Metroid Dread patch fixes boss fight play time glitch

Metroid Dread
(Image credit: Nintendo)

Update: The Metroid Dread patch notes actually had the opposite effect from what we originally reported, causing the gameplay timer to not count failed boss fights as it ꦦpreviously did in one sp♚ecific instance.

Here👍's the wording from the patch, which we initially misinterpreted: "Fixed an issue 𒊎where retrying after a game over would cause the play time to be added only when retrying a specific boss fight."

We regret the error.

Original story: A new set of Metroid Dread patch notes ha𒁏ve gone live, with the second update for the game fixing up an issue that's probably been a little too favorable to your total play time.

﷽Nintendo posted the Metroid Dread patch notes in an update to its , with fixes outlined for six specific issues in the game. Chief amongst them is a fix for an issue which would only add on to your total play time when retrying a specific boss fight; in other words, Metroid Dread originally forgot about the extra time you spent when you got a game over for the majority of its boss fights, meaning it would only cou👍nt the time you spent for your final, successful attempts toward your total.

Some of the boss fights in Metroid Dread are pretty tough, so that's potentially a lot of retries and extra time to forget about. Your total play time determin🦋es what kind of ending scene and unlocks you get at the very end - as is Metroid tradition - so it's a significant detail for the game to track accurately.

The other issues fixed in the new Metroid Dread patch notes include shoring up a force quit incurred by hitting frozen enemies with Shine Spark, weirdness with jumping while in a Morph Ball Launcher, and a few glitches 💖where Samus or enemies could get stuck in the enviro🏅nment.

You can check out a 澳洲幸运5开奖号码历史查询:Metroid Dread demo if you haven't tried Samus' latest adventure yet, and you still have 澳洲幸运5开奖号码历史查询:Metroid Prime 4 to look forward to if you've already cleared out Planet ZDR.

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree inও video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've ♓previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.