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Recently, when walking past a nearby building site,one editorremarked⭕ about how cool it would be to run alon🍸g the tops of the cranes, like in Casino Royale. Mirror’s Edge has a level where you do exactly that. That made us all very, very happy.We just want to make it clear, though: at no point didwe suggest that it might also be cool to use those same physical talents to run away from a bunch of snipers. That would be rubbish.
Let’s also make it clear that when attempting that moment of crane leapery,we fell toour death half a dozen times. You’re not always going to time those jumps correctly. You’re going to fall and die sometimes, forcing a retry, and there’s no quicksave. This proved occasionally frustrating, particularly when a death happened after a scripted ambush we were💞 then forced to walk into a dozen times. But mostly checkpoints are well placed, quickly re-loading and sending you back to just before your failed leap.
That scripted ambush is one of the situations where the game takes control of your viewpoint for the sake of a brief cutscene. Although the loss of control is abrupt, it’s preferable to the game&rsquꦍo;s occasional and jarring leaps into 2D animation. Faith is likeable; a rare humble protagonist who’s willing to express something other than detached sarcas🐽m. There’s even some thematic nuance, though much of it is derivative of other work. But when the game is beautiful and steadfast in its commitment to the first-person perspective, suddenly jumping to 2D is bizarre and ugly.