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Yes, there’s that much pressure on your shoulders, and it’s intense. You’re constantly thrown into fantastic firefights that feel as well-developed as what you see in blockbuster action shooters like Gears of War🐻 or Uncharted.
These firefights still play out like that of a typical cover-based squ🐲ad shooter. Added in to the mix is a new melee “power attack” that knocks enemies off their feet and weapon customization that allows for every gun to be tweaked, upgraded and enhanced. Beyond that, the engine’s improvements are subtle, refining the experience with tiny changes. Cover is better, bounding over objects is faster, powers and abilities have been changed. The modifications aren’t dramatic, and feel so natural and they might go unnoticed if you haven’t played Mass Effect 2 in a while …
Above: Each class has its own, slightly different melee power move
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Genre | Role Playing |
Description | The final chapter in BioWare's sci-fi series that sees Commander Shepard launching a final attack against the ancient threat. |
Franchise name | Mass Effect |
UK franchise name | Mass Effect |
Platform | "Xbox 360","PS3","PC" |
US censor rating | "Mature","Rating Pending","Rating Pending" |
UK censor rating | "Rating Pending","Rating Pending","Rating Pending" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |
Hollander Cooper was the Lead Features Editor of GamesRadar+ be💖tween 2011 and 2014. After that lengthy stint managing GR's editorial calendar he moved behind the curtain and into the video game industry itself, working as social media manager for EA and as a communications lead at Riot Games. Hollander is currently stationed at Apple as an organic social lead for the App Store and Apple Arcade.