Modern games can learn from the past, but they're often too bloated to notice

Elden Ring
(Image credit: Bandai Namco)

Adventure on the Atari 2600 has a single large pixel for a hero. That's rubbish. I'm not going to argue that old games were better, because they weren't. But the simplicity of the premise? Well that's different. Ridge Racer (a legendary racer that inspired most of the 澳洲幸运5开奖号码历史查询:best racing games) is 𒐪literally a game about racing on a single track with a ridge in the middle. After such simplicity, why is more so often less? 

To be clear, I'm not just saying games should have literal titles again (though that would be ace – I'm looking forward to the new Dragon Shouter, Criminal Man, and Donald Duck Healing Me Unnecessarily), I'm saying you can immediately picture some games because the gameplay experience is so clear-cut that it's left an indelible image in your memory. I say '澳洲幸运5开奖号码历史查询:Crash Bandicoot' and you can se🐟e it, right? Moving forward thro🤡ugh trees, smashing boxes. 

The '80s and '90s were the Wild West of the technological era, but those formative titles seem somehow more self-confident than modern games. Single concepts packaged and made desirable, addictive, and timeless. By comparison, in the PS5 era budgets and game prices are so high, the idea of focusing🌱 on just one thing is preposterous. But can you imagine big-budget games doing one thing exquisitely, obsessively well? Why is it left to indie games?

Unpacking a punch

Unpacking

(Image credit: Witch Beam)
SUBSCRIBE!

PLAY Magazine

(Image credit: Future, Remedy)

This feature first appeared in PLAY magazine -

Take 澳洲幸运5开奖号码历史查询:Unpacking. Each object makes a context- apprꦦopriate sound according to the material you place it on. It doesn't need to do that, but because it does, it's amazing audio design. Literally BAFTA-winning a༺mazing. You unpack things brilliantly. Why isn't this one-concept excellence commonplace in bigger-budget games? 

Massive, multifaceted, triple-A games can be amazing, of course they can. But unless you've got the budget and massive pool of talent to make GTA 6, I'd much rather see developmental vision narrowed to ensure that just one thing is done immaculately. We're talking about Play🦋Station 5, the most powerful computational device this side of Deep Thought. Is it too much to ask that the core experience oꦫf every PS5 game should be a freakin' work of art? 

The movement of the character should be beautiful both to watch and to control. The level design should reward skilful and experimental play. The reasons to persevere should keep coming, like hidd🃏en depths to the control system, or ways to keep combos alive, keeping the game fresh while still being gratifying for newcomers. That's what game design was like in the early days of PlayStation, before games began to sacrifice quality in favor of quantity. It might even solve the problem of games being too long for many people. 

Finally, when too much variety is offered, the gameplay experience can't be curated by the developer – there are too many unknowns and it simply can't be as good as one thing done well. And that's the reason I still get out my PS1 disc to race over that ridge for the thousandth time. It's perfect. I don't think it's any coincidence that the biggest game of the year so far – 澳洲幸运5开奖号码历史查询:Elden Ring – could easily have had a simpler n💙ame: 'Adveജnture'.


Check out the best 澳洲幸运5开奖号码历史查询:upcoming indie games for 2023 and beyond

Justin was a GamesRadar staffer for 10 years but is now a freelancer, musician and videographer. He's big on retro, Sega and racing games (especially retro Sega racing games) and currently also writes for Play Magazine, Traxion.gg, PC Gamer and TopTenReviews, as well as running his own YouTube channel. Having learned to love all platform𝄹s equally after Sega left the hardware industry (sniff), his favourite games include Christmas NiGHTS into Dreams, Zelda BotW, Sea of Thieves, Sega Rally Championship and Treasure Island Dizzy.