Marvel vs Capcom 3 Character Strategy Guide
We played with all 36 MvC3 characters and give ꦯyou beginner strategies for all of them UPDATEDᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚ!
Storm
Despite all those MVC2 videos you may have see🎀n, Storm isn’t particularly easy to use. Her normal moves only connect in specific orders, are a little slow, and much like Magento, she needs to utilize her ability to air dash and dash cancel to effectively put pressure on opponents. Her ranged game is much better than Magneto’s though and her Whirlwind (QCF + Attack) can cut down even the beefiest 🎉projectiles.
Her Lightning Attack (S + Attack plus any direction) is a very useful charging attack that can be used up to three times in a single jump; timed and spaced correctly, you can combo 3 lightning attacks together. While Storm’s rushdown options are good, she’s also capable at range with her Level 1 Hyper Hail Storm (QCB + 2 Attacks) which does good damage even if blocked. Her oth🃏er Level 1 Hyp🍸er, Lightning Storm (QCF + 2 Attacks) has an enormous hit box and can be easily comboed into.
Strengths
Fast movement, capable of good rushdown
Hail Storm does great damage, even on block
Weaknesses
Relatively slow normals
Needs assists to really excel
Good For Beginners?
No🅷. Storm needs a lot of skill to be used effectively, though her Hypers are fairly♑ straightforward.
Super Skrull
Super Skrull is one of the most immediately ꧋playable characters in MvC3. While he may lack projectile options, he’s a fun character who can pull off big combos with relatively little effort. As an added bonus, a lot of his attacks link easily into his Hyper Mov🐠es making big damage attainable even for newbies. His ranged command grab (QCB + Attack)is super annoying if used with an assist attack , but make sure it hits before the assist attack, as it won’t grab opponents who are already blocking. Also, rookies should be careful not to mash too hard with Skrull lest they accidentally activate Tenderizer (Mash Attack)the whole round.
His Meteor Smash (Dragon Punch + ATK🍸) hits OTG and can cancel into his Hyper moves to clos𒆙e combos.
Strengths
Easy to perform big combos
Easy to link into Hyper combos
Straightforward
Weaknesses
His special moves are easily punished
Smarter players will know how to deal with some of his gimmicky moves
Likely to be zoned by keepaway characters
Good For Beginners?
Yes. Super Sk൩rull is a fairly complicated character to use effectively, but his Hypers can easily be comboed into and his Tenderizer and command grab are easy to abuse.
Taskmaster
The majority of Taskmaster’s moves involve his high damage arrow projectiles (QCF + Attack)which can be charged by holding down the attack button before releasing. He can shoot in thre𝕴e directions on the ground and in the air.Remember that the direction of his Legion Arrow projectile Hyper (QCF + 2 Attacks) is determined by what two attack buttons you press to activate it.
His two borrowed moves, Spider Man’s Web Swing (Forward + H)and Captain America’s Charging Star (Backwards + H) have very good range and give him some okay mobilไity options. Notethat if his Sword Master attack (Dragon Punch + Attack)is blocked, pressing H immeadiately afterwards will cause him to perform an unblockable ꧒headbutt that causes big stun, allowing for an easy Hyper Move, combo, Snap Back etc.
Task's M and H attacks have huge range, multiple hits and are generally super useful at medium range. Task can combo into Web Swing after an M M H combo, which launches the opponent airborne. Follow up with an ae𒀰rial M, M, H into another Web Swing, then an aerial M to aerial Legion Arrow Hyper (QCF + L and M) for big damage. Get used to using the web swing more than Task's actual ground S launcher as it's a way better move.
Strengths
Projectile attacks do good damage
Excellent normal attacks
Does big damage with relatively simple combos
Weaknesses
Relatively slow normals make him medicore at extremely close range
Predictable attack patterns
Good For Beginners?
Yes. Bonehead has good, high damage projectiles and long reaching, easy to use normals. His Charging Star and Web Swing moves are a♊lso easy to use and lead to🤡 easy, big damage combos.
Thor
Mind numbingly slow, Thor will immediately turn off most players who pick him. Those who sജtick with it will find him to be one of the highest damage characters in the game. Thor needs a good team to back him up as his molasses slow mobility makes it nearly impossible for him to get in close. But once he does, his Mighty Hurricane (Half circle backwards + Attack)throw does huge damage.
Overcoming Thor's slowness is key to♔ being effective with him. Use assists to help get him in close and practice wave dashing (repeatedly press down while dashing forward) andcancelling short forward jumps into Flight (QCB + S) to fake the opponent out.
His H Mi🐼ghty Smash (Dragon Punch + H) hits OTG and can be used as an OTG ass♌ist.
Strengths
Big damage output
Weaknesses
Astoundingly slow, probably the worst mobility in the game
Regular and special moves are all incredibly slow require special🐽 timin𒊎g to link
Good For Beginners?
NO. Thor is so slow and his moves have such long start up that he'll automati📖cally frustrate and annoy new players.
Trish
Like her DMC compatriot, Trish is a good fit for MvC3. Unlike Dante though, she’s a characte🧜r who requires a little more thought to use effectively. Trish has an excellent selection of normal attacks, they’re fast, do good damage and link together easily. Her Round Trip (QCB+H) and Low Voltage (QCF + ATK) are good for zonin꧂g and do great chip damage.
Using Trish’s trap moves, Hopscotch (QCB + L) and Pee🥃kaboo (QไCB + M) gives her the ability to control huge portions of the screen, especially when combined with her regular projectile attacks.
Strengths
Excellent normal attacks
Can control huge portions of the stage with her traps and projectiles
Excellent mobility
Weaknesses
Need to capitaliz𝄹e on traps to maximize damage output
Good For Beginners?
Yes. Trish has extremely good normals, good movement speed and a reasonable projectile. Her traps m♕ight confuse new players but she can get by without them and they're not hard to learn how to use.
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