Pros
- +
Decent arcade blasting
- +
Comprehensive amount of modes
- +
Stilton strength voiceovers
Cons
- -
Iffy platforming
- -
Dull bosses
- -
Stilton strength voiceovers (again)
Decent arcade blasting
Comprehensive amount of modes
Stilton strength voiceovers
Iffy platforming
Dull bosses
Stilton strength voiceovers (again)
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Mighty No. 9 clearly wasn’t paying attention to the careers advice at school. It makes a terrible first impression. After one of the most succ🐓essful Kickstarter campaigns ever, developed by the masterminds behind Mega Man, you’re right to expect more from the first mission than horribly cheap-looking animation, wooly platforming and a boss who can insta-kill you. Soldier on past that, though, and a decent game starts to appear.
Even if you’ve never properly played a Mega Man game it’s instantly apparent that Comcept are making one with a different name. Main character Beck is an༒ enthusiastic ‘bot who needs to chase down the rest of the Mighty Numbers, who’ve gone rogue because of a computer virus. Defeating them allows Beck to not only cure them of their temporarily fried circuits, but absorb their weapon as well. You even get to choose the order in which to face them. I’m sure the blue bomber would be beaming with pride.
Let’s talk about those boss fights first. Each one has a weakness to a certain type of weapon, and you take them down by learning their patterns and exploiting their natural aversion to gunfire. The problem is that there isn’t much spectacle. These are the gam𝓡e’s standout moments, but for most of them you’re trapped in a small space, rehearsing patterns and dodging. Eventually, some of them - and bizarrely, mainly the early bosses - will have insta-kills that feel unnecessarily punishing, leading to a frustrating g✅rind where once a boss wipes out all your lives, you need to go through the entire level again. While there’s plenty of personality to each character and the weapons they provide, the actual fights themselves are more archaic than nostalgic.
To be fair, the bosses’ personalities - and acting throughout - helps keep the game entertaining, be it intentional or not. Mighty No. 2, Cyro, spews more awful ice puns in this than Schwarzenegger in Batman & Robin, delivering them with a childish glee that makes up for their inherent dreadfulness. Mighty No. 6 Avi’s eye-in-the-sky routine is delivered with the gusto of a villain in a DTV Steven Seagal movie. Lines get repeated an awful amount, and better people than me wil💞l snap at hearing “Awww, is yiddle Beck hurt? Here put some ice on it!” for the 15th time. The refreshing lack of pretension is much more interesting than the actual structure 🎃of boss fights themselves.
In the biggest twist to tradition, Beck needs to soften up regular enemies and then dash into them to finish them off (not like that). Doing so builds up a combo if you rush into them quickly enough, and will sometimes dispense a timed power up or speed boost. It adds a layer of a꧟ggression and risk to combat - you always want to remain close to keep your multiplier ticking up, which gives the shooting an enjoyable, pacy rhythm.
Description | A spiritual successor to Mega Man from the series creator, Keiji Inafune, and a number of other Mega Man veterans. |
Platform | "3DS","PS Vita","Xbox 360","PS3","PC","PS4","Xbox One","Wii U" |
US censor rating | "","","Rating Pending","Rating Pending","Rating Pending","Rating Pending","Rating Pending","Rating Pending" |
UK censor rating | "","","","","","","","" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |
Genre | Platformer |