Miyamoto: Super Mario Bros. was nearly a shooter hybrid
Mario's dad talౠks up how the most important platformer in history could have turned out🀅
But strangely,giventhatit's the most important gamefrom one of the most important companies in video game history, we know remarkably little about how it came to be. Admittedly, most of us assume it was just gifted to the world, fully-formed and perfect, by the very gods themselves, but that's not true. And now, in a chat with Famitsu, Shigeru Miyamoto has finally spilled some very interesting and very surprising beans pertaining to how Mario becaꦬme what he is. And what he very easily could have been.
Most surprising of all, the original Super Mario Bros. nearly had a much bigger shooting emphasis. Mario's fireballs were ꦐoriginally bullets, and Miyamoto planned to allow him to fly around on a cloud blasting enemies (an idea that very possibly inspired Super Mario Land's scrolling shooter levels). The original control set-up also allowed Mario to sprint around shooting as many fireballs as he wanted, until Shigs realised that made him too much ofan apocalyptic Rambo-style arse-kicker. And jumping was going to be controlled by pressing up on the d-pad, which, given SMB's later influence, could have made games crap forevermore.
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