Marvel Snap can’t stop making getting new cards ridiculously convoluted

Marvel Snap banner image featuring the logo as well as several Marvel characters
(Image credit: Second Dinner)

If you don’t have access to the latest Marvel Snap cards, it can feel like you're better off not playing. That isn’t to say it’s impossible, and players are largely gated into pools that mean new folks aren’t getting constantly bodied,🍃 but at some point you’re either paying money or you’re paying the price.

Marvel Snap is essentially a🎶 three-lane digital card game featuring Marvel characters. Players generally try to rule the board with more power in at least two lanes at the end of six rounds, but individual cards or locations can add further complexity. This means that whether you own certain cards can make a big difference.

Deck the Halls

Marvel Snap screen featuring an illustration of America Chavez

(Image credit: Second Dinner)

Which is to say: the more cards you have🌜 available to you in Marvel Snap, the more variety of decks you can run. The better the variety, the more likely you can specifically build a dec꧑k that is good in the current meta. And having a good deck is, well, good, because who likes losing all of the time? Not many, I'd wager.

. "But, with Spotlight Cache, ~25% of players who fi♎nish their Daily Missions can get the new card each week – for fr♋ee!"

Which means that you need to complete all of your Daily Missions over an entire week – 🐈not simple, but not impossible – but even then only roughly 25% of those that put in the time and effort will get the new card? That seems like the kind of system designed to torture pe💛ople.

It'd be frustrating enough if this were the end of it. But in order for Spotlight Caches to work, in order for the supply of Series 4 and Series 5 cards to be enough to mak꧅e them sustainable, the number of cards dropping to lower series and the frequency at which that happens has been lowered, meaning that the higher-tier ♉cards are harder and more expensive to get for longer.

This… sucks. I've given it a lot of thought since it was first announced, and there's no other response that comes close to summarizing how I feel about another layer of fiddly abstraction on top of what was already a fiddly abstraction in Marvel Snap. The official announcement claims that this will ultimately end up with more cards for more players, and while maybe the math supports that in actuality, it still feels bad. It fee✃ls bad! And it does not feel too outlandish to ask that it actually feel good and nice to play Marvel Snap instead.


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Rollin Bishop
US Managing Editor

Rollin is the U🐭S Managing Editor at GamesRadar+. With over 16 years of online journalism experience, Rollin has helped provide coverage of gaming and entertainment for brands like IGN, Inverse, ComicBook.com, and more. While he has approximate knowledge of many things, his work often has a focus on RPGs and animation in addition to franchises like Pokemon and Dragon Age. In his spare time, Rollin likes to import Valkyria Chronicles merch and watch anime.