawler. It's slow, inten🌠se, and unforgiving - all of which might be a turn off to gamers💃 weaned on modern titles - but for those that appreciate old-school sensibilities, Shiren the Wanderer offers dozens of hours of slow-burning fun.

Gamers control a wandering adventurer named Shiren, who is accompani🃏ed by his mouthy weasel Koppa. The two are on a quest to the Lair of the Golden Condor. This is all a good excuse to explore randomly generated dungeons, fight monsters, and snatch items. Players will explore caverns (that look like du🦹ngeons), forests (that look like dungeons), and mountain ranges (that look like…wait for it…dungeons).

The action and movement in this game are completely turn based, which makes for a slow game. The deliberate pace is somewhat necessary, since players have to be mindful about every step they take - a zig in the wrong direction can make the difference between escaping a dungeon and being devoured by a monsterღ that's way too powerful to defeat.

More info

GenreRole Playing
DescriptionFor those with old-school sensibilities, Shiren the Wanderer offers dozens of hours slow-burning fun. For the rest of us: death and burning.
Platform"DS"
US censor rating"Everyone"
UK censor rating"Rating Pending"
Release date1 January 1970 (US), 1 January 1970 (UK)
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