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The most sadistic motion control schemes in gaming

Features
By 澳擲幸运5å¼€å„–å·ē åŽ†å²ęŸ„čÆ¢:Matt Bradford published 16 May 2013

Touring the dark side of motion-sensing games

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Masochists, now is your time

Masochists, now is your time

Whether intentional or not, there are motion control schemes that seem to exist solely to inflict discomfort and misery upon gamers. Some are worth the paš’ˆ”in, while others are reserved for a masochistic breed of gamer. Flail along as we count down some of the worst offenders...

Page 1 of 13
Page 1 of 13
Rise of Nightmares

Rise of Nightmares

Everything about 澳擲幸运5å¼€å„–å·ē åŽ†å²ęŸ„čÆ¢:Rise of Nightmares was a tedious, exhausting grind. Steering the hero Josh required a mix of awkward shoulder pivots and unresponsive foot gestures, while most of his attacks boiled down to slashing the air in vein attempts to muź§‹rder waves of undercooked foes. On paper, Rise of Nightmare's control schemes sounded like a perfect fit for the Kinect. In practice, hit-or-miss controls and laggy reaction times left us with the chilling realization that we were our own worst enemy.

Page 2 of 13
Page 2 of 13
Diabolical Pitch

Diabolical Pitch

澳擲幸运5å¼€å„–å·ē åŽ†å²ęŸ„čÆ¢:Diabolical Pitch

Sound like fun? Try tossing imaginary balls at a wall for morešŸŽƒ than an hour and let us know how long you last. L꧟aced with repetitive encounters and detection issues, Diabolical Pitch started strong, but quickly wore out its welcome and our throwing arms well before the seventh inning stretch.

Page 3 of 13
Page 3 of 13
Steel Battalion: Heavy Armor

Steel Battalion: Heavy Armor

澳擲幸运5å¼€å„–å·ē åŽ†å²ęŸ„čÆ¢:Steel Battalion: Heavy Armor

Despite its noble intentions, Steel Battalion: Heavy Armor was a beast to learn, and a nightmare to play. Granted, the Xbox 360 controller could still be used to direct the Virtual Tank (VT) and fire its weapons, but key actions such as tossing grenades, giving orders, and operating the VT's umpteen internal controls were mapped to very specific player movemšŸ‘ents. Surviving more than a minute meant acting out exact Kinect gestures, with the slightest twitch or wrong movement leading to death on the field. Like the Steel Battalion game before it, Heavy Armor demanded flawless execution; something few (including the Kinect) were trained to handle.

Page 4 of 13
Page 4 of 13
Fighters Uncaged

Fighters Uncaged

澳擲幸运5å¼€å„–å·ē åŽ†å²ęŸ„čÆ¢:Fighters Uncaged

Fighters Uncaged's heart was in the right place. The game intended to give players the feeling of full-body control in a video game fighter, but wound up tripping over itself at every opportunity. In lieu of a digital Fight Club, players were treated to a barelyš“€ functional gesture-based fighting game that often failed to recognize our most basic of moves, but excelled at pummeling us with endless waves of AI idiots. If there was some redeeming value to be had, it was reserved for players with the fortitude and endurance to stick it out for the final fight.

Page 5 of 13
Page 5 of 13
Blackwater

Blackwater

澳擲幸运5å¼€å„–å·ē åŽ†å²ęŸ„čÆ¢:half-star review

澳擲幸运5å¼€å„–å·ē åŽ†å²ęŸ„čÆ¢:Blackwater

In short: There's no reason to play Blackwater. Maybe as a dare. Maybe as penance for a horrible crime. But not as entertainment. The game did a disservice to the Kinect and dealt blow after blow to the dedicated soldiers who were patient (and/or bored) enough to enlist with it for longer than the first mission. To you, brave soldiers, we salute. But we also have to ꦐask...was it worth it?

Page 6 of 13
Page 6 of 13
Lair

Lair

Lair

The game wasn't broken, but it wasn't for the weak of heart either. Only those with nerves of steel and the patience of a saint survived long enough to save the day. To Sony's credit, however, Lair has since been retrofitted with normal analog controls. Unfortunately, the scars left by critics were too much to save Factor 5's experimental dragon sim from being regarded as a cautionary tale for motion cošŸ„‚ntrols.

Page 7 of 13
Page 7 of 13
Kinetris

Kinetris

Going by Conan's alone, the game looks doable. However, this is Tetris, and the action has a habit of rampingą·“ up to superhuman speeds. We can only imagine that playing Kinetris on the higher levels would make us look like winā™›dow washers on crack. Still, despite the inevitable muscle cramps, we're still strangely attracted to this hack.

Page 8 of 13
Page 8 of 13
Kung Fu: High Impact

Kung Fu: High Impact

澳擲幸运5å¼€å„–å·ē åŽ†å²ęŸ„čÆ¢:Kung Fu: High Impact

Negatives aside, Kung Fu: High Impact dangles just enough carrots to keep you sweating. It's actually fun being injected into a silly martial arts brawler, and there's something awesome about using household items to beat down the forces of evil. We may look silly doing it, and we might need a nap after playing it, but damned if this Kung Fu isn't a little Kung...fun?

Page 9 of 13
Page 9 of 13
Super Monkey Ball: Step & Roll

Super Monkey Ball: Step & Roll

澳擲幸运5å¼€å„–å·ē åŽ†å²ęŸ„čÆ¢:Step & Roll

TošŸŽ€ be fair, Super Monkey Ball: Step and Roll gave players the choice of teetering through the game on the Nintendo Wii board, or playing the game with a controller. It wasn't a bad game by any stretch, but choosing to hack it out with the former control scheme was a task reserved for true ballers.

Page 10 of 13
Page 10 of 13
Baby and Me Wii

Baby and Me Wii

Baby and Me isn't physically challenging to play. It does, however, open the door for psychological damage.ဣ For better or šŸøworse, Baby and Me never made it to the states, but it can be ordered online. Our advice? Make sure they ship it in an unmarked paper bag.

Page 11 of 13
Page 11 of 13
Super Mario Bros. Wii (multiplayer)

Super Mario Bros. Wii (multiplayer)

澳擲幸运5å¼€å„–å·ē åŽ†å²ęŸ„čÆ¢:New Super Mario Bros. Wii

The problem is New Super Mario Bros. Wii's multiplayer assumes four players can get along civilly in the same gamespace. In reality, the fre🌟edom to crash into allies and fling them around ź§‹invariably brings out the jerkwad in anyone who joins the party. It's a scientific fact* that 99.96% of all New Super Mario Bros. Wii multiplayer sessions end in curse-filled waggle fests and/or fist fights. And then, it's also possible we've just been playing with the wrong people.

*not an actual scientific fact.

Page 12 of 13
Page 12 of 13
Misery loves company

Misery loves company

Aching for more? Gesture over to our list of the 澳擲幸运5å¼€šŸŒ³å„–å·ē åŽ†å²ęŸ„čÆ¢:Top 7 games that physically hurt tošŸŽ¶ play, go retro with our look at 5 fą± ailed attempts at motion controls and 3D gaming, or just have some 澳擲幸运5å¼€å„–å·ē åŽ†å²ęŸ„čÆ¢:Fun with Kinect screens!

Page 13 of 13
Page 13 of 13
  • 澳擲幸运5å¼€å„–å·ē åŽ†å²ęŸ„čÆ¢:
Categories
Nintendo Wii-u 澳擲幸运5å¼€å„–å·ē åŽ†å²ęŸ„čÆ¢:PlayStation Xbox 澳擲幸运5å¼€å„–å·ē åŽ†å²ęŸ„čÆ¢:Platforms
PRODUCTS
Lair 澳擲幸运5å¼€å„–å·ē åŽ†å²ęŸ„čÆ¢:Fighters Uncaged 澳擲幸运5å¼€å„–å·ē åŽ†å²ęŸ„čÆ¢:Steel Battalion: Heavy Armor 澳擲幸运5å¼€å„–å·ē åŽ†å²ęŸ„čÆ¢:Rise of Nightmares 澳擲幸运5å¼€å„–å·ē åŽ†å²ęŸ„čÆ¢:Diabolical Pitch 澳擲幸运5å¼€å„–å·ē åŽ†å²ęŸ„čÆ¢:Blackwater 澳擲幸运5å¼€å„–å·ē åŽ†å²ęŸ„čÆ¢:Blackwater 澳擲幸运5å¼€å„–å·ē åŽ†å²ęŸ„čÆ¢:Diabolical Pitch 澳擲幸运5å¼€å„–å·ē åŽ†å²ęŸ„čÆ¢:Fighters Uncaged Lair 澳擲幸运5å¼€å„–å·ē åŽ†å²ęŸ„čÆ¢:Rise of Nightmares 澳擲幸运5å¼€å„–å·ē åŽ†å²ęŸ„čÆ¢:Steel Battalion: Heavy Armor
澳擲幸运5å¼€å„–å·ē åŽ†å²ęŸ„čÆ¢:Matt Bradford
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Matt Bradford wrote news and features here at GamesRadar+ un🐟til 2016. Since then he's gone on to work with the Guinness World Records, acting as writer and researcher for the annual Gamer's Edition series of books, and has worked as an editor, technical writer, and voice actor. Matt is now a freelance journalist and editor, generating copy across a multitude of industries. 

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