Microsoft: 'There will be a Halo movie'

In a 澳洲幸运5开奖号码历史查询:Microsoft's franchise lead Frank O'Connorspoke emphatically about thestudio's iꦺntentions to resurrect Halo's Hollywood adaptation, and that it would even consider putting up the cash itself to see it hap🔥pen.

%26ldquo;There will be a Hal𒁃o movie,%26rdquo; said O'Connor. %26ldquo;We don%26rsquo;t need a movie. But we%26rsquo;d like a movie🍒. We%26rsquo;d like the moms of gamers to see the movies because they would love our characters. Maybe we%26rsquo;ll even fund it ourselves.%26rdquo;

Earlier this year,it appeared as though a Halo movie was all set to shoot (for real) with names like Steven Spielberg and Pe🐈ter Jackson reportedly pegged for the project. According to O'Connor, th🉐at particularinitiative crumbled under the weight of studio scrutiny, licensing issues and an overall apprehension about the film's profit potential.%26ldquo;It was the lawyers,%26rdquo; he said.

The climate has changed and O'Connor believes that the world🍎 is ready to buy into a full-length, live-action Halo movie. When asked who he could see behind the director's chair, O'Connor said he's open to suggestions, and wouldn't interfere with a director's vision:%26ldquo;If Danny Boyle wants to make a Danny Boyle-style movie, that%26rsquo;s great. Let Danny Boyle be Danny Boyle. We would not constrain a director.%26rdquo;

Touching on other franchising opportunities, O'Connor also stated his desire to see Halo's mythology tackled in episodic fashion, saying, %26ldquo;We%26rsquo;d love to see Halo as a television seꦺries. Look what HBO did with Band of Brothers or even♏ Rome. Something like that would work because the Halo universe is so vast.%26rdquo;

True, but then Band of Brothers and Rome were based on real events. Like, on Earth. What do you think? Is the Halo story meaty enough for the big screen, let𓆉 alone prime-time?

Nov 23, 2010

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Matt Bradford wrote news and features💛 here at GamesRadar+ until 2016. Since then he's gone on to work with the Guinness World Records, acting as writer and researcher for the annual Gamer's Edition series of books, and has worked as an editor, technical writer, and voice actor. Matt is now a freelance journalist and editor, generating copy across a multitude of industries.