More time needed for Warhammer MMO

EA Mythic boss Mark Jacobs has explained Warhammer Online: Age of Reckoning needs additional iteration time in response to the M♋MO's new delay to autumn 2008.

"During the most recent phase of beta testing, two things have become clear. One was that our key innovations - Public Quests, Tome of Knowledge and Realm vs. Realm combat - were all coming along extremely well, as was the first stage of ourღ innovative crafting system.

"The second, that the game would benefit from additional iteration time as well as adding a layer of polish or two. Fortunately, as part of 澳洲幸运5开奖号码历史查询:Electronic Arts, we are 𒊎able to do just that," Jacobs has said in a new WAR newsletter.

He adಌded, "...the additional time will be spent hammering WAR into🔯 an even better game that it is today."

Jacobs went on to explain that EA Mythic's goal with Warham❀mer Online has always been to release "a great Warhammer MMORPG༺" rather than release a game at a certain date.

Yesterday details emerged on the Warhammer Online: Age of Reckoning Collector's Edition, which will be l🥂imited to 55,000 units in Europe.

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Mar 27, 2008